The Arbalest, Master of the Crossbow


Homebrew and House Rules


Arbalest
Requirements:
Base Attack Bonus: +6
Skills: Perception 6 ranks
Feats: Weapon Focus (any crossbow), Rapid Reload (any crossbow), Point Blank Shot

Hit Die: d10
Lv. BAB Fort Ref Will Special
1 +1 +1 +0 +0 Lesser Crossbow Combat Style
2 +2 +1 +0 +0 Careful Aim
3 +3 +2 +1 +1 Bonus Combat Feat
4 +4 +2 +1 +1 Piercing Shot
5 +5 +3 +1 +1 Improved Crossbow Combat Style
6 +6 +3 +2 +2 Close Quarters Shot
7 +7 +4 +2 +2 Bonus Combat Feat
8 +8 +4 +2 +2 Improved Piercing Shot
9 +9 +5 +3 +3 First Shot
10 +10 +5 +3 +3 Crossbow Combat Style Mastery

Class Skills: Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Perception (Wis), Profession (Wis), Ride (Dex), Stealth (Dex), Swim (Str)
Skill Ranks at Each Level: 4+Int Mod

Weapon and Armor Proficiency: Arbalests gain no proficiency with any weapon or armor.

Lesser Crossbow Combat Style: At 1st level you gain your choice of one of the following abilities:
Dual Crossbows: As a full attack action you can load and fire a crossbow in each hand suffering the normal two weapon fighting penalties (you are treated as having the two weapon fighting feat for this purpose, and you do not need a free hand to load). This can only be used with any combination of light crossbows and hand cross bows, not heavy crossbows.
Heavy Crossbow: When wielding a single heavy crossbow, you add an additional +50% of the Deadly Aim damage (in other words +3 damage per -1 to hit)

Careful Aim: Starting at 2nd level, you add your Arbalest level to your damage rolls when using crossbows.

Bonus Combat Feat: At 3rd and 7th lv, you gain a free combat feat, for which you must meet the requirements for as normal.

Piercing Shot: At 4th level, your crossbow attacks can ignore up to 2 points of armor or natural bonus (but not both).

Improved Crossbow Combat Style: At 5th lv, you gain one of the following abilities:
If you chose Dual Shot at 1st level you gain Improved Dual Shot, allowing you to make your full attack with your main hand cross bow and one attack with your off hand cross bow at the normal two weapon penalties. This also allows you to load the necessary number of times to make these attacks without having to have a free hand (you're that good).
If you chose Heavy Crossbow at 1st lv, you now gain Improved Heavy Crossbow, allowing you to now add double the damage bonus from the Deadly Aim feat. This overlaps (does not stack with) the bonus from Lesser Crossbow Combat Style.

Close Quarters shot: At 6th you do not provoke an attack of opportunity from shooting while in melee with any type of crossbow.

Improved Piercing Shot: At 8th lv, you can ignore up to 2 points of armor and natural armor when attacking with a crossbow. This overlaps (does not stack with) Piercing Shot.

First Shot: At 9th lv, you gain a +2 bonus to your initiative.

Crossbow Combat Style Mastery: At 10th lv, you gain one of the following abilities:
If you chose Dual Shot at 1st level you gain Dual Shot Mastery, allowing you to make a second shot with your off hand crossbow, albeit at a -5 penalty (as per the Improved two weapon fighting feat). This also allows you to load the necessary number of times to make these attacks without having to have a free hand (you're that good).
If you chose Heavy Crossbow at 1st lv, You now gain Heavy Crossbow mastery. Your critical multiplier when wielding a heavy crossbow in two hands increases to X3.

There you have it. Questions, comments, or suggestions, all are welcome.

Dark Archive

i like it. i'd almost say make 3 ranks of craft crossbow and maybe point blank and precise shot to the pre req's but it looks good


Point blank is already a prereq. but I will think about the others.
Thanks for the input.

Scarab Sages

I like it, but might suggest giving a weapon proficiency of choice for repeating crossbows, or making repeating crossbows a martial weapon proficiency.


Kierato wrote:

Point blank is already a prereq. but I will think about the others.

Thanks for the input.

I would add deadly Aim to the prereqs. the first bonus of the "heavy crossbow" path depends on it.-


It was supposed to be, that was a typo and has been edited.
Thank you for pointing it out.
*edit
so I can't edit my original post...
Deadly Aim is also a requirement for the Arbalest.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

You forgot to add one other requirement...

The extra set of arms you need to load and fire two crossbows at once.


Hand Crossbows only require 1 hand. To use and reload, any other crossbows the dual wield is kinda clunky to use. I am play testing the class for you friend, and will help you in anyway I can.

IronWarrior2425
Danny Shirley


The Dual weapons class feature stats that you do not need a free hand to load, imagine this as being fast reload both of them and still being able to fire.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Danny Shirley wrote:
Hand Crossbows only require 1 hand.

To fire... You still need either two hands or funky gymnastics to load them.

Dark Archive

LazarX wrote:
Danny Shirley wrote:
Hand Crossbows only require 1 hand.
To fire... You still need either two hands or funky gymnastics to load them.

IRL not really. In land of the Dead Jon Leguzamo's character did it repeatedly with a quiver on his boot/leg and 1 hand. he was using the quiver and bolt to knock it (just push and click). now he wasn't launching a butt load of bolts in succession or nothing, but he was loading it one handed without funky gymnastics

but not sure about RAW tho


The Idea is to give you the ability, even if it involves some fancy moves, you've trained to do this (note: Prestige Class). Using Whirlwind attack and lung, how do you attack 24 people in 6 sec, I don't know but you can.


Bump, no comments?

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