Some One Please Tell Me about the Alchemist plz... I need to be spoiled


Product Discussion

1 to 50 of 97 << first < prev | 1 | 2 | next > last >>

SO still don't have my PDF (I am cool with that....really I am., total cool...) And I would like to know about the alchemist before I go to bed.


The Alchemist is pretty similar to what you saw in the final playtest, with some extras.

The new mutagen that I saw was concentrate poison.

There is also an asterisk by the mutagens that modify the bomb feature, to indicate which ones cannot stack (i think).

Also, there are new forumlae that are out of the spells in the APG, some of which are exclusive to the Alchemist. There is also a list of his formulae at the end of his class description, with asterisks marking which of them are in the APG, with the unmarked ones in the core rulebook.

I count 7 new 1st level formulae, 6 new 2nd level formulae, 7 new 3rd level formulae, 4 new 4th level formulae, 4 new 5th level formulae, and 1 new 6th level formulae.

In fact, those new formulae from the APG are:

1st Level: ant haul, bomber’s eye, crafter’s fortune, keen senses, negate aroma, stone fist, and touch of the sea.

2nd Level: alchemical allocation, elemental touch, fire breath, perceive cues, transmute potion to poison, and vomit swarm.

3rd Level: absorbing touch, amplify elixir, bloodhound, draconic reservoir, elemental aura, seek thoughts, and thorn body.

4th Level: detonate, dragon's breath, fluid form, and universal formula.

5th Level: delayed consumption, elude time, planar adaptation, and resurgent transformation.

6th Level: twin form.

those are in addition to the ones from the playtest.

how's that for ya?


YOU SIR Have Salvaged another wise wasted day, I really can not tell you the depths of gratitude I have for you Brett Gillespie, if ever we meet I will buy you lunch and a Beer, truly. Thank you

The Exchange

Being another poor soul who does not have my PDF yet, this does make me a bit more giddy than I preciously was. You, sir, are a gentleman and a scholar, and I thank you.


Universal formula is just awesome. It basically lets you spontaneously "cast" any formula you know of 3rd level or below when you drink it...


first that is a Great Name second that is awesome and third any other tidbits that you can throw us would be great.


Tomorrow I will tell you about the Alchemist-only Prestige Class, the Master Chymist. for now..bedtime.


Brett Gillespie wrote:
Tomorrow I will tell you about the Alchemist-only Prestige Class, the Master Chymist. for now..bedtime.

That will be awesome I hope I can read about it tomorrow but at lest I do have something for sure to look forward to

The Exchange

Here's hoping that the PDF if sitting in My Downloads when I wake up. I feel like a kid on christmas eve, only christmas eve is 3 days long *grumblegrumble*

EDIT: Hey, this is my 1,000th post here!

Shadow Lodge

Hunterofthedusk wrote:

Here's hoping that the PDF if sitting in My Downloads when I wake up. I feel like a kid on christmas eve, only christmas eve is 3 days long *grumblegrumble*

EDIT: Hey, this is my 1,000th post here!

I'm with you, stuck waiting. I appreciate all the spoilers folks are passing on to placate us. Sounds like the alchemist is going to be just as awesome as I'd hoped.

Hopefully I'll see mine tomorrow.


Pathfinder Adventure Path, Rulebook Subscriber

Not the Alchemist class, but something that a number of them might like. There is a feat that gives a +2 to Alchemy for making things. It allows you to make a number of doses of poison equal to your Int modifier when you make poison. Finally, you craft alchemical and poison goods at x10 the rate of the normal craft system (basically you craft in GP rather than in SP).

Hope that helped some of you still waiting on the book.

Shadow Lodge

Barator wrote:

Not the Alchemist class, but something that a number of them might like. There is a feat that gives a +2 to Alchemy for making things. It allows you to make a number of doses of poison equal to your Int modifier when you make poison. Finally, you craft alchemical and poison goods at x10 the rate of the normal craft system (basically you craft in GP rather than in SP).

Hope that helped some of you still waiting on the book.

Wow... yeah. I think alchemists are officially the poisoners of choice by a huge margin now.


Pathfinder Adventure Path, Rulebook Subscriber

Ever since I first read that Alchemist and Summoners would be in the APG before I read their Beta write ups I was pretty excited. I like alternative magic options, and Alchemist is something that I have liked as a concept that didn't really turn out that well before this.

I know that I have been waiting to play so I can get my hands on one...but sadly that means not playing so much else.

