Brass Knuckles


Rules Questions

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Liberty's Edge

I had a couple questions on Brass Knuckles myself.

1. If a character is using brass knuckles and wants to use a weapon Specific feat (Weapon Focus, Weapon Specialization, etc) do they take Weapon Focus: Brass Knuckles or Weapon Focus: Unarmed Strike?

2. How do Brass Knuckles (and all the newer weapons) work with Fighter Weapon Training? Logically, I think they would fall under the 'Close' category but is there an official answer? How does this work for something like Society play?

RPG Superstar 2009 Top 32

you would get weapon focus in brass knuckles.

The attack is with brass knuckles. Brass knuckles just allow the damage dice of the attack 1d3 to be replaced by the monks unarmed strike damage. It is just a weapon attack, not an unarmed strike.


Another couple of questions:

Can you flurry with them?
Do they stack with the AOMF?
I.e. do unarmed attacks made with brass knuckles get a magic weapon effect from a AOMF?

My gut feeling is no they wouldn't, but the wording around the Brass knuckles description of allowing unarmed attacks to deal lethal damage is a little prone to ambiguities.


Petrus222 wrote:

Another couple of questions:

Can you flurry with them?
Do they stack with the AOMF?
I.e. do unarmed attacks made with brass knuckles get a magic weapon effect from a AOMF?

My gut feeling is no they wouldn't, but the wording around the Brass knuckles description of allowing unarmed attacks to deal lethal damage is a little prone to ambiguities.

Yes you can flurry with them, as I believe they are now considered monk weapons.

No, they are weapons, not unarmed strike, so AoMF would not stack.


Regarding "monk tattoos":

I think it's reasonable for a GM to allow tattoos instead of items as magical "gear". The rules I'd use:

1. A tattoo would occupy an item slot (rendering magical items in that slot useless) and cost about as much as the normal equivalent item.
2. Unlike magical items, tattoos cannot have multiple enchantments on them, so no tattoo of +2 wisdom and +2 charisma.
3. Tattoos are suppressed in an anti-magic field. And can be undone with a disjunction or break enchantment (targeting a specific tattoo, not the whole monk). Normal dispel magic only suppresses a tattoo, similar to magical items.
4. The character in question probably will have to take some appropriate measure to enable this kind of thing. Maybe be a high-level member of the Kusari-Gama faction, or gain a custom "Spirit in the Flesh" feat.

e.g.


  • Forehead tattoo "Star of Insight" (covers headband slot) Wisdom +2; 4000gp
  • Forehead tattoo "Defense of the Willow", grants +x resistance bonus to saves (like a cloak of resistance)
  • Fists and foot tattoo (covers feet and hand slots), enchant like a weapon;
  • Torso tattoo (body and armor slot); can grant bonus to AC *or* natural armor at normal costs for the type. Can also be used to enchant any "ioun stone" effect at normal ioun stone cost

You get the idea :)

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