Favored Enemy and Bane Weapon issues...


Rules Questions


I tried searching but didn't pull up anything very substantial.

Do Rangers' bonuses to attack rolls and damage from Favored Enemy stack with the attack and damage bonuses from a Bane weapon? For example, would FE: Undead(+2) with an Undead Bane longbow give +4 to hit, with 2d6+2 extra damage?

Likewise, what happens when a ranger with FE: Orc and a Human Bane longbow shoots a Half-Orc? Do both effects apply, or just one?


To put it simply, yes and yes. The FE bonuses are untyped so they'll stack with anything. The ranger you describe would do oodles of damage to that poor half-orc; 2 separate sources of extra damage against a creature with 2 types (effectively).


Lathiira wrote:
To put it simply, yes and yes. The FE bonuses are untyped so they'll stack with anything. The ranger you describe would do oodles of damage to that poor half-orc; 2 separate sources of extra damage against a creature with 2 types (effectively).

Ouch...

Also, does the Bane damage get multiplied on a critical hit? Or is it separate like a Flaming weapon?

(Currently devising a ranger boss for a future campaign)


In the combat section, under Damage, and further 'Multiplying Damage' it has this line:

"Exception: Extra damage dice over and above a weapon's normal damage are never multiplied."

So and flat +'s would multiply, but +d6's (or whatever other dice damage) wouldn't.

Since Favored Enemy bonuses are pluses, they'd multiply. Bane weapon's extra enhancement multiplies (the +2 enhancement higher thing), but he 2d6 damage wouldn't.


Kryptik wrote:


Also, does the Bane damage get multiplied on a critical hit? Or is it separate like a Flaming weapon?

(Currently devising a ranger boss for a future campaign)

The standard rule is that dice don't get multiplied, flat bonuses do. There might be some exceptions, but that's the case in all cases I know. So no multiplication for bane weapon.

EDIT: DAmn, ninjad :(


Ah, ok, thanks folks.

Whew. I was getting worried that my ranger boss would be flinging out instakills.


Lathiira wrote:
To put it simply, yes and yes. The FE bonuses are untyped so they'll stack with anything. The ranger you describe would do oodles of damage to that poor half-orc; 2 separate sources of extra damage against a creature with 2 types (effectively).

Is it specified in the RAW I think that FE bonus will not stack with itself, you jsut pick up the highest.


The two sources in question though were a FE: Orc and Human Bane weapon.

If it were FE orc and FE human, then yeah, I think you take the highest bonus.
Uh.. and without looking, I think the same applies to weapons with both Human Bane and Orc Bane enhancements (same source sort of thing).


Kaisoku wrote:

The two sources in question though were a FE: Orc and Human Bane weapon.

If it were FE orc and FE human, then yeah, I think you take the highest bonus.
Uh.. and without looking, I think the same applies to weapons with both Human Bane and Orc Bane enhancements (same source sort of thing).

Uh yeah, missread.

Liberty's Edge

Going in a slightly different direction. What about a weapon that had both Human Bane and Orc Bane properties.

The bonuses are listed in the PRD as untyped bonuses to the weapons Enhancement bonus. RAW would seem to indicate that the poor Half-Orc in our example would get a double dose of the bane weapon quality.

Any thoughts?

Graywulfe


I believe, in the Core, under the Ranger Fe it states that if a FE falls under two categories, the bonuses do not stack. You take the higher of the two.


This is what happens when you do ridiculous things like split "Humanoids" into 50 subcategories.

Liberty's Edge

Javell DeLeon wrote:
I believe, in the Core, under the Ranger Fe it states that if a FE falls under two categories, the bonuses do not stack. You take the higher of the two.

That is correct. However, if you were responding to my post, I was specifically talking about Bane weapons.

Graywulfe


graywulfe wrote:
Javell DeLeon wrote:
I believe, in the Core, under the Ranger Fe it states that if a FE falls under two categories, the bonuses do not stack. You take the higher of the two.

That is correct. However, if you were responding to my post, I was specifically talking about Bane weapons.

Graywulfe

I believe if you have an orcbane and human bane weapon, both would apply. Half orc count as both for these purposes so both weapon enhancement trigger when you strike/shoot/etc them. Its not from the same source either, they are different enhancements.


Kolokotroni wrote:

"graywulfe wrote:
Javell DeLeon wrote:
I believe, in the Core, under the Ranger Fe it states that if a FE falls under two categories, the bonuses do not stack. You take the higher of the two.

