Maredudd
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PCGen, the worlds most flexible d20 character generation and maintenance software, announces the release and immediate availability of PCGen 5.16.3 Release Candidate 1!
Download your free copy from PCGen's downloads page today.
PCGen v5.16.3 RC1 is a release candidate for the third patch to PCGen 5.16. We've fixed a number of bugs that have been reported since the 5.16.2 production release, including a number in the built-in LST editor. We've also added the errata for the Pathfinder RPG data set and the Pathfinder Bestiary to our library, previously distributed as a Out Of Cycle data set download, along with a number of other new sources. To see the full list of changes check out the Release Notes.
PCGen is an RPG character generator and maintenance program (d20 systems). All datafiles are ASCII text files so they can be modified by users for their own campaigns. For more information about PCGen, join us at PCGen@Yahoo! or visit our website and wiki.
This software uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This software is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit Paizo.Com.
| Papa-DRB |
It is almost rock-solid. I have moved 5.16.2 (previous stable) to PCGen-Old folder and put 5.16.3RC1 in my PCGen folder, which is what my shortcuts point to.
There are a couple of issues, CR in particular but that is in 5.16.2 also. CMB/CMD are there.
At the BoD meeting last night, there will be a RC2 coming out (this weekend, I think) with some fixes for issues found, then maybe a Production level.
-- david
Papa.DRB
Just how usable is a Release Candidate? I will say that the latest stable seems to be an improvement in how CMD's are handled on outputted sheets.
Mosaic
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Can someone list which Pathfinder sources are included? I love PCGen and have used it for years, but have recently been draw to some of the Excel character sheets that have more (all!) Pathfinder books. I especially look for the PFS traits. Thanks.
| Zaister |
Release 5.16.3 RC1 contains the following Pathfinder data sets:
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- Pathfinder RPG Core Rulebook
- Pathfinder RPG Bestiary
- Pathfinder RPG Bonus Bestiary
- Pathfinder RPG Character Traits Web Enhancement (3.5 version too)
- Pathfinder Chronicles: Campaign Setting (3.5 and Pathfinder RPG Conversion)
- Pathfinder Chronicles: Guide to the River Kingdoms
- Pathfinder Companion: Cheliax, Empire of Dragons
- Pathfinder Companion: Second Darkness Player's Guide (3.5 and Pathfinder RPG Conversion)
- Pathfinder Companion: Legacy of Fire Player's Guide (3.5 only)
- Pathfinder Adventure Path: Rise of the Runelords Player's Guide (3.5 and Pathfinder RPG Conversion)
- Pathfinder Adventure Path: Rise of the Runelords, Chapter 1-6 (3.5 and Pathfinder RPG Conversion)
- Pathfinder Adventure Path: Curse of the Crimson Throne Player's Guide (3.5 and Pathfinder RPG Conversion)
- Pathfinder Adventure Path: Curse of the Crimson Throne, Chapter 1-6 (3.5 and Pathfinder RPG Conversion)
- Pathfinder Adventure Path: Second Darkness, Chapter 1-6 (3.5 and Pathfinder RPG Conversion)
- Pathfinder Adventure Path: Council of Thieves Player's Guide
- Pathfinder Adventure Path: Kingmaker Player's Guide
- GameMastery Module: D0, Hollow's Last Hope (3.5 only)
- GameMastery Module: D1, Crown of the Kobold King (3.5 only)
- Pathfinder Module: D1.5, Revenge of the Kobold King (3.5 only)
More are on their way, I just finished "Heart of the Jungle", and I am currently working on "Seekers of Secrets", "Adventurer's Armory", and "Sargava, the Lost Colony".
Tordek Rumnaheim
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Huh... I guess I got lucky. I just happened to be on the site last night and saw it.
Is the 5.17 alpha stable at all?
I have found 5.17 to be stable for my character building the past two months. However, the characters I have made have been fairly straight forward.
I am looking forward to the release of the APG so that it will be incorporated. Right now there is just a homebrew file for the summoner available.
| jemstone |
5.16.3 doesn't appear to be doing the additions for the Half-* templates properly.
Half Celestial, for example, only grants +2 to 3 characteristics, and does not grant the +4 to the remaining three (Bestiary, Page 169). Unless this was errata'd away and no one told me, I would think this would still be in the rules.
Half-Dragons are showing as red for selection for standard PC races.
