Yasha's AD&D Greyhawk


Campaign Journals

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Alright, I said I was going to do this a long time ago...and with some luck, it'll come together here soon. The gist is this: I will be running an AD&D game (1st/2nd edition) set in Greyhawk. What follows is my modest proposal.

-No more than 5-6 Players/Characters (I already have three people who've expressed interest).
-I will be using some admixture of 1st and 2nd edition AD&D rules. I'll also be making ad hoc rulings on rules that seem odd, out of place or stupid (like why 1st edition Monks can't use Oil..). If it doesn't make sense to me, then I'll make a ruling. Just as an example.
-I am considering various adventures to work into this game, just to warn folks now. Age of Worms and Rary the Traitor both come to mind to begin with. So, if you've played these adventures you should probably steer clear. I envision that Age of Worms would be an absolute death-grinder with AD&D rules. So be prepared!
-This game will be open first to folks who I know and/or Chatroom regulars, chiefly because I know a lot of them never have chances to play in game and are always DMing. Open slots after that we'll see about.
-*Tenatively* this game will be set for Sunday afternoon/evenings around 4pm PST to 8pm PST or so...I'm trying to accommodate some east coasters. The proposed method of play will be Pygon's TTopRPG.

Those who have so far expressed interest:

-Pygon
-JonShade
-Fatespinner

More to come!


Heheh...typical me. Instead of just saying, It Shall be AD&D! I will actually leave the final decision of which the folks involved would prefer to play. Pathfinder or AD&D? Drop in some votes Pygon and Fatespinner. JonShade has already mentioned he doesn't mind either way.

Liberty's Edge

I'm open either way. Just consider that using PFRPG will require less conversion. But if we go PF, I'm not multiclassing!!!


Yeah, I had considered that...but we'll see. I'd like to do whichever system you guys prefer. If any of you think that you'd rather have a chance to play some old character concept from AD&D or want to try some new character idea with Pathfinder, I can work with it.


Pathfinder Adventure Path Subscriber

Forgive me for interupting - but shouldn't this thread be under gamer connection? May want to re-post there.

I assuming you are recruiting for this campaign. Forgive me if I am misreading your posts.


Sorta both Alex. I am also going to continue with the journal in this same thread as it moves along, so I figured this might be the best place to start it instead of Gamer Connections.

Its more that I've just started the Campaign Journal page early.


Hmm...after checking around, I have begun to realize just how hard it would be to convert the farther adventures in Age of Worms. The earlier adventures would be simple to do in AD&D...but the latter ones would be a complete headache and would probably lose a good deal of their epic flavor. So...

It seems that I will be going with Pathfinder rules after all. Sorry Pygon, I know you already started working on your character. However, this will mean less relearning of old rules and stuff.

I'll need everyone to start prepping 1st level Pathfinder Characters.


I for one am looking forward to reading a journal from this game, it sounds like it would be fun. I'd be tempted to throw my hat into the ring as a player, except that my significant other would gut me....


And you would be absolutely welcome Admiral! I well remember your antics. Except you already played Age of Worms! So that would hardly be fair!

Update:

-Pathfinder RPG characters, Level 1, max starting gold for equipment.
-20 Point Buy or you can choose to roll stats 4d6 (reroll 1's) with me in the chatroom.
-APG and such are open for use. Play what you'd like.
-Have a backup character in mind, just in case! (rolled up if you are well prepared). This AP is Deadly, I plan on continuing that tradition.
-I am not as EVIL as Allen Stewart (AKA Killer GM, though I do mean to do him proud. I will fudge no rolls. If you get eaten/crushed/exsanguinated/dehydrated/rotted/immolated/melted/frozen/drain ed by something, don't expect a save from me.
-Three Character Traits.
-I will make any unclear/fuzzy issues of rulings quickly and without wasting a large amount of time. If you have an argument, make it quick and concise or wait until after the session is done. I will always endeavor to make a ruling based on what makes logical sense.
-I am a firm believer in the spirit of the rules rather than the exact written form. Don't be a rules lawyer.
-I will be giving bonus XP for contributions to this journal.
-Medium XP Advancement chart.

Drop me any further questions or look me up in PaizoChat.


Yasha0006 wrote:

And you would be absolutely welcome Admiral! I well remember your antics. Except you already played Age of Worms! So that would hardly be fair!