Just had an orcish alchemist NPC help the party in my home game. He was pretty noteworthy, and made a huge difference in what the group was able to do.

Have a good time all, hope you get your APGs soon.

Shadow Lodge

I didn't care for the alchemist at first then it sort of grew on me. Now I'm playing one in each game I'm in.

The Exchange

It is mine! Bwahahahahaha! Now, I just have to wait a few more minutes for the download time...

RPG Superstar 2011 Top 4

Alchemist

I guess you could always go read the class at d20pfsrd.com... Probably won't be too long before it's updated with the APG changes. Not much different though, couple more discoveries.


I've got the book! :D

I'll be happy to answer any alchemical questions you may have.

Shadow Lodge

So other than concentrate poison and the poison crafting feat mentioned above any new poisoning stuff? What is that feat called anyhow?

Dark Archive

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Scipion del Ferro wrote:

Alchemist

I guess you could always go read the class at d20pfsrd.com... Probably won't be too long before it's updated with the APG changes. Not much different though, couple more discoveries.

I'm pretty sure d20pfsrd have said that they're going to wait until after the street date before uploading stuff.

RPG Superstar 2011 Top 4

Enlight_Bystand wrote:
I'm pretty sure d20pfsrd have said that they're going to wait until after the street date before uploading stuff.

Probably, but they do still have the Final Playtest Version there. That's what I linked to.


0gre wrote:
So other than concentrate poison and the poison crafting feat mentioned above any new poisoning stuff? What is that feat called anyhow?

I don't see anything offhand except a spell to drink a potion and immediately convert it into a poison that you spew on your blade. Speaking of which, the Alchemist-only spells are so cool. Accelerated Drinker and Alchemical Allocation particularly are interesting, though due to exact wording, you would have to drink the potion on the following round even though you could do it on the same round anyway.

Alchemical Allocation essentially lets you carry around a canister with hundreds of potions, one for each spell you might need. Then, you drink the Alchemical Allocation extract as a standard action, which allows you to then drink any other potion next round and spit it back up while gaining the benefits and keeping the potion intact. Granted it's not at your own caster level unless you have those discoveries, but it's *very* versatile and adds a bunch of non-alch spells as real options.

The Alchemist stuff is way cool!


0gre wrote:
So other than concentrate poison and the poison crafting feat mentioned above any new poisoning stuff? What is that feat called anyhow?

The feat called Master Alchemist makes it possible to brew several doses of poison at once and to do this 10 times faster than usual.

Transmute potion to Poison is an extract that makes you drink a potion and then spit it back out as poison to coat a weapon. Very flavorful and very good use of those potions that you won't use anyway.

There is also the Bloodhound extract that gives you scent and makes it possible for you to sniff out poisons easily.

Fun notice: Extracts are no longer purely defensive. There are several fun alternatives for the offensive minded Alchemist.

Shadow Lodge

Rogue Eidolon wrote:
0gre wrote:
So other than concentrate poison and the poison crafting feat mentioned above any new poisoning stuff? What is that feat called anyhow?

I don't see anything offhand except a spell to drink a potion and immediately convert it into a poison that you spew on your blade. Speaking of which, the Alchemist-only spells are so cool. Accelerated Drinker and Alchemical Allocation particularly are interesting, though due to exact wording, you would have to drink the potion on the following round even though you could do it on the same round anyway.

Alchemical Allocation essentially lets you carry around a canister with hundreds of potions, one for each spell you might need. Then, you drink the Alchemical Allocation extract as a standard action, which allows you to then drink any other potion next round and spit it back up while gaining the benefits and keeping the potion intact. Granted it's not at your own caster level unless you have those discoveries, but it's *very* versatile and adds a bunch of non-alch spells as real options.

That is entirely... disgusting. Perfect fit for the alchemist. Ideally he would hand the potion over to someone else to use after done :)

Thanks for the heads up. Now where's MY PDF *shakesfist*


0gre wrote:
Rogue Eidolon wrote:
0gre wrote:
So other than concentrate poison and the poison crafting feat mentioned above any new poisoning stuff? What is that feat called anyhow?

I don't see anything offhand except a spell to drink a potion and immediately convert it into a poison that you spew on your blade. Speaking of which, the Alchemist-only spells are so cool. Accelerated Drinker and Alchemical Allocation particularly are interesting, though due to exact wording, you would have to drink the potion on the following round even though you could do it on the same round anyway.