Further, Rogues still have 8 skill points a level, last time I checked, and 5.16.3 is trying to convince me that they have only 4.
Something's rotten in Denmark!
| jemstone |
5.16.3 doesn't appear to be doing the additions for the Half-* templates properly.
Half Celestial, for example, only grants +2 to 3 characteristics, and does not grant the +4 to the remaining three (Bestiary, Page 169). Unless this was errata'd away and no one told me, I would think this would still be in the rules.
Half-Dragons are showing as red for selection for standard PC races.
Further, Rogues still have 8 skill points a level, last time I checked, and 5.16.3 is trying to convince me that they have only 4.
Something's rotten in Denmark!
Replying to my own post. What HAS the world come to?
Just confirmed that the pathfinder_rpg_core_rulebook_classes_base.lst is not in error - it clearly shows 8 skill points for a Rogue at 1st Level. No idea why it's not letting me build a rogue with 8 at 1st Level.
The lst file pathfinder_rpg_bestiary_abilities_monsters_templates.lst makes no mention of the Half Celestial's 3 @ +2 / 3 @ +4 array.
Digging around in here, I'm not finding any CL adjustments for characters, either, but that may just be my sleepy brain expecting there to be...
-Edit to add-
Ok, the skill total was borked because I did one thing out of order, that being, assigned the characteristics AFTER assigning the class and the template... Might want to check in on that in general, since it would appear the program can't handle entry of items outside of its expected Order of Operations.
So that's solved. Yay!
Still don't know why the template for Half Dragon is coming off as unacceptable in requirements, which it details as:
less than 1 of ( race: RACETYPE=Construct at least 1, race: RACETYPE=Dragon at least 1, race: RACETYPE=Undead at least 1, race: RACESUBTYPE=Incorporeal at least 1 )
Weird!
| Zaister |
The Half-Celestial template includes a certain trick which, as I must admit, is certainly not obvious. A half-celestial gets +4 on three ability scores and +4 on the other three scores. Now, this can also be expressed as getting +2 on all six scores, and another +2 on top of that on three selected scores, which is what PCGen does: it applies a flat +2 to all six scores and then gives you the choice to add an additional +2 to three of those. It works as intended, but it certainly is not obvious - we might need to make this clearer.
Regards,
Stefan Radermacher.
(PCGen developer, Pathfinder RPG integration project lead).
| jemstone |
The Half-Celestial template includes a certain trick which, as I must admit, is certainly not obvious. A half-celestial gets +4 on three ability scores and +4 on the other three scores. Now, this can also be expressed as getting +2 on all six scores, and another +2 on top of that on three selected scores, which is what PCGen does: it applies a flat +2 to all six scores and then gives you the choice to add an additional +2 to three of those. It works as intended, but it certainly is not obvious - we might need to make this clearer.
Regards,
Stefan Radermacher.
(PCGen developer, Pathfinder RPG integration project lead).
That makes a lot more sense, but it was neither clear nor evident when checking out the templates last night. Unclear as in "textual documentation could have been better" and non-evident as in "didn't see anything but a few +2's added on top of the characters already existent Racial bonuses." No +4's were in evidence. I'll double check - again, it may have been an issue with the order of operations.
Thanks guys!
| Papa-DRB |
I also just saw the +2 to all scores.
Jemstone, look under tab: "Feats & Abilities", subtab: "Racial Abilities" and you can add the other 3 +2s as required. I also completely missed that.
Sorry Stefan,
-- david
Papa.DRB
The Half-Celestial template includes a certain trick which, as I must admit, is certainly not obvious. A half-celestial gets +4 on three ability scores and +4 on the other three scores. Now, this can also be expressed as getting +2 on all six scores, and another +2 on top of that on three selected scores, which is what PCGen does: it applies a flat +2 to all six scores and then gives you the choice to add an additional +2 to three of those. It works as intended, but it certainly is not obvious - we might need to make this clearer.
Regards,
Stefan Radermacher.
(PCGen developer, Pathfinder RPG integration project lead).
| Zaister |
I'm happy to hear that PCGen helps you with your campaign!
However, there is currently no plan to do that. It would certainly be possible to make a conversion set for the epic rules from the 3.5 SRD, but I'm not sure if anyone on the PCGen is really interested enough and has time enough to do that. Considering that the recommendations for play beyond level 20 in the Core Rulebook differs from the 3.5 epic rules, I don't really see this as very attractive.
