
GM Eoin |

Hey all, this will kick off our discussion thread.
You should create lvl 5 characters with 10,000 gp and no more than 3,500 gp on any one item.
You get two regular traits in addition your campaign trait.
The campaign traits are:
Noble Claimant
Your family has invested in Lavinia Vaneo's expedition and you are their representative. You gain a +2 bonus on Diplomacy checks and an additional bonus magic item worth up to 1,000 gp.
Hunter of the Wilds
You excell at hunting strange creatures like dinosaurs and axebeaks that dwell among the depths of the Mwangi expanse and the islands of the southern Arcadian Ocean. It is for this reason that you have signed up to hunt the beasts and explore the wilds of the fabled Isle of Dread.
You get a +2 bonus on survival and +1 on attack and damage rolls against dinosaurs.
Dark Past
You have signed on to escape your past as far away as possible from everything that reminds you of your dark history. You gain a +1 bonus to Will saving throws, with an additional +1 vs. compulsion effects.
Pathfinder Explorer
As an experienced pathfinder, the society has assigned you to Lavinia Vaneo's expedition to explore the Isle of Dread and whatever mysteries and ruins it may hold. You gain a wayfinder for free and gain a +2 bonus Perception checks.
Demon Hunter
Your patron church has received rumors of demonic influence rampant in the depths of the Isle of Terror and you have accepted the task of verifying these rumors and if neccesary rooting out Abyssal influence. You gain a +2 bonus on Sense Motive checks and a +1 bonus on attack rolls vs. outsiders with the demon subtype.
Just to note, this campaign is set in Golarion, and you begin in Eledar in Sargava recently brought into the employ of a Chelaxian noble woman by the name of Lavinia Vaneo who is mounting an expedition to resupply a colony founded by the Vaneo's and a consortium of other nobles found on the fabled Isle of Dread.

GM Eoin |

@Deevor aka Percival: We're set on goalrion, if your not familiar with the setting, that's fine this adventure takes place over 2,000 miles from the settings detailed areas. You can be from the Nation of Taldor, and trained in the capital city of Oppara.
You seemed to hav bought these stats Str 8, Dex 12, Con 15, Int 17 + 2 Racial + 1 for 4th level, Wis 10, Cha 10.
This would cost you 5 for Con and 13 for Int, leaving you woth two unspent points for stats. Please spend away!
Finally, you can have a base of 9 1st levels, 4 2nd and 2 third with an addiitonal 4 1st, 3 2nd and 1 3rd level spells that you can scribe into your spellbook by paying the appropriate cost.
@Dennis aka Halstadt: Character looks good, like the Angradd worshipping twist. I made a mistake in the original thread, and how much gold you actually get is defined above. He looks solid and the fire domain is a nice oddity for a dwarf cleric!
@Nightflier: An interesting combination, especially if you take Abyssal bloodline as I suspect.
Any other questions, fire them up.
We'll try to have everyone's characters built by monday, so we can start the game next week. Sooner if everyone gets ready early, but there's no rush!