Alchemical Allocation essentially lets you carry around a canister with hundreds of potions, one for each spell you might need. Then, you drink the Alchemical Allocation extract as a standard action, which allows you to then drink any other potion next round and spit it back up while gaining the benefits and keeping the potion intact. Granted it's not at your own caster level unless you have those discoveries, but it's *very* versatile and adds a bunch of non-alch spells as real options.

That is entirely... disgusting. Perfect fit for the alchemist. Ideally he would hand the potion over to someone else to use after done :)

Thanks for the heads up. Now where's MY PDF *shakesfist*

He could do that. Or he could put it back in his bag and save it for the next emergency when he really needed that particular potion. A great versatility enhancer.


Thanks for all the spoilers about the alchemist, I really can not wait to get this book. So did any of the Discoveries changed, Like sticky poison, are the mutagens the same or they been changed, thanks every one.


The smitter wrote:
Thanks for all the spoilers about the alchemist, I really can not wait to get this book. So did any of the Discoveries changed, Like sticky poison, are the mutagens the same or they been changed, thanks every one.

No direct changes that I could find, but they made a tidy list so you know which bomb discoveries doesn't work with others.

I think I saw a typo on the cloudkill bomb though. Is it really meant to last only one round?

Shadow Lodge

Rogue Eidolon wrote:
He could do that. Or he could put it back in his bag and save it for the next emergency when he really needed that particular potion. A great versatility enhancer.

Well I was meaning ideally because it would be the most disgusting thing he could do. Alternately it's an easy way for him to tell what potions do, particularly after he's immune to poison.


Thanks, I was worried I would have to re-make my whole charterer, I may have to wait until Friday for my PDF now, sad, but it is like Christmas as a kid, half the fun was waiting for it to come, hopefully it is not like the day after Christmas when it was all over and just a let down which made you feel ungrateful. Anyway thanks for all the spoils

The Exchange

I can see it now... the Alchemist drinks an extract of Alchemical Allocation, and then swishes his mouth with a potion of Cure Serious Wounds before spitting it back into the vial and tossing it to the party fighter.

"..."

"What, it's efficient!"

The Exchange

The smitter wrote:
Thanks, I was worried I would have to re-make my whole charterer, I may have to wait until Friday for my PDF now, sad, but it is like Christmas as a kid, half the fun was waiting for it to come, hopefully it is not like the day after Christmas when it was all over and just a let down which made you feel ungrateful. Anyway thanks for all the spoils

I just recently got mine, and I would have to say that you needn't worry about this book's pure awesomeness.

RPG Superstar 2011 Top 4

Too bad it's a personal spell, or you could just make multiple potions of Alchemical Allocation. Then use those and "swish" the single potions of the other spells.

That Master Chymist class is really interesting I'll say.


Reminds me of Dune when he drank the poison sand worm water and then vomited out the crazy orgy water for the rest of the tribe


Scipion del Ferro wrote:

Too bad it's a personal spell, or you could just make multiple potions of Alchemical Allocation. Then use those and "swish" the single potions of the other spells.

That Master Chymist class is really interesting I'll say.

I think you should be fine with Infusion and Alchemical Allocation to let others reuse their potions too.

RPG Superstar 2011 Top 4

Rogue Eidolon wrote:
I think you should be fine with Infusion and Alchemical Allocation to let others reuse their potions too.

But then you have to waste all your slots on Alchemical Allocation...

Oh wait, I forgot that Alchemists Brew Potion works around the personal spell only thing. So you could make 1 potion of cat's grace, bull's strength, and owl's wisdom, and 5 of ...ok I'm calling it backwash now cause Alchemical Allocation is a pain to type. Then with you can use your 5 potions of backwash to pick and choose how many times you use which of the other three without actually using them.


Scipion del Ferro wrote:
Rogue Eidolon wrote:
I think you should be fine with Infusion and Alchemical Allocation to let others reuse their potions too.

But then you have to waste all your slots on Alchemical Allocation...

Oh wait, I forgot that Alchemists Brew Potion works around the personal spell only thing. So you could make 1 potion of cat's grace, bull's strength, and owl's wisdom, and 5 of ...ok I'm calling it backwash now cause Alchemical Allocation is a pain to type. Then with you can use your 5 potions of backwash to pick and choose how many times you use which of the other three without actually using them.

Yup. Seems really awesome to me without being overly strong, since the balance factor is that it takes twice as long to do it that way without Accelerated Drinker. And even if your group rules against the personal-only potion thing (like mine does), you can still prepae 'backwash' which essentially means that you've used a 2nd-level slot to get access to a huge variety of spells from 1st to 3rd, many not on the alchemist list.


