Action to use Wings of Heaven?


Rules Questions


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Does it take an action to activate the Wings of Heaven class ability of a celestial bloodline sorcerer? Or do you just spring them out as a non-action (instead using your actions to move) and then start marking off the minutes?


Wings of Heaven is a supernatural ability, so it takes a standard action to use.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Lathiira wrote:
Wings of Heaven is a supernatural ability, so it takes a standard action to use.

I just looked up Supernatural abilities in the glossary and it said nothing of the sort. (Though I do recall seeing something like you describe elsewhere.)

In any case, it is absolutely clear that not all supernatural abilities take standard actions to use, even when a default action isn't mentioned. Take the Conviction class ability of the celestial bloodline sorcerer for example.


Ravingdork wrote:
Lathiira wrote:
Wings of Heaven is a supernatural ability, so it takes a standard action to use.

I just looked up Supernatural abilities in the glossary and it said nothing of the sort. (Though I do recall seeing something like you describe elsewhere.)

In any case, it is absolutely clear that not all supernatural abilities take standard actions to use, even when a default action isn't mentioned. Take the Conviction class ability of the celestial bloodline sorcerer for example.

Because the reference is in the Combat section. Look up the actions in combat table. It says that using a supernatural ability is a standard action. You are correct that there are exceptions to this rule. As Wings of Heaven does not specify itself as an exception, I'd say it uses the default, which would be a standard action.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Lathiira wrote:
Ravingdork wrote:
Lathiira wrote:
Wings of Heaven is a supernatural ability, so it takes a standard action to use.

I just looked up Supernatural abilities in the glossary and it said nothing of the sort. (Though I do recall seeing something like you describe elsewhere.)

In any case, it is absolutely clear that not all supernatural abilities take standard actions to use, even when a default action isn't mentioned. Take the Conviction class ability of the celestial bloodline sorcerer for example.

Because the reference is in the Combat section. Look up the actions in combat table. It says that using a supernatural ability is a standard action. You are correct that there are exceptions to this rule. As Wings of Heaven does not specify itself as an exception, I'd say it uses the default, which would be a standard action.

Conviction doesn't list itself as an exception either. Should I spend a standard action to use it whenever I want to reroll a saving throw?


Ravingdork wrote:


Conviction doesn't list itself as an exception either. Should I spend a standard action to use it whenever I want to reroll a saving throw?

I think your point should be that rather than having a default for these things, it would be better if they were expressly listed as it seems that some designers forget to think about action-type to use while others do not.

Some abilities out there suffer from this already, especially in comparison to others that seem as if they should be similar if not identical.

-James

Dark Archive

Ravingdork wrote:
Lathiira wrote:
Ravingdork wrote:
Lathiira wrote:
Wings of Heaven is a supernatural ability, so it takes a standard action to use.

I just looked up Supernatural abilities in the glossary and it said nothing of the sort. (Though I do recall seeing something like you describe elsewhere.)

In any case, it is absolutely clear that not all supernatural abilities take standard actions to use, even when a default action isn't mentioned. Take the Conviction class ability of the celestial bloodline sorcerer for example.

Because the reference is in the Combat section. Look up the actions in combat table. It says that using a supernatural ability is a standard action. You are correct that there are exceptions to this rule. As Wings of Heaven does not specify itself as an exception, I'd say it uses the default, which would be a standard action.
Conviction doesn't list itself as an exception either. Should I spend a standard action to use it whenever I want to reroll a saving throw?

UNfortunately if it doesn't say its not a differant action its not

yes, its stupid to not make it an immediate action, but RAW is RAW.

now the line "You must decide to use this ability after the die is rolled, but before the results are revealed by the GM." implies it SHOULD be an immediate action, and I'd let it be one, but it is rough as writted


Name Violation wrote:


now the line "You must decide to use this ability after the die is rolled, but before the results are revealed by the GM." implies it SHOULD be an immediate action, and I'd let it be one, but it is rough as writted

Actually it seems to be a non-action rather than either an immediate or standard action as it says when it can be used.

But as I said, it would make far more sense if the action type were listed with each and every ability to avoid this confusion or problem.