This AP is Deadly, I plan on continuing that tradition.
-I am not as EVIL as Allen Stewart (AKA Killer GM, though I do mean to do him proud. I will fudge no rolls. If you get eaten/crushed/exsanguinated/dehydrated/rotted/immolated/melted/frozen/drain ed by something, don't expect a save from me.

I am sure many GMs will be disappointed if you fudge anything. Character deaths will occur readily enough with the as-written baddies.


Welcome Turin! I was hoping you gents would stop by for the fun. I expect it should be interesting. I already have some veteran players joined on, so I can begin once I arrange one more (or up to three). As soon as I have four though I mean to get things rolling pretty quickly.


*scratch, scrabble, grumble* What's the fare out here? eh?


I've about had it with this town.

*packs up his belongings, and leaves*


Official Starting Date SET! July 11th, 2010.

4:00 PM Pacific Standard Time...to run till about 8 or 9PM. Perhaps a bit over.

Sunday's will be good since if we do have a combat or other situation that needs resolving...I can keep going a bit past 9pm if needed.

Current Roster:

-Barl Burlyfoot (Halfling Rogue 1 by Pygon)
-Dorin (Human Fighter 1 by JonShade)
-Izraphel Skyborne (Aasimar Druid 1 by Fatespinner)
-to be determined (by Seekerofshadowlight)
-to be determined (Witch? by Guy Humual)

Scarab Sages

Yasha wrote:

Official Starting Date SET! July 11th, 2010.

4:00 PM Pacific Standard Time...to run till about 8 or 9PM. Perhaps a bit over.

Sunday's will be good since if we do have a combat or other situation that needs resolving...I can keep going a bit past 9pm if needed.

Current Roster:

-Barl Burlyfoot (Halfling Rogue 1 by Pygon)
-Dorin (Human Fighter 1 by JonShade)
-Izraphel Skyborne (Aasimar Druid 1 by Fatespinner)
-to be determined (by Seekerofshadowlight)
-to be determined (Witch? by Guy Humual)

How are we going to do this? Just TTOPRPG? or adding in Skype for voice?


Well...unless things change, just TTop. I lack a microphone for my computer at the moment (or headset, etc). So, if that changes later, we'll see. And considering that I am one of those DMs that does voices (and am particularly good at certain accents, especially sinister ones) doing something of the sort would be nice, but alas.


In praise of the sun, I descend into darkness.

Sovereign Court

So the Bastard of Eberbus has this alternate tiefling chart so I thought I'd give it a roll to see what happens:
Race:
1d10 ⇒ 3
alternate ability:
1d100 ⇒ 100
Tiefling features
1d100 ⇒ 15


Guy Humual wrote:

So the Bastard of Eberbus has this alternate tiefling chart so I thought I'd give it a roll to see what happens:

Race:
1d10
alternate ability:
1d100
Tiefling features
1d100

Find me in chat when you can Guy. I have something interesting to talk to you about concerning your Witch.

Sovereign Court

Whoops, 100 was roll twice:
1d100 ⇒ 9
1d100 ⇒ 70


"What a filthy wretched little town!"

Okay here's what I was thinking with Morwel's past: she was (possibly) adopted (possibly kidnapped) and raised by elves in the kingdom of Celene, however Morwel's isn't exactly a good person and she was likely sent to live/work with a distant relative of her adoptive family Ellival Moonmeadow. Morwel isn't exactly well received there but if anyone is playing an elf Morwel and that character could start off the game knowing each other.

Liberty's Edge

Are we using all the house rules on the Wiki you linked, Yasha, or is that just for background info on the starting town?


So everyone else knows too, No. Thats not my wiki, just a place that does have some of the applicable background info without any of the DM info, which is good.
Use it for locale info and stuff only.


This is the first Character Backgrounds

#1) Barl Burlyfoot

Spoiler:

Your father has lived and worked in Diamond Lake for nearly 20 years. You don't remember much about the City of Greyhawk, but you remember the rush of huge crowds and the press of people, adventure lurking around every corner. Your father, Buddig Burlyfoot pushed his luck too far and tried his hand at freelance thieving. Unfortunately for him, the Thieves Guild of Greyhawk isn't vary charitable towards freelancers. He returned home one night from a 'shopping trip' clutching a bloody cloth to his left hand. That night, your family packed up and left the city for a quiet place where they might never look for him. And so you came to live in Diamond Lake.
Over the intervening years, your father taught you all the tricks of his trade that he knew, whenever he wasn't toiling away in Ragnolin Dourstone's mine. Fortunately for your family's health, rather than give up the lion's share of the treasure he'd stolen to the Greyhawk Thieves, he brought it all with him and has been using it to supplement his miner's income. The first and last thing your father taught you was this "Never trust a thief." holding up his three fingered left hand as proof. He gave you a portion of his nest egg (accounting for your starting gold) and has encouraged you to save at least half of all the coins you find. Though it saddens both him and your mother Ella, they realize that this life isn't for you and that a young halfling has to make his own mistakes. So, one day he sat you down and spun you a story about the Star Cairns and the tombs of the Cairn Hills. He claimed that not even with all the adventurers who've gone through these parts could've found or cleaned out all them tombs. Then he told you about all the nearby cairns he took a look at when you all first came out this way...especially about one that speaks in whispers.

Feel free to change, alter and expand this as you see fit Pygon!


Barl dodged every spear thrust. The bounty hunter was starting to look nervous.

"Stand still, ya little squirt!"

"Ha! Fat chance, pork belly!"

Barl spun in his cloak and disappeared into the shadows.

"Where are you! Show yourself! No matter what you do, your father is a dead man, and I'm gonna-"

Suddenly, light filled the passage as a sunrod came alight. And with the sound of rending flesh, the thug's back lurched from the piercing of Barl's blade. He sunk to the floor, coughing blood from his mouth.

Barl strode around, facing his victim.

"You might have had a chance if you'd backed off. But don't you ever, EVER-"

"HEY RUNT! Get outta yer hole, I gots some things ta show ya!"

Barl's thoughts returned to his small room.

"Yeah, yeah, ya old coot! Don't get old and die on me, I'm comin'."


Izraphel Skyborne background...

Spoiler:

You are summoned before Nogwier, Adept of Obad-hai and Elder of the Bronzewood Lodge. Nogwier has long known of your unusual talents and unique view of the natural world, the bringing together of the Shalm and the Shining One. Some of the scouts that he sent out to watch over the riffraff at Diamond Lake and their persistent pollution of nature haven't returned yet. One of these scouts has been a good friend to you for some years, a young ranger named Daejin Moon. As Diamond Lake is only three hours or so overland from the Lodge, they should have returned a few days hence. With Brewfest coming up, he and some of the other Lodge leaders are growing concerned. Nogwier is willing to concede that the scouts very well might have gone into Diamond Lake to gather some supplies for the Brewfest festivities and decided to spend some time there, carousing perhaps. He frowns disdainfully at this. He wishes you to see if the scouts are in Diamond Lake, and if not to see if you can't track them. Especially if the trails to Diamond Lake have grown dangerous, travelling there to the Menhir Circle for Brewfest might be a difficult prospect. With Daejin gone, you have the dubious honor of being one of the most accomplished trackers left at the lodge, since Merris Sandovar went to work for the Diamond Lake Garrison. Nogwier also suggests that you look up Daejin's estranged father, Kaleceth Evelion, who works as an assistant to the elven recluse Elluviel Moonmeadow. If Daejin came into Diamond Lake, Nogwier feels sure that she would have at least looked up her father.

Some people following this thread may notice that I am intentionally including background from the great Erik Mona's game through the Age of Worms! Let the homage live on!


Someone will pay for sending me here, oh yes someone will pay!

I’ve finally arrived in this filthy human village. It’s even more dreadful then I imagined. It sits on the edge of this lake, scarcely a tree to be seen anywhere, with this hideous factory spewing out black smoke. My elven escort didn’t even stay for refreshments.

Cousin Ellival seems exactly like father, only more reserved, he scaresly said a word to me before having his servants show me my ‘room’ --- I say room because it has four walls and a door, but I believe my closet back home was larger. The bed is very narrow and I need to stand on it to see out my window. Not that I mind, it looks out onto that disgusting lake, and I have no desire to see that sludge pool.

. . .

I did some exploring today.

I left the Moonmeadow compound and walked around the town for a bit. The people here are every bit as filthy as the town. One burly oaf walked into a wall when he saw me. I couldn’t help but smile: these humans seem laughably simple minded. I could have some fun here.