Dennis Harry |
Halstadt Morgrym
34 years old, 4’11”, 252 lbs.
Born in the hustle and bustle of the dwarven settlement of Janderhoff, Halstadt’s life almost came to an end very early. As a large baby it took the blessing of the cleric of Angradd (who was luckily present!) to allow both mother and child to survive. Hal’s father Grugrump swore that he would observe and honor the God of war all the days of his life. As Hal grew up his father signed on to be a Temple guardian for the priests of Angradd, this was unusual as his father had been a gem cutter, a man of great wealth all of his life. Grugrump, Helga and Hal moved into the temples of Angradd when Hal was a young dwarf. The focus of the priesthood was on skirmish and Hal found the subject fascinating early on.
Younger than he should have he took on duties guarding the miners in the Mindspin Mountains and stood watch against possible incursions from the Darklands. The senior clerics certainly took notice. At twenty-two winters Hal was guarding a caravan shipment from a mining outpost back to Janderhoff when he saw his first combat. In the face of dozens of howling orcs Hal stood fast, all around him, his allies and friends lay dying. At that moment Hal reached down and touched something in his core that had been burning for years. A burst of light issued forth renewing his allies and mending their wounds. The tide turned quickly as Hal’s allies recovered and counterattacked the ambushing orcs.
Hal was brought before the senior clerics of Angradd at the temple of Janderhoff. On that day he was accepted as one of their own. He was touched by Angradd at birth and it was his destiny to combat the enemies of the people wherever it lay.
Hal began to become even more active on guard duty this time as a commander of dwarves and not a simple guardsman. When not training to be a combat commander he was learning with the priests of Torag. Knowledge, his mentor taught over and over again, is power. Discerning the motives of the enemy and in fact even knowing the enemy allows them to be overcome. Though not brilliant Hal picked up languages quickly and excelled in the knowledges that he found most interesting.
Hal was sent after all of his lessons were complete to the patrols of the entrance to the Darklands ona permanent basis. The work was boring though he knew it to be important, his parents were never so proud as when he was assigned to such a dangerous and daunting task. Hal showed his quality as one day five years ago an incursion finally came. Creatures of the dark burst forth in the night suddenly and without warning. With the enemy issuing orders in undercommon Hal was able to understand and counter the initial maneuvers of the raiders. Lines held until reinforcements were able to arrive.
As the battle raged on, the darklings summoned a creature of shadow, a fell fiend that made even the most heroic blanch with fear. Hal again reached inside himself and grasped the power of Angradd, he channeled the power of his god and injured the creature. The light of Angradd vanquished the demon (though it had to shine again and again) finally breaking the spirit of the invaders.
Hal was hailed as a hero he stood with his comrades in their darkest hour and brought light to them all. The senior clerics began to consider Hal as a great asset and set about training him to deal more specifically with such demonic forces. After this training Hal spent time defending the Darkland borders again. He was somewhat dejected to be back here realizing that such incursions were rare indeed they happened once in a lifetime. Hal wanted to strike a blow against the shadow wherever he could and felt that guarding a gate was not the best way.
Six months ago Hal was summoned before the senior clerics of Angradd. They informed him that they were aware of his dissatisfaction with his current position. Hal began to backpedal realizing that if he were to displease the council he would never have a chance to realize his desire. The council chuckled at his distress, “do you wish to strike a blow against the darkness or not young priest!” “More than anything else”, Hal responded. “Very well, the Chelexian nobility has contacted the church of Torag seeking a defender to go on an expedition to the fabled Isle of Dread. It is believed that some dark force may have taken root there. We recommended that you go and investigate this rumor. However, you must not reveal any of this information to those you journey with. That is your task do you accept?” “I do”.
Hal’s memories fade. He stands in the early morning sunrise on the docks of the noblewoman Lavinia Vaneo, a member of her crew hired to resupply a colony founded by a consortium of Chelaxian nobles. Hal laments the fact that he spent no time studying the nobles of the surrounding realms but relies on his internal sense of who to trust hoping that his journey far from home will bear fruit, and just a little adventure.
Let me know if you would like to make any changes Eoin. If not I will post in his stats.

Dennis Harry |
Magical Equipment -
Buckler - Blinding (1,000 gp)
Chain Shirt + 1 (1,000 gp)
Greatsword - Bane vs. Outsiders (Demons) (2,000 gp)
Ring of Sustenance (2,500 gp)
Wand - Detect Evil (750 gp)
Wand - Cure Light Wounds (750 gp)
Cloak of Resistance +1 (1,000 gp)
9,000 GP Total
Let me know if this all approved otherwise I will revise.

GM Eoin |

Greatsword - Bane vs. Outsiders (Demons) (2,000 gp)
Your weapon must have at least a +1 enhancement bonus before adding special abilities. Adding bane makes it a +2 weapon, which you could upgrade from your +1 greatsword for 6,000 gp.
Same deal with the buckler, it needs to be +1 before adding special abilities.

