Flying tackle, Balor whip throw and sunder armor


Rules Questions


Hey guys, I never post here but I have accumulated a number of questions over time:

1-Flying tackle
How do I rule my barbarian wanting to jump on a flying sorcerer/dragon/whatever?

The acrobatics check would be for both a long and a high jump... how does that work? I only get the rules for a 'one type' jump (either long or high).

How does it relate to the creature's speed rate? I have my own suspicions but I'd like to hear advice.

What about the attack roll? Penalty? How much? AoO I suppose, what else?

2-Balor whip throw
The balor on the air or near a cliff grabs a character successfully with its whip. He decides to drop said character. In that case the character just falls and period?

What if he wants to throw the character for whatever reason? Improvised weapon? How far could he throw it?

3-Sunder armor
Same rules than usual I suppose. But where are the HP and hardness tables of armor? What about amulets, rings, bracers, helmets, headbands, cloaks, etc?

Looking forwards to hear from you!

GP


Sunder armor
Page 175 for hardness/hp tables. At the beginning of the magic item sections (Ring, Rod, etc) it gives hardness and hp, wondrous items are a bit weird and would probably need to be ad hoc.


3 is awnsered, thabnks. On the online reference document, the rule is on the 'Additional rules' section, at the bottom of the page.

Dark Archive

4th attempt to answer. i hate these message boards

the roll for the jump is both. dc 40 = 40 ft distance, 10 ft height at apex

Dark Archive

check should be a grapple, or maybe a climb vs cmd. the dragon can probably drop you with a cmb or fly check on its turn.

as for the balor, maybe a trip attempt.


1. IMG I'd use the tougher of the 2 DCS. They're trying to do something cool, don;t mess with it too much :) +10 ft speed (over 30ft/rnd) gives +4 bonus to jump checks. I'd make them make a grapple check on the far end to land "on" a creature is 1-2 sizes larger than the PC, or an acrobatics check if the creature is bigger than that. Same size or smaller gets a grapple check.

2. Since he has the entangle special ability, it would be a free action for the Balor to drop the PC once it has been pulled adjacent to teh demon. To "throw" the PC, I'd rule he'd have to make an additional grapple check (to pin the PC) after dropping both whip and sword (the Balor is ONLY large), then he could use both hands to throw the PC (non proficient) with a 10' range increment.

Or just give him Awesome Blow, it's easier :)


1- Thanks.

So there's no set, fixed rule for this apparently?

2-About throwing the character, you see, the thign is, if he can pull the character with his whip only, shouldn't he be able to kind of push away with his whip only?

Sovereign Court

No you can't push with a whip, only pull. But who needs the whip? A Balor has Quickened Telekinesis (use the violent thrust or sustained movement options).

Besides Balors are pushy enough... SQUAWK!

--Vrock the Casbah!


True about the telekinesis. But as much as you can pull things to you, you can throw them to some extent with a whip. Since I can see real world mortals grabbing and throwing small things around with a whip I can imagine the lord of hell (a major Abyss demon, whatever, you get my point) throwing some human around with his epic whip and might.


Treat throwing with the whip as a bull rush attempt.


Yeah, nice, as a little modification for the balor it could make sense
-Balor can 'bull-rush' a target entangled by his whip.
-The bull-rush range gains an extra distance equal to the whip's reach if successful.
-If the roll fails, Balor must roll his CMB vs the victim's CMD to avoid losing grip of her. If he fails again (poor little Balor), the victim ends up in some square adjacent to Balor in the direction it chosed to bull rush the victim.


golden pony wrote:
True about the telekinesis. But as much as you can pull things to you, you can throw them to some extent with a whip. Since I can see real world mortals grabbing and throwing small things around with a whip I can imagine the lord of hell (a major Abyss demon, whatever, you get my point) throwing some human around with his epic whip and might.

As much as I agree that this is a cool image, the Balor is still only a LARGE creature. Assuming you are a fairly normal sized adult, can you see using a whip to SLING an 8 year old across the room? Not withstanding that this is a fantasy game, I just don't think he's physically large enough to do it within El RAW.

Then again, leverage and momentum dependent, you could make a case for the Balor pulling REALLY hard, and flinging the PC in the opposite direction, ie if the PC was in front of the Demon, he would be flung behind the Balor by this attack. But in fairness to the PCs, there should be a grapple/pin check or a Bull Rush attempt by the Balor to make this happen.

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