Fighter

Barl Burlyfoot's page

4 posts. Alias of Pygon.


Full Name

Barl Burlyfoot

Race

Halfling

Classes/Levels

Rogue 1

Gender

Male

Size

Small

Age

24

Alignment

CG

Strength 14
Dexterity 16
Constitution 14
Intelligence 12
Wisdom 11
Charisma 10

About Barl Burlyfoot

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Barl Burlyfoot CR 1 - XP 400
Halfling rogue 1/fighter 1
CG small humanoid
Init +3; Senses normal; Perception +7 (+2 halfling) (+1 trapfinding)

DEFENSE
AC 16, touch 14, flat-footed 13 (leather +2, Dex +3, small +1)
hp 24 (1d8(8) + 1d10(7) +2 Con/level +1 favored class(rogue)/level +4 racial)
Fort +2+2c+1h, Ref +2+3d+1h, Will +0+1h (+1 halfling all saves) (+2 vs fear)

OFFENSE
Speed 20 ft (4 squares)
Melee +1 mithral Dagger +4 (1d3+3/19-20) and mwk silver short sword +4 (1d3/19-20) with Two Weapon Fighting or
+1 mithral Dagger +6 (1d3+3/19-20)
Ranged Dagger +6 (1d3+2/19-20) or short bow +5 (1d4/x3) or sling +5 (1d3+2/20)
Special Attacks sneak attack +1d6
Special abilities trapfinding

STATISTICS
XP 725+875+1192+125+995
Hero Points 1
Str 14, Dex 16, Con 14, Int 12, Wis 11, Cha 10
Base Atk +1 (+1 small); CMB +2; CMD 15 (-1 small)
Feats Two-Weapon Fighting, Weapon Focus (light blades)
Skills 9/rogue level, 3/fighter level: Acrobatics +1r+3c+3d+2h, Climb +1r+3c+2s+2h, Disable Device +2r+3c+3d+2t+5g (+1 traps), Escape Artist +1r+3c+3d, Knowledge (local) +1r+3c+1i, Perception +2r+3c+2h, Stealth +2r+3c+3d+4s, Bluff +1r+3c+1ft, Swim +1r+3c+2s (+2 Perception, Acrobatics and Climb halfling)
Languages Common, Halfling, Thieves' Cant
Dimensions Height 3'1", Weight 35 lbs, Age 24

EQUIPMENT
Dagger (P/S) - range increment 10ft, max range 50ft (-2 attack at 11ft, -4 attack at 21ft, etc.)
Short Bow (P) - range increment 60ft, max range 600ft
Sling (B) - range increment 50 ft, max range 250ft, adds Str to damage
Masterwork Thieves' Tools - +2 to Disable Device checks

51gp, +1 mithral dagger (0.12 lb), 4 daggers (2 lbs), short bow (1 lb), 17 arrows (1.5 lbs), sling, 10 bullets (2.5 lbs), leather armor (7.5 lbs), masterwork thieves' tools (2 lbs), 50' rope - silk (5 lbs), grappling hook (4 lbs), 3 sunrods (3 lbs), hammer (0.5 lb), 10 pitons (5 lbs), common blanket (0.25 lb), backpack (0.5 lb), goggles of minute seeing, 2 flasks of acid, ironwood staff?

ENCUMBERANCE
Strength 14 = Light load up to 43.5 lbs, medium up to 87 lbs.
Current load: 36 lbs (light)

TRAITS
Strong arm, supple wrist - if move 10 feet before throwing weapon, gain 10 ft to increment of weapon, once per round
Fast Talker - +1 trait bonus to Bluff
Successful Shirker - +1 trait bonus to Stealth and +3 trait bonus to Bluff/Diplomacy when avoiding punishment by Lawful authority

FEATS/OTHER
Favored class - rogue, +1 hp or +1 skill point/level
Sneak Attack - +1d6, whenever target loses Dex bonus, is flanked by Barl, or is unaware of attack. Cannot sneak attack a creature with concealment.
Trapfinding - add half rogue level to Perception check when searching for traps and to Disable Device when disabling them (minimum +1), can disable magic traps
Halfling - Small (+1 attack and AC, -1 CMB, +4 Stealth) Speed 20 ft, +2 racial against fear, +1 racial all saves, +2 racial Perception, Acrobatics and Climb

Acrobatics - DC 15 to ignore first 10 feet when deliberately fall, still prone if take damage. Move through threatened area without AoO = DC CMD of opponent (+2 for every additional opponent that round), move at half speed. +10 DC to move full speed.

Barl is devious, cocky and smart mouthed. He gets angry when a fight goes against him, but shows disturbing glee when it's clear he will win.

He lives in Diamond Lake with his parents. His father is a retired rogue that works in the mines.

Feats of interest:
* weapon focus (light blades)
weapon finesse
two weapon defense
improved two weapon fighting
greater two weapon fighting
deft hands
agile maneuvers
blind fight
dodge
mobility?
fleet
iron will
toughness
improved initiative
power attack
cleave
quick draw
stealthy
weapon specialization
greater weapon focus
improved critical (dagger or short sword)

APG:
Shadow Strike (deal sneak attack on concealment)
Improved Blind-Fight
Lucky Halfling
Two-Weapon Fighter archetype?
Outflank? (tw)
Precise Strike? (tw)
Combat Expertise (Int 13)/Gang Up (easier flanking)

Still need:
Food, belt pouch, alchemist fire

Possible leveling map:
1r - TWF
2f - weapon focus
3r - Finesse Rogue talent, Fleet?
4f - Dodge +1 Dex
5r - Blind Fight?, +1d6 sneak
6f -
7f - Weapon Specialization, ITWF booyah
8r - talent, +1 Dex
9r - TWD? or Shadow Strike?, +1d6 sneak
10f -