When Paizo comes up with their own high level rules, which - as indicated by James Jacobs on other threads - will not be called "epic", and will probably not happen before 2012, we will of course strive to include them in PCGen.
Regards,
Stefan Radermacher.
(PCGen developer, Pathfinder RPG integration project lead).
| jemstone |
I also just saw the +2 to all scores.
Jemstone, look under tab: "Feats & Abilities", subtab: "Racial Abilities" and you can add the other 3 +2s as required. I also completely missed that.
Sorry Stefan,
-- david
Papa.DRB
Did that, actually. Didn't see any changes, but again, that -might- have been because I went out of the step-by-step order in creating a character...
I'm really thinking that PCGen wants a specific Order Of Operations in character building, and that going outside that plan messes with its tiny little brain.
Which is fine, but it means I'll have to prod all the players in the Monday game to make sure they've done it properly. ;)
(Still wondering what that error on Half Dragon is all about, though...)
| Zaister |
The only thing where order is important is changes in Intelligence and skill points, because currently PCGen cannot retroactively increase skill points for levels taken before the Int-increase. It was designed for this behavior a long time ago, since that was the way 3.5 worked- In pathfinder it is different, the order does no longer matter, but PCGen cannot reproduce this currently unfortunately.
What is you problem with the Half-Dragon template?
Regards,
Stefan Radermacher.
(PCGen developer, Pathfinder RPG integration project lead).
| Papa-DRB |
Yes, you can tinker with the character all you want.
There are a couple of notes however.
1) If you remove a level, try and remove the skills, feats, etc first. Sometimes, especially skill points, get screwed up. This is being worked on for the PCGen 6.x line to do automatically.
2) If you modify the Int (up or down), *after* you have give the character, class levels, the number of skill points will be off. This is a known bug for Pathfinder (was ok in 3.5) and being looked at for the 6.x line also.
-- david
Papa.DRB
Does this tool allow you to tinker with the character after it's been generated? If I build an 8th level character, can I go back and alter the classes and feats and then view the results, or is it meant to be a linear process with a final result?
| jemstone |
The only thing where order is important is changes in Intelligence and skill points, because currently PCGen cannot retroactively increase skill points for levels taken before the Int-increase. It was designed for this behavior a long time ago, since that was the way 3.5 worked- In pathfinder it is different, the order does no longer matter, but PCGen cannot reproduce this currently unfortunately.
That explains why the Rogue came up with 4 skill points - like I said in an earlier post, once I did it in the expected order it was fine again.
What is you problem with the Half-Dragon template?
Before selection and load, the template is listed in black-text/selectable state.
Upon selection and load, the template switches to red-text/non-selectable state and returns the following error on the template when selected:
less than 1 of ( race: RACETYPE=Construct at least 1, race: RACETYPE=Dragon at least 1, race: RACETYPE=Undead at least 1, race: RACESUBTYPE=Incorporeal at least 1 )
It appears to work normally, but sometimes on save or print an error appears indicating that the character has a template that it doesn't qualify for. Which is odd, because it's a Halfling...
| Swiftbrook |
More are on their way, I just finished "Heart of the Jungle", and I am currently working on "Seekers of Secrets", "Adventurer's Armory", and "Sargava, the Lost Colony".
Ooo, can't wait for Seekers of Secrets and Adventurer's Armory! Can you drop everything and finish those two tonight? :-)
Thanks for all your work! I've used PCGen for years and like where it's going.
-Swiftbrook
Just My Thoughts
Mosaic
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Zaister wrote:More are on their way, I just finished "Heart of the Jungle", and I am currently working on "Seekers of Secrets", "Adventurer's Armory", and "Sargava, the Lost Colony".Ooo, can't wait for Seekers of Secrets and Adventurer's Armory! Can you drop everything and finish those two tonight? :-)
Thanks for all your work! I've used PCGen for years and like where it's going.
-Swiftbrook
Just My Thoughts
Can I beg for the Pathfinder Society Guide? 16 traits and a new trait type. Honestly, I play mostly PFS and having to enter these by hand was one of the reasons I drifted away PCGen. But I'd love to use PCGen for my PFS characters.
| Zaister |
Can I beg for the Pathfinder Society Guide? 16 traits and a new trait type. Honestly, I play mostly PFS and having to enter these by hand was one of the reasons I drifted away PCGen. But I'd love to use PCGen for my PFS characters.
