Zerombr
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Hello there! This is my first post on this forum, which I've been lurking in for a few weeks.
I just started Pathfinder with a new group, haven't had my first game just yet, and still not certain what is going to be legal, as well as the style of play for the group.
I do know we're using 25 pt buy, so I imagine it'll be a more heroic game if nothing else. We're also to have 2 sets of characters, one at level 5, the other at 10.
Now i've played several game systems and have played several roles in parties, so I decided I would make up four characters, and have the players choose who they'd like to have in the party. Then with a few quick eraser marks, I could make that character set for either party.
What I'd like is just to see if there's any interesting ideas to work with for any of my characters, just to help define personality, or uniquity in a group.
Here's my 4 concepts
a Half-Elf alchemist. He's a bit oblivious to the perils of his job, always reminiscing about his potion master and his witty sayings. "Course that was before he turned into a four armed monster,....we had to lock him in the lab for about five days......" *awkward silence* I'm planning on him taking Master Craftsman, using his craft:alchemy, to make small wondrous items you can't brew, like elixers and oils.
A female Halfling rogue. I hope for her to be sassy comic relief, a real attention getter. Ranks in singing, always grifting meals, and having a thing for the big folk. (I got that idea from the red knave in Alice in Wonderland) At first I thought her being an archer or other ranged attacker'd be best, but as I don't wish to multiclass just yet, that makes her best bet TWF of some kind. Possible Shadowdancer.
Half-Orc summoner, calling his Eidolon the "Spirit of nature" always some large primeval form, that'll shift every level or so. Weapon'll probably be a longspear or bow. I haven't thought too much about his disposition, though I expect him to be more than a little like a Druid.
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lastly, I always liked in 3.5 the idea of a Tiefling cleric of Trickery. taking that Sanctified One prestige class to talk his way out of combat. He's verbose, to the point sometimes that he malaprops words, in an attempt to seem very intelligent. Always good for a laugh with minor spells. I know both groups need a healer, so I won't be surprised if he ends up being picked.
okay so, what i am asking, is ways to help define these chars even further, maybe even crunch ideas, whatever strikes you as interesting for these four.
Keep in mind, my group probably isn't going to be too optimized. 100 pts of damage in a round from one char at lvl 10 will be most likely accused of cheese. The players I do know in it, like to think of their chars as real optimized, though i know better.
Anyhoo, let me know your thoughts, and thank you for reading.
W E Ray
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WELCOME TO THE BOARDS!
I think your character ideas are all good enough starting points. . . . Sometimes, if you go too far in background fluff for a starting PC, the campaign the DM is about to run can be incongruous.
My favorite is your druid-like, orc Summoner.
Regarding which one to choose, see what the other Players are gonna run. If someone's already running a Summoner, go with something else. If there's not yet a Rogue and the DM implies that this could be tricky considering the adventure designs, play your comic relief chick.
| Caineach |
Welcome to Pathfinder and the boards. I enjoy all the class ideas. The Rogue has my vote. They gave a lot of love to the ranged rogue in the APG from what I hear if you want to play one. No need to multiclass for it.
100 points of damage at lvl 10... sounds like a standard rogue rolling well to hit...
Zerombr
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thanks for the warm welcome!
I've got some access to the APG, (read:I know a guy who has it), so I'll have to check and see what you're talking about, feats perhaps or traits?
Granted while I appreciate people saying which ideas they like, I'd also like input to flesh out the bottom two choices, that aren't quite as personable yet, iffin someone has an interesting idea for them.
| MRblahface |
thanks for the warm welcome!
I've got some access to the APG, (read:I know a guy who has it), so I'll have to check and see what you're talking about, feats perhaps or traits?
Granted while I appreciate people saying which ideas they like, I'd also like input to flesh out the bottom two choices, that aren't quite as personable yet, iffin someone has an interesting idea for them.
Yeah I like tieflings because you can do a born of evil now looking for salvation or to fit in. Or he can kinda be more neutral. As far as domains maybe *pulls out Book* Maybe madness and magic domains If your GM allows domains with out a deity. Maybe look at the Sub-Domains. That's all I got so far.
| Kolokotroni |
Since you asked about your bottom two specifically I'll start with those
Half-Orc summoner, calling his Eidolon the "Spirit of nature" always some large primeval form, that'll shift every level or so. Weapon'll probably be a longspear or bow. I haven't thought too much about his disposition, though I expect him to be more than a little like a Druid.
One of the cool things about the summoner is his relationship with the eidolon. While the constant companion role is somewhat diminished with the final version of the class, there are interesting avenues to explore here. First and foremost, does the eidolon want to be there? The rules indicating that the summoner must be concious and cant use his summoner monster sla at the same time indicate that some part of the summoners will is required to keep the eidolon on the summoners plane. So, does the eidolon actually want to be there? Some of Jack Vance's dying earth stories have a very fun relationship between casters and powerful extraplanar creatures that are bound by their will, forced to obey but try to 'creatively interpret' orders.
The Spirit of Nature could be somewhat annoyed about being constantly dragged from their home plane and having to serve the summoner. Or the reverse could be true, that the eidolon is always trying to get to the summoners plane but the summoner cant always apply his focus to it.
lastly, I always liked in 3.5 the idea of a Tiefling cleric of Trickery. taking that Sanctified One prestige class to talk his way out of combat. He's verbose, to the point sometimes that he malaprops words, in an attempt to seem very intelligent. Always good for a laugh with minor spells. I know both groups need a healer, so I won't be surprised if he ends up being picked.
The tiefling is somewhat stronger then the core races. Some dms may be hesitant to allow it since there is no such thing as level adjustment in pathfinder. You should check with your dm about it. If he is hesitant or outright doesnt want to you should recommend the trait from the Council of Thieves players guide found here. Its called 'Infernal Bastard'. It also provides some interesting flavor for you character, so take a look.
| Caineach |
thanks for the warm welcome!
I've got some access to the APG, (read:I know a guy who has it), so I'll have to check and see what you're talking about, feats perhaps or traits?
Granted while I appreciate people saying which ideas they like, I'd also like input to flesh out the bottom two choices, that aren't quite as personable yet, iffin someone has an interesting idea for them.
I don't have a copy yet, but I was reading the spoilers thread. There is a feat or rogue tallent that enhances the range you can apply precision damage to, a magic item that lets you do it out to any range, and there was something else I forget. They also made crossbow characters worthwhile with feats like dex to damage.