
northbrb |

This is my own attempt at a Swashbuckler base class, I was hoping you all might be able to give me some ideas and critic what I have so far.
I have no interest in just using what exists to make a swashbuckler.
Base attack: full
Hit Dice: 1d10
High Save: Ref.
Low Saves: Fort, Will
Proficiencies: Light Armor, Bucklers, Simple Weapons, Rapier, Scimitar, Long sword, Any Light Knife.
Skills: 4+Int, Acrobatics, Bluff, Climb, Craft, Escape Artist, Perception, Profession, Sense Motives, Slight of Hand, Stealth.
1. Flourish
2. Perry +1, Intellectual Feint
3. Quick Initiative +1
4.
5.
6. Quick Initiative +2, Perry +2
7.
8. Evasion
9. Quick Initiative +3
10. Perry +3
11.
12. Quick Initiative +4
13.
14.
15. Improved Evasion, Perry +4
16. Quick Initiative + 5
17.
18. Quick Initiative +6, Perry +5
19.
20.
Flourish:
Starting at 1st level, a Swashbuckler can make a Flourish as a full-attack action. When doing so he attacks with a special Swashbuckler weapon (Long sword, Rapier, Scimitar, Buckler, Any Light Knife style weapon.) as if using the Two-Weapon Fighting feat (even if the Swashbuckler does not meet the prerequisites for the feat). At 6th level, the Swashbuckler can make two additional attacks when he uses Flourish, as if using Improver Two-Weapon Fighting (even if the Swashbuckler does not meet the prerequisites for the feat).
At 11th level, the Swashbuckler can make three additional attacks using Flourish, as if using Greater Two-Weapon Fighting (even if the Swashbuckler does not meet the prerequisites for the feat).
A Swashbuckler applies his full Dexterity bonus to his Attack and Damage rolls for all successful attacks made with Flourish with both his primary and off-hand attacks. A Swashbuckler may substitute disarm, sunder, and trip combat maneuvers for unarmed attacks as part of a Flourish. A Swashbuckler cannot use any weapon other than his Swashbuckler special weapons with a Flourish attack. A Swashbuckler with natural weapons cannot use such weapons as part of a Flourish, nor can he make natural attacks in addition to his Flourish.
Perry:
The Swashbuckler gains a deflection Bonus the increases as he gains levels, gaining a +1 at 2nd level and an additional +1 ever four levels after that.the Swashbuckler only gains this bonus when wearing light or no armor.
Intellectual Feint:
The Swashbuckler gains a bonus equal to his Int. modifier to all feint attempt.
Quick Initiative:
Starting a 3rd level the Swashbuckler gains a bonus to his initiative roll starting as a +1 and an additional +1 ever 3rd level after.
Evasion:
At 8th level and higher, a Swashbuckler can avoid even magical and unusual attacks with great agility. If he makes a successful Reflex Saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the Swashbuckler is wearing light armor or no armor. A helpless Swashbuckler does not gain the benefit of evasion.
Improved Evasion:
This works like evasion, except that while the Swashbuckler still takes no damage on a successful Reflex saving throw against attacks, he henceforth takes only half damage on a failed save. A helpless Swashbuckler does not gain the benefit of improved evasion.
Any ideas or help would be appreciated.

Kierato |

FOUND IT!
Swashbuckler
Hit Die: d10
Base Attack Bonus: Good
Base Saves: Good Fort, Poor Ref, Poor Will
Class Skills: Acrobatics, Bluff, Climb, Craft, Diplomacy, Escape Artist, Knowledge (Nobility, Profession, Sense Motive, Swim
Skill Points per level: 4+Int Mod
Weapon and Armor Proficiency: A Swashbuckler is proficient with all simple and martial weapons and with Light armor.
Lv. Special
1 Weapon Finesse
2 Grace +1
3 Insightful Strike
4 Bonus Combat Feat
5 Dodge Bonus +1
6 Acrobatics +2
7 Acrobatic Charge
8 Improved Flanking
9 Bonus Combat Feat
10 Dodge Bonus +2
11 Grace +2, Lucky 1/day
12 Acrobatic Skill Mastery
13 Weakening Critical
14 Bonus Combat Feat
15 Dodge Bonus +3
16 Superior Flanking
17 Slippery Mind
18 Wounding Critical
19 Bonus Combat Feat
20 Dodge Bonus +4, Grace +3, Swift Strike
Weapon Finesse: You gain weapon finnesse as a bonus feat.
Grace: You gain the indicated bonus to Reflex saves as long as you are not wearing armor heavier than light or using a shield.
Insightful Strike: You add your Intelligence modifier to your damage rolls (in addition to your Strength modifier) When wielding a weapon to which you can apply weapon finness. You lose this benefit if you are wearing armor heavier than light or using a shield. This does not apply to creatures immune to Critical hits.
Bonus Combat Feat: At the indicated levels you gain a bonus combat feat. You must meet any prerequisites as normal.
Dodge Bonus: You gain The Indicated bonus as a dodge bonus to AC as long as you are not wearing armor heavier than light or using a shield.
Acrobatics +2: You gain a +2 bonus on all Acrobatics checks as long as you are not wearing armor heavier than light or using a shield.
Acrobatic Charge: At 7th level, a Swashbuckler gains the ability to charge in situations where others cannot. She may charge over difficult terrain that normally slows movement. Depending on the circumstance, she may still need to make appropriate checks to successfully move over the terrain.
Improved Flanking: When flanking, you gain a +4 bonus instead of +2.
Lucky: At 11th level, once per day, you can reroll any one roll that you have just made before the results of the roll are revealed. You must take the result of the reroll, even if it's worse than the original roll.
Acrobatic Skill Mastery: You may take 10 on all Acrobatics checks, even if you would not normally be able to. You lose this benefit if you are wearing armor heavier than light or using a shield.
Weakening Critical: When you score a critical hit, you also do 2 points of Strength damage. This does not apply to creatures immune to Critical hits.
Superior Flanking: You are considered to be flanking any creature that you are engaging with at least one other ally, even if you would not normally be flanking.
Slippery Mind: As the Monk class feature.
Wounding Critical: When you score a critical hit, you also do 2 points of Constitution damage. This does not apply to creatures immune to Critical hits.
Swift Strike: When wielding a weapon to which you can apply weapon finness to, you can make one additional attack per round at your highest Attack bonus. This stacks with effects like Speeding or Haste.