-James


In one of your other "threads" you complain about the other players in your group giving you a hard time. Now I understand their position. Lathiira gave you a valid answer and backed it up with RAW and now you argue something else entirely. It *appears* to me that you are argue for the sake of arguement. I would give you a hard time if you were in my group also, if this is how you are all the time. In fact, since I am the DM and we play at my house, you would have been gone from the group a long time ago.

-- david
Papa.DRB

Ravingdork wrote:
Lathiira wrote:
Ravingdork wrote:
Lathiira wrote:
Wings of Heaven is a supernatural ability, so it takes a standard action to use.

I just looked up Supernatural abilities in the glossary and it said nothing of the sort. (Though I do recall seeing something like you describe elsewhere.)

In any case, it is absolutely clear that not all supernatural abilities take standard actions to use, even when a default action isn't mentioned. Take the Conviction class ability of the celestial bloodline sorcerer for example.

Because the reference is in the Combat section. Look up the actions in combat table. It says that using a supernatural ability is a standard action. You are correct that there are exceptions to this rule. As Wings of Heaven does not specify itself as an exception, I'd say it uses the default, which would be a standard action.
Conviction doesn't list itself as an exception either. Should I spend a standard action to use it whenever I want to reroll a saving throw?


Ravingdork wrote:
Lathiira wrote:
Ravingdork wrote:
Lathiira wrote:
Wings of Heaven is a supernatural ability, so it takes a standard action to use.

I just looked up Supernatural abilities in the glossary and it said nothing of the sort. (Though I do recall seeing something like you describe elsewhere.)

In any case, it is absolutely clear that not all supernatural abilities take standard actions to use, even when a default action isn't mentioned. Take the Conviction class ability of the celestial bloodline sorcerer for example.

Because the reference is in the Combat section. Look up the actions in combat table. It says that using a supernatural ability is a standard action. You are correct that there are exceptions to this rule. As Wings of Heaven does not specify itself as an exception, I'd say it uses the default, which would be a standard action.
Conviction doesn't list itself as an exception either. Should I spend a standard action to use it whenever I want to reroll a saving throw?

No. While Conviction doesn't come with the verbiage "this takes no action to use" or somesuch, I'd let common sense dictate that ability to take no actions to use. Wings of Heaven (and many other supernatural abilities) doesn't do something that makes sense to use more rapidly (like Conviction), so I'd default it to a standard action based on RAW.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Papa-DRB wrote:

In one of your other "threads" you complain about the other players in your group giving you a hard time. Now I understand their position. Lathiira gave you a valid answer and backed it up with RAW and now you argue something else entirely. It *appears* to me that you are argue for the sake of arguement. I would give you a hard time if you were in my group also, if this is how you are all the time. In fact, since I am the DM and we play at my house, you would have been gone from the group a long time ago.

-- david
Papa.DRB

I don't argue for the sake of argument, I argue for the things I believe in.

Grand Lodge

Ravingdork wrote:
Lathiira wrote:
Wings of Heaven is a supernatural ability, so it takes a standard action to use.

I just looked up Supernatural abilities in the glossary and it said nothing of the sort. (Though I do recall seeing something like you describe elsewhere.)

In any case, it is absolutely clear that not all supernatural abilities take standard actions to use, even when a default action isn't mentioned. Take the Conviction class ability of the celestial bloodline sorcerer for example.

Unless it's specifically mentioned otherwise all things take a standard action to perform, including most supernatural abilities.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
LazarX wrote:
Unless it's specifically mentioned otherwise all things take a standard action to perform, including most supernatural abilities.

What? Sorry, I was spending a standard action picking my nose.

J/K

In all seriousness though, is that written somewhere? It was my understanding that most things that required manipulation (opening a door, pulling a lever, picking up an object, drawing a weapon, reloading a crossbow, etc.) often required a move action. A standard action, to me, was something that required more concentration and/or focus, such as making an attack, casting a spell, or tossing a grappling hook at just the right spot. You now, things that need more direction.

Grand Lodge

Ravingdork wrote:
[ Take the Conviction class ability of the celestial bloodline sorcerer for example.

Conviction is a special case because it is not a character action, it's a granted die reroll FOR THE PLAYER. So technically speaking a reroll is taking the same period of time for what the original roll was for.

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