Alchemsit + Transformation + Bomb Throwing


Rules Questions


Its a bit towards the end of the life cycle I know but can an alchemist under the effects of transformation still use bombs ?

in case your wondering why you'd want to do that.

transformation bumps up your BAB to full which will give you 4 attacks and in the case of one of the bomb discoveries let you throw 4 bombs in a single round.

16th level you get transformation

that takes you BAB to 16 and gives you 4 attacks and your bombs are doing 8d6 dmg and thats not half bad. and throwing it close even if you miss will still land you splash dmg on misses

in addition to this could you still use bombs under the effects of giant form I ? or are you bomb material going to meld into that form


With transformation (by the way: This is one of the few spells where I actually miss the full name. I mean, horrid wilting is horrid whether Abi-Dalzim came up with it or not, but the word "transformation", all by itself, always throws me off a bit. If only Karzoug's name started with a T), I could go either way, since the alchemist's alchemy is magical, or at least quasi-magical, but not quite the same.

Giant form will definitely use all your stuff. You become a bigger humanoid, it's still the same shape, and you can still use all your juices and powders.

Liberty's Edge

As it reads on the current final playtest version of these effects it appears that you would indeed be able to throw bombs at the following rate.

16/11/6/1

It is a little bit ridiculous if you ask me, but that is how I feel about the bombs in general, that they are FAR too powerful for little to no REAL investment. Only having to hit a touch AC to deal that much damage is just too much if you ask me, even with the saves.
That brings up another thing that irks me, each round of combat after initial positioning a bombing alchemist is going to force the DM to roll at lest 1 reflex save, if not several.

And the lack of wording when it comes to mixing effects on bombs. I personally had to rule that you could not mix any 2 bomb effects on any one given bomb.(ie. Fast bombs cannot be potent bombs and you cannot have a delayed explosive bomb) Not sure if this is the intention or not but without it things get out of hand really fast.

There are a LOT of things that are ambiguous about the class that I am sure will be fixed up and polished over in the printing of the APG.


Themetricsystem wrote:

As it reads on the current final playtest version of these effects it appears that you would indeed be able to throw bombs at the following rate.

16/11/6/1

It is a little bit ridiculous if you ask me, but that is how I feel about the bombs in general, that they are FAR too powerful for little to no REAL investment. Only having to hit a touch AC to deal that much damage is just too much if you ask me, even with the saves.
That brings up another thing that irks me, each round of combat after initial positioning a bombing alchemist is going to force the DM to roll at lest 1 reflex save, if not several.

And the lack of wording when it comes to mixing effects on bombs. I personally had to rule that you could not mix any 2 bomb effects on any one given bomb.(ie. Fast bombs cannot be potent bombs and you cannot have a delayed explosive bomb) Not sure if this is the intention or not but without it things get out of hand really fast.

There are a LOT of things that are ambiguous about the class that I am sure will be fixed up and polished over in the printing of the APG.

hadne't acutally considered combining bomb discoveries... well not past changing the damage type and getting multiple attacks anyway.

I doubt my GM would let 4 sticky cloudkill bombs of sonic doom fly hehehe


Themetricsystem wrote:

As it reads on the current final playtest version of these effects it appears that you would indeed be able to throw bombs at the following rate.

16/11/6/1

It is a little bit ridiculous if you ask me, but that is how I feel about the bombs in general, that they are FAR too powerful for little to no REAL investment. Only having to hit a touch AC to deal that much damage is just too much if you ask me, even with the saves.
That brings up another thing that irks me, each round of combat after initial positioning a bombing alchemist is going to force the DM to roll at lest 1 reflex save, if not several.

And the lack of wording when it comes to mixing effects on bombs. I personally had to rule that you could not mix any 2 bomb effects on any one given bomb.(ie. Fast bombs cannot be potent bombs and you cannot have a delayed explosive bomb) Not sure if this is the intention or not but without it things get out of hand really fast.

There are a LOT of things that are ambiguous about the class that I am sure will be fixed up and polished over in the printing of the APG.

Actually

Rules at d20pfsrd wrote:
Unless otherwise noted, discoveries that modify bombs do not stack. Only one such discovery can be applied to an individual bomb

The only ambiguity is on what exactly is a discovery "that modify bombs". Yes I'm looking at you delayed bomb.


I'm fairly certain it only applies to discoveries that modify the bombs, literally. Fast bombs does not modify the bombs, but frost bomb does.

Likewise, in the entry of potent bomb, its effects are noted to stack, voiding the rule that denies them to be combined with other discoveries.

All in all, we'll see what was meant in the final copy, but my gut feeling is to ask the question: does it make my bombs do things differently? With the exception of Potent Bomb, if yes, it cannot stack with another altering discovery.

@OP:

Core Rule Book wrote:


You lose your spellcasting ability, including your ability to use
spell activation or spell completion magic items, just as if the spells
were no longer on your class list.

Simply put, you don't lose the ability to toss bombs. And by the way, you can combine mutagens with transformations, as all mutagens are alchemical bonuses, including greater, grand, and true mutagen.

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