Dabbler |

I am not sure we need a swashbuckler base class, perhaps a fighter variant would work as well.
Gain: 4 + Int bonus Skill ranks / level, + extra skills.
Lose: Heavy & medium Armour proficiency.
Exchange: level 1 feat for weapon finesse, armour training for some ability that increases AC.
Add in a few feats appropriate for finesse fighting, like the dex-to-damage feat discussed in another thread, and Robert is a close relative ...

northbrb |

because if i make my own class then i can control what the class gets and i can create new abilities, if you just multi-class then all i am doing is saying they are a swashbuckler. if you don't want to use a swashbuckler base class that's fine but i do and that's why i am working on this class.
when the APG comes out and i take a look at the rogue swashbuckler variant then if i like it i will drop this class and go with that one.

Darkon Slayer |

@Gorbacz I personally don't like the idea of a Rogue swashbuckler archetype, all the swashbuckler examples in TV and movies where more like fighter archetypes.
@Kierato I like the modifications you did to swashbuckler from the complete warrior, I'm currently testing the swashbuckler as it stands from that book to see if it really needs those changes. I was working on one myself, but I just might use your example.
@northbrb I find your swashbuckler build lacking, and you miss spelled PARRY. I don't understand why you would give it full willpower progression either. over all it just feels like its missing stuff.
I've always liked the idea of a finesse fighter, but till the Swashbuckler from complete warrior, it wasn't totally viable, cause of the way the AC system is made. I like the duelist prestige class, but I've always thought that a finesse build should be something you start with not work into, plus a duelist to me is a person that is dedicated to fighting one-on-one, and the duelist prestige class doesn't always fit that model.

Kierato |

because if i make my own class then i can control what the class gets and i can create new abilities, if you just multi-class then all i am doing is saying they are a swashbuckler. if you don't want to use a swashbuckler base class that's fine but i do and that's why i am working on this class.
when the APG comes out and i take a look at the rogue swashbuckler variant then if i like it i will drop this class and go with that one.
I can understand this, in the past I have created classes for pretty much that reason (though some of my players wanting a new class for every little thing cured me of it).
But the swashbuckler already existed as a base class in 3.5, and the whole point of PF is that it is backwards compatible, just needs some upgrading for rules changes and balance (which is what I did with the one I posted), so whats wrong with that one? What does it not get that you think a swashbuckler should?
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northbrb wrote:because if i make my own class then i can control what the class gets and i can create new abilities, if you just multi-class then all i am doing is saying they are a swashbuckler. if you don't want to use a swashbuckler base class that's fine but i do and that's why i am working on this class.
when the APG comes out and i take a look at the rogue swashbuckler variant then if i like it i will drop this class and go with that one.
I can understand this, in the past I have created classes for pretty much that reason (though some of my players wanting a new class for every little thing cured me of it).
But the swashbuckler already existed as a base class in 3.5, and the whole point of PF is that it is backwards compatible, just needs some upgrading for rules changes and balance (which is what I did with the one I posted), so whats wrong with that one? What does it not get that you think a swashbuckler should?
that class is commonly regarded as one of the weakest classes from 3.5, it needed an overhaul badly. arguably taking a few rogue levels (3-5) and then taking the rest swashbuckler and the feat that let both classes stack for sneak attack brought it up in power level.
i always say just take levels in duelist myself, but i do like what you posted above, but i think it needs a little more. i'd say ditch grace and just give them a good reflex save and maybe a few rogue talents every few levels, possibly instead of the critical abilities.

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I redid thev 3.5 swashbuckler for pathfinder. It's at mediafire.com/ElghinnLightbringer if you are interested. Its in the Ninja to Wu Jen document.
normally i'm leery of non official conversions, but you did a good job on the ones i've read so far (about 1/4 maybe 1/3 of them)
thumbs up