GM Eoin |

Hey DM, I am still here. I will do my best to get my druid and his companion statted up this evening. Just wanted to check in...
Thanks Gerald!
@Nightflier: Obtain Familiar is fine, I'm going to have another read of Item Familiar, but invest life energy is definately out.
EDIT: As is invest skill ranks, but otherwise, yes, I'll allow it.

Gerain the Huntsman |

Hey GM, here is my first draft of Gerald's druid. Please check everything for me, and make corrections, if necessary. I have everything included except hit points, as I am unsure how to calculate them. I might have missed that in your char. creation post, though.
I will be out all day tomorrow and will make the corrections and hit point additions on Sunday. Thanks.

Sir Percival de Looupe |

Sir Percival has a number of crafting skills, scribe scroll and craft wonderous items feat. When it comes to purchasing items, magic items and scrolls, for those that he can craft/scribe do you expect him to pay full price or the cost if he did it himself (half-price)?
Thx...

GM Eoin |

Sir Percival has a number of crafting skills, scribe scroll and craft wonderous items feat. When it comes to purchasing items, magic items and scrolls, for those that he can craft/scribe do you expect him to pay full price or the cost if he did it himself (half-price)?
Thx...
Full price for pregame equipment.
@All: As Gerald pointed out I did indeed neglect hp rolling metohds.
You get full hp at first level, then roll dice on this thread for the other four. You always get a minimum on each dice.
d12 minimum: 5
d10 minimim: 4
d8 minimum: 3
d6 minimum: 2
So if you roll below this on hp, take the minimum value instead.
Hope that's clear.

GM Eoin |

I just realised that I never gave you guys the document with my houserules, most of it is minor and won't affect you unless you want to take advantage of them.
Do however take a look. Please not the most important change is to saving throws, your poor saving throw is now at 1/2 you level, not 1/3, so all of your poor saving throws are one higher than otherwise.

GM Eoin |

Here are my 4 hit point rolls:
4d8
How should I determine the hit points for my ape companion? I will assume it is done the same way as a player, so I will roll 4d8 for him as well. If its, wrong, let me know.
4d8
For animal companions, I usually have them take 4.5 hp per level. But rolling is fine.

GM Eoin |

I'm sorry but I'm going to have to bow out of the game.
That's okay Tom, thanks for the heads up!
@RaFon: Check the BBCode tags below the box you type in while posting, it explains the dice function built into the boards. That's what we'll be using.
You type
[ dice ]1dx + modifier[ /dice]
without any spaces.

RaFon |

Black Tom wrote:I'm sorry but I'm going to have to bow out of the game.That's okay Tom, thanks for the heads up!
@RaFon: Check the BBCode tags below the box you type in while posting, it explains the dice function built into the boards. That's what we'll be using.
You type
[ dice ]1dx + modifier[ /dice]
without any spaces.
1d8 + 4 ⇒ (5) + 4 = 9
Cool...thanks.

GM Eoin |

HP 4d6
Will be a specialist divination wizard so will have to take a minimum of,
one 1st level divination, two 2nd level divination, one 3rd level divination.
Yup.
@RaFon: That's no problem, ask away. And yes, you are reading it correctly.
So everyone, I know Dennis and Gerald are more or less done.
How are the other characters coming along?

RaFon |

So everyone, I know Dennis and Gerald are more or less done.
How are the other characters coming along?
I am sneaking posts on when I can. I am at work. Shhh...don't tell.
I am going to work on it during my break and hope to finish when I get home tonight. If it is not up by morning, I will get it up by early evening tomorrow.
Sorry for the delay. First character I have made in some time and the first time I am using straight Pathfinder.

Kiron WhiteMoon |

I'd love to, you might have to give me a few to catch up but as night flier can attest I am willing to dig in and build. How strict are you on the posting times and every days, I work a crazy schedule some some days might work out perfectly and some days I might need to be in the back ground a bit.
what do you think?
or summoner, it could be fun to build 5th level eldion particularly in the setting.
I'll have a 5th level elven summoner with the hunter of the wilds trait tommorow night if given the go ahead.
The eldion will be a serpent base with three sets of tails/tailslam, an electric attack and the grab and constrict combo.
------
further more yay!