I found the town square. There is a bordello, a tavern, and a sheriff’s office. I’d never seen any of these thing back home. It didn’t take me long to figure out the bordello or the tavern, they were specialized buildings aimed at a particular vice, but the sheriff’s office stumped me for a time. Thankfully the matter was cleared up for me in a rather amusing way. One of the men from the tavern enquired if I worked at the bordello another took offence to that line of questioning and, with only the slightest prompting from me, quite suddenly the two men were fighting. Two men from the sheriff’s office broke them up and took the first man to the sheriff’s office where I was told he’d sleep it off.

Great fun! Perhaps I could amuse myself here after all.

. . .

Apparently the locals have come to think that Ellival and I are lovers.

I see no reason to correct them: knowing that I belong to a powerful man like Ellival keeps the lowly peasants away while allowing me access to some of the more interesting locals in town. I had a look inside the smelting house today. No real reason. I just wanted to see if I could talk my way in and I managed to get a tour. The manager showed me where they processed my cousin’s silver for the great city of Grewhawk. I feigned interest and was happy to leave. Tomorrow I think I’ll visit the bordello.

. . .

Today I saw Smenk and Neff

These are the two most powerful men in town, Smenk is a mine operator like my cousin, and Neff is the lord mayor. I spied them today in the velvet corridor of the The Emporium. Both were unimpressive. Smenk was fat and balding and Neff was a lecherous bore. Of the two I found Neff to be the most unbearable. The man had the gall to invite me back to his residence, as if I would be impressed with someone being mayor of this dirt patch, I pretended to be flattered and quickly commented that the mayor is a very brave man indeed to risk Ellival’s jealousy.

“After all,” I said, “one of his stature doesn’t get exiled for simple murder. I can only assume that royal blood was spilt in that horrid affair.”

This brought on some nervous laughs. It seems no one really knows why Ellival is in Diamond Lake. My story seemed likely to them and Neff withdrew. Others pressed me for details and I quickly explained that it was before my time. I said that I had only heard rumours and that the whole affair had likely been covered up.

It seems that Ellival has been in Diamond Lake for over 100 years! I wonder what he’s actually doing here. My lie was good fun but I doubt Ellival could ever get that worked up . . . not for a Female anyways

. . .
It seems the lord mayor is only kept in power by his brother Allustan “the smartest man in town” but if he’s so smart what’s he doing in Diamond Lake?

Allustan might be someone to visit. I asked Ellival about him today and he said he was a respected sage. Apparently the two of them play dragon chess. Ellival tried to show me how to play the other day but I have no patience for that sort of thing. I feigned interest because it was obviously important to him, the only reason he leaves the house is to play this ridiculous game, but if he thinks that I’m going to become his regular partner he’s got another thing coming. I’d almost rather clean that stupid swan boat of his.

Anyways, apparently as well as being a semi renown sage, Allustan is also a powerful wizard. Perhaps I should approach him. It’s been my experience that these bookish types are lonely and sad. He lives alone. Perhaps he knows something valuable? Hopeful he’s not as ugly and depressing as he sounds.

Ellival has a secret library by the way. I discovered it today while snooping around. Perhaps some secrets are tucked away in there.

. . .

Ellival is keeping a journal!

Not in any language I can understand though. I don’t even recognise the letters. Why can’t people keep secret journals in languages I can understand? These journals go back quite a few years. He’s also got maps. Lots of maps. I bet he’s searching for something. Anything that can keep an elf in the desolate hell hole must be valuable indeed!

I’ll try to use my magics to decipher the books tomorrow.

. . .

Ellival keeps his journals under lock and key.

I must have left some hint that I’d been going through his things because they're stowed away now. He wasn’t so careful with his ink blotter though! Using my magics I was able to figure out that he’s searching for something called the lost star cairn or some such business. Apparently he thought he’d found a clue but this turned out to be a false lead. Some pottery fragments, Vaati in origin according Allustan, whatever that means. Apparently they’re not useful to Ellival but it seems Allustan was pleased.

There must be something valuable for me here.


Update!

Seekerofshadowlight, while initially onboard has had a scheduling issue and so he can't play in this game anymore. On a positive note however, Silus Gray and Rathendar have expressed interest in his place.

In Rathendar's case, he can't play on the 11th, he works the 11th/25th schedule on Sundays. So, if we want Rathendar to play, we'll need to switch out beginning date to July 18th instead and every other weekend thereafter.