That is correct. However, if you were responding to my post, I was specifically talking about Bane weapons.

Graywulfe

I believe if you have an orcbane and human bane weapon, both would apply. Half orc count as both for these purposes so both weapon enhancement trigger when you strike/shoot/etc them. Its not from the same source either, they are different enhancements."

While I agree that it seems to work in RAW I would not allow human bane and orc bane on the same weapon to stack nor would I allow elf bane and human bane on a weapon to stack-
My ruling on this is simple I feel it would punish any players attempting to choose Half-Orc and Half-elf. Now I know it may not come up that often but if Half-breeds can take double the bane then suddenly all of the Half-breeds of the world are looking at a potentialy broken combo-nation of purist elves, orcs or humans hunting and slaughtering them wholesale...
Then again I do not think the OP intends to be doing this in his game and so perhaps for a scary Baddie letting them stack is not that bad... just remember though that once you open said can of worms it can spiral out of control. :-)


graywulfe wrote:


That is correct. However, if you were responding to my post, I was specifically talking about Bane weapons.

Graywulfe

My bad! I messed up all kind of ways on this one. Sorry about that.

On that note, in the bane property it states that the weapon gets a +2 enhancement bonus. So you would have a +2 human bane bonus and a +2 orc bane bonus. Both of those are enhancement bonuses. Unless I am wrong(which is highly probable, seeing how I messed up once already) bonuses of the same type usually don't stack.

Now as far as the damage goes, not real sure about that one.


Reading it again maybe it's not an enhancement bonus. It's kinda questionable to me.

Technically I guess you could stack them but I, personally, would have to agree with Kyle.

Just my $.02.


Javell DeLeon wrote:
graywulfe wrote:


That is correct. However, if you were responding to my post, I was specifically talking about Bane weapons.

Graywulfe

My bad! I messed up all kind of ways on this one. Sorry about that.

On that note, in the bane property it states that the weapon gets a +2 enhancement bonus. So you would have a +2 human bane bonus and a +2 orc bane bonus. Both of those are enhancement bonuses. Unless I am wrong(which is highly probable, seeing how I messed up once already) bonuses of the same type usually don't stack.

Now as far as the damage goes, not real sure about that one.

The enhancement wouldnt stack, but the extra dice would by RaW.

@Kyle Schmaing
I dont think it is punishing them. It is part of the race. It would be like removing the -2 halflings get to strength. Its part of the rules for the playing that race. And there are benefits to that rule as well. Items that are orc only and human only are both usable by half orcs for instance.

But in the end its highly situational. Who puts 2 bane effects on one weapon anyway unless there is a real reason for it?


Kolokotroni wrote:


But in the end its highly situational. Who puts 2 bane effects on one weapon anyway unless there is a real reason for it?

I've seen undead bane/evil outsider bane weapons, as well as evil outsider bane combined with either lawful outsider or chaotic outsider bane, but no others.

Dark Archive

Kryptik wrote:

I tried searching but didn't pull up anything very substantial.

Do Rangers' bonuses to attack rolls and damage from Favored Enemy stack with the attack and damage bonuses from a Bane weapon? For example, would FE: Undead(+2) with an Undead Bane longbow give +4 to hit, with 2d6+2 extra damage?

Likewise, what happens when a ranger with FE: Orc and a Human Bane longbow shoots a Half-Orc? Do both effects apply, or just one?

shouldnt it be +4 to hit, +2d6 +4 to damage?

+2 to hit +2 damage, +2d6 damage from bane
+2 to hit +2 damage from f.e.


Name Violation wrote:
Kryptik wrote:

I tried searching but didn't pull up anything very substantial.

Do Rangers' bonuses to attack rolls and damage from Favored Enemy stack with the attack and damage bonuses from a Bane weapon? For example, would FE: Undead(+2) with an Undead Bane longbow give +4 to hit, with 2d6+2 extra damage?

Likewise, what happens when a ranger with FE: Orc and a Human Bane longbow shoots a Half-Orc? Do both effects apply, or just one?

shouldnt it be +4 to hit, +2d6 +4 to damage?

+2 to hit +2 damage, +2d6 damage from bane
+2 to hit +2 damage from f.e.

You are correct. Good catch.

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Favored Enemy and Bane Weapon issues... All Messageboards

Want to post a reply? Sign in.