Thanks for the great info;

Can the Alchemist use his discoveries to
1. make a bomb that has Explosive Bomb and Precise Bomb?
2. Explosive bomb and Potent Bomb
3. Precises bomb and Potent Bomb

I'm trying to choose a discovery and if you can't combine any of these it changes my strategy


Is the spell repel vermin on the alchemist's extract list now? Surely any alchemist worth his salt could whip up some bug repellent!


Does true mutagen grand an enchantment bonus (as in the playtest) or an alchemical bonus?


3blindmice wrote:

Thanks for the great info;

Can the Alchemist use his discoveries to
1. make a bomb that has Explosive Bomb and Precise Bomb?
2. Explosive bomb and Potent Bomb
3. Precises bomb and Potent Bomb

I'm trying to choose a discovery and if you can't combine any of these it changes my strategy

Potent bomb seems to have been removed, I just noticed... But yes, all of your above choices are legit. Precise bomb works with any kind of bomb and explosive bomb is OK with any that doesn't alter the damage type.

It doesn't work with the cloud bombs though.

Dark Archive

would someone be so kind as to go over the various racial bonuses for the alchemist class? :)

Also is infusion still a discovery? (eg do we have to wait until lv4 to share our precious extracts)


Barator wrote:

Not the Alchemist class, but something that a number of them might like. There is a feat that gives a +2 to Alchemy for making things. It allows you to make a number of doses of poison equal to your Int modifier when you make poison. Finally, you craft alchemical and poison goods at x10 the rate of the normal craft system (basically you craft in GP rather than in SP).

Hope that helped some of you still waiting on the book.

can't wait, my alchemist will be using poison very soon


paul voorheis wrote:

would someone be so kind as to go over the various racial bonuses for the alchemist class? :)

Also is infusion still a discovery? (eg do we have to wait until lv4 to share our precious extracts)

thank ya, thank ya


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Quote:

Also is infusion still a discovery? (eg do we have to wait until lv4 to share our precious extracts)

Yes, it is. But, you can take your first discovery at 2nd level.


Pathfinder Adventure Path, Rulebook Subscriber

Infusion is still a discovery. If you want it at level 1 you can spend a feat to gain it.

True Mutagen grants an alchemical bonus to stats now.

RPG Superstar 2011 Top 4

paul voorheis wrote:

would someone be so kind as to go over the various racial bonuses for the alchemist class? :)

Also is infusion still a discovery? (eg do we have to wait until lv4 to share our precious extracts)

Favored Class Bonuses:
Gnomes: +1/2 to the number of bombs per day the alchemist can create.

Half-orc: +1/2 to bomb damage.

Human: Add one extract formulae from the alchemist’s list to the character’s formulae book. This formulae must be at least one level below the highest formulae level the alchemist can create.

There's a feat for Extra Bombs, and Extra Discovery. Infusion is still a Discovery so if you want it at first level you can use your feat for it.

Also since the Final Playtest alchemists have gotten a Discovery every even level.

Much more!

The Exchange

They added a line to the Alchemist's Brew Potion ability.

APG, pg. 28 wrote:

Brew Potion (Ex): At 1st level, alchemists receive Brew

Potion as a bonus feat. An alchemist can brew potions of
any formulae he knows (up to 3rd level), using his alchemist
level as his caster level. The spell must be one that can be
made into a potion.
The alchemist does not need to meet
the prerequisites for this feat.


Are there any alchemist specific items other then the portable alchemy set? And other then Extra ____, and feats somewhat aimed at alchemists or bomb throwing?

Dark Archive

ProfessorCirno wrote:
Are there any alchemist specific items other then the portable alchemy set? And other then Extra ____, and feats somewhat aimed at alchemists or bomb throwing?

Extra Bombs - throw 2 additional bombs per day

Extra Discovery - 1 additional discovery (you must meet the prerequisites)

BOTH of these can be taken multiple times!

I got my book in the mail today... sooo hard to focus at work...

Shadow Lodge

paul voorheis wrote:
Extra Bombs - throw 2 additional bombs per day

Meh

Quote:
Extra Discovery - 1 additional discovery (you must meet the prerequisites)

Very nice. Several of my builds are quite tight on discoveries.

1 to 50 of 97 << first < prev | 1 | 2 | next > last >>
Community / Forums / Pathfinder / Pathfinder First Edition / Paizo Products / Product Discussion / Some One Please Tell Me about the Alchemist plz... I need to be spoiled All Messageboards

Want to post a reply? Sign in.