Pygon, Guy Humual and Silus Gray are fine with that.
So Fatespinner and JonShade, I'll need to know if that works for you guys are not. However, since you guys got in on the game first I will stick to our current dates if you've already arranged matters with family or work or anything of that sort. So let me know and if it works out we'll have Rathendar as well.

Scarab Sages

Yasha wrote:

Update!

Seekerofshadowlight, while initially onboard has had a scheduling issue and so he can't play in this game anymore. On a positive note however, Silus Gray and Rathendar have expressed interest in his place.

In Rathendar's case, he can't play on the 11th, he works the 11th/25th schedule on Sundays. So, if we want Rathendar to play, we'll need to switch out beginning date to July 18th instead and every other weekend thereafter.

Pygon, Guy Humual and Silus Gray are fine with that.
So Fatespinner and JonShade, I'll need to know if that works for you guys are not. However, since you guys got in on the game first I will stick to our current dates if you've already arranged matters with family or work or anything of that sort. So let me know and if it works out we'll have Rathendar as well.

That's fine with me. I don't have a problem with it being a later date.


Dorin's Background for JonShade
Notation: One of Dorin's languages should be 'Rhopan' that is the language of the Rhennee. You'll get it for free along with Common/Aerdi.

Spoiler:

Growing up as a Rhennee boy as a dockhand plying the Selintan river and Nyr Dyv isn't a glamorous life, but at least you had your family. And family is everything to the Rhennee. Your father, Deagan and your mother Esmeralda took care of you, your sisters Elsbeth and Matilda, and life on your small scow was pleasant, if not filled with excitement. And so, you grew to manhood at age 13 and your father began to teach you the ways of Rhennee fighting. He also spent many long nights and days on the barge explaining the prejudices of the peoples of the Flanaess against the Rhennee. To your father's way of thinking, such people simply didn't understand the Rhennee way of life and their nomadic nature. Such simple-minded folk just aren't as comfortable with uprooting their lives as the Rhennee are and thus don't understand them. And many people on the Flanaess fear and hate what they don't understand. Over the course of those formative years you saw many interesting places on the Selintan river and Nyr Dyv shores. Hardby, besieged Critwall in the Shield Lands, the fortress isle of Admundfort, but all of these places paled in comparison to the Free City of Greyhawk, Gem of the Flanaess.
Unfortunately, you days of traveling in such peace were not to last.

One day, when at the city of Greyhawk some years later, your father left with you to sight-see in the city. He took you to seedy places full of adventure and excitement, taverns, gaming parlors and even to a decent brothel. At one of the gaming parlors, you father was approached by an unseemly tall Rhennee man, who called himself Zoran Sarraith. He had a small cadre of very rough looking men with him as well, though the self-styled Rhennee Lord was magnificent in appearance. You father asked you to finish your food while he talked with Lord Sarraith and thus you never knew exactly what happened that day...save that your father ended up being stabbed by one of Sarraith's men. All the while Lord Sarraith simply watched and nodded to the barkeep as his men circled around to come after you, your father's blood still staining one of the blades. Fear overcoming you like something you'd never felt before sent you into full flight. You didn't stop running, despite the calls of guardsman for you to pay the gate-tolls or other folk shouting at you to watch where you were going. You didn't stop until you arrived back at the small quay where your family scow was tethered. Your home, the only one you had ever known was burning in the river. You are not quite sure what happened then. When next your senses returned to you, river water dripping from your hair and smoke stinging your lungs.

Finding out why your father was killed, why your home was destroyed and your mother and sisters either killed or taken became your obsession. With the smoke of the sunken ship still wafting through the early evening air, you made your way back into the Free City of Greyhawk. As time passed, the disdainful sneers of shopkeepers and guards, folk common and noble towards the Rhennee-folk began to light an ember of pure rage within you. As you had no coin, you found yourself fighting tooth and nail for every copper you could get, even for just a place to sleep at night. All the while your thoughts focused on Lord Sarraith. And so, the years passed.