Gerald |

Just my opinion, but if you are going into DD with sorcerer, I would take at least two levels of paladin to get the Chr bonus to saves. That is just the coolest. I have actually been thinking about a similar character, something like Pally 2/Gold Dragon bloodline sorcerer 3/ DD x. It would be very interesting and could lead to a cool backstory I bet.

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Just my opinion, but if you are going into DD with sorcerer, I would take at least two levels of paladin to get the Chr bonus to saves. That is just the coolest. I have actually been thinking about a similar character, something like Pally 2/Gold Dragon bloodline sorcerer 3/ DD x. It would be very interesting and could lead to a cool backstory I bet.
Yeah.I'm probaly going to change it.

GM Eoin |

Gerald wrote:Yeah.I'm probaly going to change it.Just my opinion, but if you are going into DD with sorcerer, I would take at least two levels of paladin to get the Chr bonus to saves. That is just the coolest. I have actually been thinking about a similar character, something like Pally 2/Gold Dragon bloodline sorcerer 3/ DD x. It would be very interesting and could lead to a cool backstory I bet.
Okay nightflier, I assume you read the Houserules, remember to keep track of your 0.5 BAB from your level in sorcerer, it'll catch up with you at fifth level in DD. Also keep in mind the 1/2 level change too por saves, so the lowest poor save you can have is 1/2 your level, but you only gain the +2 bump once, so you can will have +4 Fort and Will, and +2 Ref.
I know it's a bit more complicated than RAW, but it rounds up stray bonuses and fraction, etc.
And your hp shoulod be 35, 10 Paladin, 5+1 sorcerer, 2=>5 + 6 + 8 DD. Unless I've missed a +3 bonus from somewhere.
I don't see how your bite is +11 to hit with +8 damage, it should be +8 (1d6+6) with the claws at +8 (1d4+4) being fine.
Likewise greatsword should be +9 (2d6+7/19-20).
I'll give it a serious checking through once you have the full thing with gear and feats up.
Keep up the good work.

GM Eoin |

I promise, once we get going, I am a descent roleplayer, but getting there seems to be the hard part for me. So...what do you mean about the saves. I read it, but am not sure I am understanding what you mean.
Sorry
If you look at all of the classes tables, say the barbarian class table on pg. 32 of the Core Rulebook. You'll see if you add it up that the base save granted by the class is equal to 1/2 level +2 for good saves, say the barbarians Fortitude, and 1/3 level for poor saves, say the barbarians Will.
In my games poor saves are at a base of 1/2 level.
So a 4th level barbarian will have a base Will save of +2 instead of +1 and so on. Note that under my houserules you can't get the +2 from a good save more than once, so fighter 1/barbarian 1 will have a base Fort save of +3, +1 from half his total levels and +2 for having a class who grants good Fort saves.
Those that make more sense? I'm glad you asked, its a subtle but pervasive change.

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I was thinking that Draconic Disciple was an odd prestige class if you could take it at third level. This is because you can't. You must have five ranks in Knowledge (arcana) before taking a level in it, so the earliest it can be taken is 6th level.
You are right, of course. I was rushing it, because I had to go on another shopping trip. I just got back and I am tired as hell. I will not be able to finish by tomorrow. Tomorrow I have to work for the whole day, so I can finish it Tuesday at the earliest. I am sorry. I don't want to hold the entire game, so start without me. If you manage to include me at some later point it would be great. Sorry once again.

GM Eoin |

GM Eoin wrote:I was thinking that Draconic Disciple was an odd prestige class if you could take it at third level. This is because you can't. You must have five ranks in Knowledge (arcana) before taking a level in it, so the earliest it can be taken is 6th level.You are right, of course. I was rushing it, because I had to go on another shopping trip. I just got back and I am tired as hell. I will not be able to finish by tomorrow. Tomorrow I have to work for the whole day, so I can finish it Tuesday at the earliest. I am sorry. I don't want to hold the entire game, so start without me. If you manage to include me at some later point it would be great. Sorry once again.
Your not holding it up as of yet, we don't have eryone totally statted up yet, tuesday is fine.