Fire and cold Immunities vs Heat and Cold dangers?


Rules Questions


Ok here is a situation that recently came up that has me a little puzzled.

p.562
Energy Immunity and Vulnerability.
A creature with energy immunity never takes damage from
that energy type...

p.444
Heat Dangers
Heat deals nonlethal damage that cannot be recovered
from until the character gets cooled off (reaches shade,
survives until nightfall, gets doused in water, is targeted
by endure elements, and so forth). Once a character has
taken an amount of nonlethal damage equal to her total
hit points, any further damage from a hot environment
is lethal damage.
A character in very hot conditions (above 90° F) must
make a Fortitude saving throw each hour (DC 15, +1 for each
previous check) or take 1d4 points of nonlethal damage.
Characters wearing heavy clothing or armor of any sort take
a –4 penalty on their saves...

p.442
Cold Dangers
Cold and exposure deal nonlethal damage to the victim. A
character cannot recover from the damage dealt by a cold
environment until she gets out of the cold and warms up
again. Once a character has taken an amount of nonlethal
damage equal to her total hit points, any further damage
from a cold environment is lethal damage.
An unprotected character in cold weather (below 40° F)
must make a Fortitude save each hour (DC 15, +1 per
previous check) or take 1d6 points of nonlethal damage...

It would appear that energy immunity or resistances offer
no protection from heat or cold dangers as the damage is
nonlethal damage.
Fire giants can die of heat exhaustion.
Frost giants can freeze to death.
...

They don't even get a bonus to the save is this correct or have I missed something.

Please note references of additional sources for review.

Thanks


Monster universal rules wrote:


Immunity (Ex or Su)

A creature with immunities takes no damage from listed sources. Immunities can also apply to afflictions, conditions , spells (based on school, level, or save type), and other effects. A creature that is immune does not suffer from these effects, or any secondary effects that are triggered due to an immune effect.

That and a little dose of common sense.


Abraham spalding wrote:
Monster universal rules wrote:


Immunity (Ex or Su)

A creature with immunities takes no damage from listed sources. Immunities can also apply to afflictions, conditions , spells (based on school, level, or save type), and other effects. A creature that is immune does not suffer from these effects, or any secondary effects that are triggered due to an immune effect.

That and a little dose of common sense.

Thank you.

I was looking only under "Energy" immunity never thought to look up general immunity.

The actual point of this is that I have a character with resist fire 5. Spellcaster with a low con. Don't have access to endure elements right now. I cannot make the save with any consistency and it just keeps getting harder the longer we are in the environment. I am trying to prepare an argument so I get to use my resist fire bonus on the fort save so I need references to back up my position.

While your snarky "and a little dose of common sense" may win petitions with your DM. Mine will unilaterally reject any argument based on that kind of behavior.

Dark Archive

but snarky =/= wrong.

besides when we are snarkey and wrong we really look like jack asses

after all, the internet is serious business :P

but i know your pain

but on topic, if you have acess to sandstorm or frost burn (both 3.5 wotc books) they go into great detail about this subject


Well it wasn't supposed to just be snark. After all the conditions and other effects isn't exactly spelled out on what it does -- therefore some common sense must be applied to know what it means -- just like many of the other rules in the game.

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