Getting and Lord Sarraith proved to be an almost impossible task as you came to learn. He was a powerful man within the underworld of Greyhawk, lording over a small army of hired knives and rhennee thugs, oppressing the same rhennee-folk as did the government. His power was built on he backs of the Rhennee that he saw himself as rightful lord of, their fear of the prejudicial oligarchy of the city and the "protection" he sold them. You became adept beyond anything your father ever taught you with many weapons and became a man who was not afraid to fight those who challenged him. You began to learn about Sarraith operations and favored lieutenants by watching their movements. Finally, there came a day when one of Lord Sarraith's favored minions and a barrister in his service, a gaunt little scab named Devarre gave you the perfect opportunity to learn what you wanted to know. When you had him cornered and your dagger to his throat, the little weasel was quick to talk about Sarraith's operations. And then he recognized you. With a chuckle, despite your threats, he went on to gleefully tell you that your father was a fool who refused to serve Lord Sarraith as his rightful Rhennee Lord, thats why he was killed. And as an abject lesson to the other free Rhennee in the city, your mother and sisters were sold into slavery into the Bandit Kingdoms north across the Nyr Dyv. And Devarre was still laughing when you gave him a crimson grin. As his final breath gurgled out under disbelieving eyes, you watched him gasp his last with brutal satisfaction. Then a scream brought you to your senses. None of the guardsmen here would ever listen or even care what a rhennee that had just killed a man said, you had to get out of there! Grabbing his coin-purse and belt you ran quickly away.

Stealing a small skiff at the wharf, ignoring the cries of protest, you launched so quickly, you lost the oar. Days of floating with the current of the Selintan river followed. Too many of the places you passed though were on the normal trade routes from Greyhawk though. So when you came to a fork in the river that led towards the Mistmarsh and whatever settlements might lay that way, you took it. And so, a time later, you arrived at the rough mining town of Diamond Lake, paid for a room at the inn with your ill-gotten coin and drowned yourself in drink until you couldn't think about the past or anything at all, for a time.


Update!

FATESPINNER! Still need to hear from you on the above topic about adjusting the play days for the game.

I must be insane! However things have moved thusly...

New and Improved Roster:

-Silus_Gray (Bard)
-Rathendar (undefined meatshield)
-Blazej (Wizard, details to come)

-Pygon (Rogue)
-Fatespinner (Druid)
-JonShade (Fighter)
-Guy Humual (Witch)

Oy...I've got some serious firepower in this party, eh?

We'll see how everything works out, but this should be just on the good side of chaos.


test


For Silus_Gray's Bard:

Spoiler:

You grew up in the thriving fishing community of Cantona on the Wild Coast, south of Greyhawk. Far from being backwater like so many other villages in the region, Cantona saw many traveler drop in from sea voyages bound for Greyhawk and even visitors from the Faerie Kingdom of Celene not far off. As the years marched on and the first storms that heralded the coming of the Greyhawk Wars were seen, Elven warriors from Celene came to Cantona to help the inhabitants prepare for the coming horde from the south. Additonal garrisons came south to Cantona from the fortress town of Safeton as well. Here more than anywhere else, the disparate elements and political differences between these people were put aside in the interest of common safety.

Cantona becoming an armed camp and redoubt was a jarring experience for a young man. At the same time though, having militiamen from Safeton and Elven warriors from Celene was exciting. The way the sun glinted off their swords, the polished armor and shields, this was just the sort of thing you always heard about in all the great stories! It was all your mother could do to keep you from running off to join the militia as a squire right then. But it was the incredible skill the archers showed that caught you attention the most. While the elven warriors steadfastly refused to practice with the human militiamen, contests of archery became an almost daily occurrence. This set the stage for what was to come. In 584 CY Cantona was conquered by the Vanguard troops of Turrosh Mak, Warlord of the Pomarj. Fortunately for your family and friends, you all had long been evacuated northward to Pelgaryn, then again to One Ford in 587 CY, for fear that the threat posed by Turrosh Mak's armies would overwhelm all opposition posed by the soldiers of Safeton and Hardby. Even though the Greyhawk Wars had ended, the Orcish Empire of the Pomarj continued their expansionistic ways. All this time, you had been practicing with a simple bow an old woodsman had made for you when your family first passed through Pelgaryn.