Sure, I'm putting this on my list. I must admit, I hadn't really taken a look at it yet, since there's basically no way to play PFS here in Germany yet. I'm certain I can fit it in relatively soon.
| Zaister |
Zaister wrote:
What is you problem with the Half-Dragon template?
Before selection and load, the template is listed in black-text/selectable state.
Upon selection and load, the template switches to red-text/non-selectable state and returns the following error on the template when selected:
less than 1 of ( race: RACETYPE=Construct at least 1, race: RACETYPE=Dragon at least 1, race: RACETYPE=Undead at least 1, race: RACESUBTYPE=Incorporeal at least 1 )
It appears to work normally, but sometimes on save or print an error appears indicating that the character has a template that it doesn't qualify for. Which is odd, because it's a Halfling...
AH I understand now. The problem with the template is, as soon as you get it, you are no longer eligible to have it. One of it's prerequisites is that you can't be a creature with the dragon type. However, the template gives you the dragon type, so PCGen sees that you no longer qualify and shows the template in red. It has no consequences though, so you can safely ignore it. I'll put in a fix in an upcoming version.
| jemstone |
AH I understand now. The problem with the template is, as soon as you get it, you are no longer eligible to have it. One of it's prerequisites is that you can't be a creature with the dragon type. However, the template gives you the dragon type, so PCGen sees that you no longer qualify and shows the template in red. It has no consequences though, so you can safely ignore it. I'll put in a fix in an upcoming version.
Aha!
Perfect. My GM has been worried that there will be some manner of issue since the random "you do not qualify for that template" error comes up from time to time.
I'll let him know to disregard it and we'll get back to making the new players character post haste.
| Zaister |
I checked the problem with the breath weapon, and I found that PCGen is actually almost doing the right thing, but the rules are not what you expected. Here's what the rules say (emphasis mine):
The breath weapon deals 1d6 hit points of damage per racial HD possessed by the half-dragon (Reflex half; DC 10 + 1/2 creature's racial HD + creature's Con modifier).
This actually means that HD from class levels do not count! Unfortunately the player character races do not have racial hit dice and are considered as having 1 racial HD. Here's what James Jacobs had to say about this on another thread:
Correct; a half-dragon with no racial HD would have a breath weapon that deals 1d6 points of damage. Not an awful lot, but this was a purposeful design choice because the flavor of a humanoid half-dragon isn't one that we at Paizo particularly like, and it's one that a LOT of our customers have expressed exasperation with. Primarily because back in the 3.5 days, half-dragon was probably THE most overused template of them all. We (Paizo and our readers) mostly got sick of them, causing the half-dragon to go on the LIST for the last 50 or so print issues of Dungeon. That meant that if someone put a half-dragon into an adventure, they had to have a GREAT reason and GREAT background for that half-dragon.
Half-dragons in Pathfinder are intended to skew toward monsters. Things like the dracolisk would be a perfect example, but other creatures with racial HD work well, particularly animals, vermin, magical beasts, and aberrations.
Now... I do understand that dragonpeople are a popular choice for players as PC races. And even though a half-dragon PC or NPC would have a pretty weenie breath weapon, his ability score increases and defense alone should MORE than make up for that fact.
I could certainly see a feat like the following existing though:
Improved Breath Weapon
Your breath weapon gains power as you gain class levels.
Prerequisite: Half-dragon with 0 racial HD, Ability Focus (breath weapon)
Benefit: Your breath weapon now deals 1d6 points of damage per character level (Reflex half; DC 10 + 1/2 your character level + you Con modifier). You can use your breath weapon a number of times per day equal to your Constitution modifier (minimum of 1/day), but must wait 1d4 rounds between each use.
I will fix PCGen so that it always displays at least one damage die.
| Zaister |
@jemstone: both your issues are now fixed, however not in time for the just released RC2. They will be in the next release, though. Here's a link to our bug tracker for this issue, in case you are interested: http://jira.pcgen.org/browse/DATA-62
| jemstone |
@jemstone: both your issues are now fixed, however not in time for the just released RC2. They will be in the next release, though. Here's a link to our bug tracker for this issue, in case you are interested: http://jira.pcgen.org/browse/DATA-62
Awesome. Thank you most kindly!
I will point the member of our group who has been tasked with keeping tabs on the PCGen Y! Group and forums at this. I think I might end up taking over his task, though. He's kinda slacking on it. ;)