In 588 CY, your mother finally ceded to your desires to fight back. Marching southward to Safeton, you enlisted in the militia, all those days you had been practicing with your bow paid off. While not the most skilled archer, your hard-won talent earned you a place in the Safeton Black Arrows. It was there you first met then Sergeant Dobrun Trent. Trent was an excellent archer and commanding officer of the Black Arrow Regiment. Here, behind the buttress walls of Safeton, you had your first real test of manhood. From Patchwall 588 CY to Readying 589 CY, an enormous army of goblinoids and monsters besieged Safeton. Nearly three months of a living nightmare of bodies, blood and an endless stream of arrows. Every day, when the goblinoids retreated, you and your regimental brothers would go out and search amongst the dead for arrows that could be salvaged, orders from the Garrison commander, Lord Turin, also called the 'Deathstalker' by some. Unlike so many of the others, the time you spent with Sergeant Trent, training with the bow and all the encouragement he gave you helped you to overcome the crushing despair that always threatened to overwhelm. At his urgings, you went amongst the men of the regiment and did your best to stir up their hopes...and found yourself suited to it. The men responded to your speeches, your heartfelt words of courage and valor.


Part 2 to follow


part 2 for Silus_Gray

Spoiler:

Once the long series of battles finally ended at Safeton, many of the soldiers who had enlisted were finally released from service, their duty done. You received a promotion to Corporal and Dobrun Trent was promoted to Under-Lieutenant. You both continued to on missions to pacify the territories just south of Safeton which had become a war torn Marchland of the Domain of Greyhawk against the foul Pomarj Empire. After many months of intermittent skirmishing, Lord Turin issued you both orders to lead some of the veterans north to the city of Greyhawk to aid in training the garrison there, their lack of hardened veterans a shortcoming in his opinion.

On the way to Greyhawk, Trent gave you permission to stop at One Ford to visit your mother and a month of leave, with the idea that you would join them in Greyhawk when the month was over. You returned home and found your mother practically mourning you for dead. The month you spent at home was very cathartic for you. Singing soothing songs you remembered from your childhood, you eased your mother's pain. Finally turning your path north, you donned your uniform and headed to Greyhawk to finish your term of duty in the militia. Stopping at towns along the way, you found so many people who's lives had been altered by the course of the war that you simply had to do something about it. You counseled the weary and despairing, sang songs to those who had given up their dreams to sorrow and fear. Along the way, you found a true passion for this kind of life, especially when so many of the people who's lives you touched remarked that you had a great gift for such things.

When you arrived at Greyhawk, you resumed your training as an archer with the Black Arrow Veterans and Trent. You found the garrison at Greyhawk, while well drilled, were little more than toy soldiers, none of them had any real experience in combat and they constantly made light of the hard battles your regiment fought in Safeton. Over time there were quite a few brawls between members of your regiment and the garrison men, causing quite the schism in the ranks. Enough so that it began to dampen even your indomitable spirit. Before long you found yourself spending a great deal of time in taverns and winesinks with your fellow veterans, until finally, one day, Trent asked you to sing to raise everyone's morale. You'd almost forgotten how good it felt to inspire people that way during the endless days of training the unappreciative garrison men. Before long, you began performing songs and telling stories of battle, the nobility of the soldiers and heroism in any tavern, watering hole, winesink and inn that would have you on your nights off from training duty. Even Trent mentioned that you would have made a good officer with that talent. Alas, such a thing was not meant to be. As the year of training came to an end, the Black Arrow Veterans were disbanded. All of the infighting with the garrison got Underlieutenant Trent a disciplinary reassignment to the backwater garrison of Diamond Lake, the political enemies he made by shaking up the Greyhawk garrison getting rid of him in the most expedient way possible. You were left without position or post.

When you went to see Trent off as he left for his assignment, he mentioned to you that while he had made a lot of enemies here, he'd also made some useful friends. Including one Lactile Furlo, Headmaster of the Bardschool of Greyhawk. In one of the conversations the two of them had over dinner, Trent had mentioned your prodigious talents as inspiring the men and your singing voice. Headmaster Furlo had expressed his interest in meeting you. Intrigued by the offer, you wished Trent luck and headed off to meet the Headmaster. Furlo met you and asked for a brief demonstration of your talents, upon which he offered you a scholarship, first to Grey College to give you a solid education, and then to the Bardschool. And so began a new chapter in your life. You proved a quick study, learning to read and write, learning history, language and many other topics of interest at Grey College. Finally, after only a little more than a year of study, you began your apprenticeship at the Bardschool. In the short months that followed, your magical talent, which had mostly been latent until that point, was cultivated until it blossomed at your command. Your talents grew by leaps and bounds.

Then, not long ago, you received a letter from Trent, now a Lieutenant in the Diamond Lake garrison. The letter complained about the rampant corruption in the town...but more sinisterly, it seemed to imply that there might be fell doings going on. Some people have disappeared of late and there have been graverobbings. Not the sort of thing you really expect, even in a town like Diamond Lake. You sent a letter back to him with the trader's caravan that goes to Diamond Lake on a weekly basis. Now, two weeks have passed with no reply. Your friend might actually be in some kind of trouble, looking into these doings. And so, you set yourself off for Diamond Lake, accompanying the caravan.

There ya are Silus!

Dark Archive RPG Superstar 2013 Top 32

I'm currently in a mad rush for employment and may or may not be able to commit Sundays. I'll know once I get hired. Hopefully sooner rather than later. For now, the date change isn't a problem.


Okay, no problem Fatespinner. I figured something was up since we hadn't heard from you in a bit. Good Luck!


Fatespinner wrote:
I'm currently in a mad rush for employment and may or may not be able to commit Sundays. I'll know once I get hired. Hopefully sooner rather than later. For now, the date change isn't a problem.

Your mad rush for employment is going to take place between 4pm and 9pm PST on a Sunday?? Tell'm you take weekends OFF!


Ok, official start date for this campaign is moved to July 18th.


Fantastic!!


Yasha, remember: kill zem, kill zem all ... :)


Turin the Mad wrote:
Yasha, remember: kill zem, kill zem all ... :)

I don't plan on destroying them with spite...however. The dice shall fall where they may. No saves, no easy comebacks. This is the Age of Worms and all shall know the writhing doom!


Yasha wrote:
Turin the Mad wrote:
Yasha, remember: kill zem, kill zem all ... :)
I don't plan on destroying them with spite...however. The dice shall fall where they may. No saves, no easy comebacks. This is the Age of Worms and all shall know the writhing doom!

Oh, I wasn't talking about spite - merely what you have stated: let the dice fall where they may, the Age of Worms is deadly enough. :)


Now that I've finally gotten around to it...time to list the official rules for xp bonuses for this campaign.

-Roleplay: awards for good roleplaying will be awarded each session. As a guideline of what to expect, these awards will be somewhere around the individual XP award for defeating a monster of your CR (or so).

-Creativity: any player who uses a skill, spell or combat tactic to devastating effect or ingenious usage will receive bonus xp. A good guideline will be similar to the above Roleplay award. This will only apply in rare occasions. I've been playing for a long time, but impress me and the other players and you'll be rewarded.

-Campaign Journals: Since a few of you have lamented this a bit...I will only be awarding 50-100xp for campaign journals. I won't be scaling them with levels, since there have been some issues brought up about this making them semi-mandatory for characters to do as the game advances. So I will still encourage you to write them, but the reward isn't large and will be less so as levels progress respectively.

There will also be individual ad hoc awards given out based on how well each character performed their role/class that session. What I mean by this is...if you're a fighter, fight....if you're a ranger, go after your favored enemy first and if you are a spellcaster, use your spells!

I'm not going to dictate how you all play your characters, thats not what I mean at all...but if you are using time and resources wisely, you will be rewarded.


Pregame XP for Journals so far:

-Pygon/Barl: 100xp
-Guy Humual/Morwel: 100xp

Sovereign Court

Yay! I'm earning EXP through writing! I should also point out that Morwel is clearly implying that Ellival is gay.

Liberty's Edge

It looks like the chat room is down. At 3pm PST (6pm EST) I'll start my server and provide an IP address here for Yasha. Then everyone can get connected and set up.

EDIT: Or not. Chat's back up again.


And so it soon begins!

Dark Archive RPG Superstar 2013 Top 32

Yasha wrote:
And so it soon begins!

Crap! I got my time zones mixed up! Are we still going?


Fatespinner wrote:
Yasha wrote:
And so it soon begins!
Crap! I got my time zones mixed up! Are we still going?

you suck sir!

but glad you're here!


Alright...first this. I assume you all are going to head inside for the night before it gets really dark. Sunsets and twilights fall rather fast around Diamond Lake. Let me know where you are going (by your companions, Barl's house, Osgoods or perhaps the Moonmeadow Estate could work, though you might have to convince Elluviel of that).

Here is experience for the session:
Barl

Spoiler:
625

Atreus
Spoiler:
620

Morwel
Spoiler:
625

Izraphel
Spoiler:
525

Dalrack
Spoiler:
615

Curunir
Spoiler:
625

I'll set things up for my GMs perspective/summary later on. Great game all!

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