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By having a strong aligned aura they become more visible to detect spells. Even a level 1 paladin can be detected under detect good, but without such an aura it takes 5 hit dice (ie level 5) to be detected.
Relevant link. Namely the chart at the bottom (which applies to all alignment detection).

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The auras come into play when your looking at the Detect Alignment spells. Remember that just because someone is evil they don't automatically detect as evil. You've got to be even and have over 5 total hit dice before you'll register on an alignment detection spell, unless you have an aura.
Clerics and Paladins generate this aura as part of their class features. A 1st level Paladin detects has a faint good aura, where as a 1st level LG Fighter wouldn't detect as anything. People with the Aura class ability are also going to have much stronger auras then those without it who aren't outsiders or undead.

Nubzcrymore |

By having a strong aligned aura they become more visible to detect spells. Even a level 1 paladin can be detected under detect good, but without such an aura it takes 5 hit dice (ie level 5) to be detected.
Relevant link. Namely the chart at the bottom (which applies to all alignment detection).
Is that chart actually in the book?

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The auras come into play when your looking at the Detect Alignment spells. Remember that just because someone is evil they don't automatically detect as evil. You've got to be even and have over 5 total hit dice before you'll register on an alignment detection spell, unless you have an aura.
Clerics and Paladins generate this aura as part of their class features. A 1st level Paladin detects has a faint good aura, where as a 1st level LG Fighter wouldn't detect as anything. People with the Aura class ability are also going to have much stronger auras then those without it who aren't outsiders or undead.
*facepalm* another of those little PFRPG change quirks that escaped me. Thank you for the reminder! I have read the core book twice now, and I still feel like I learn a new change every day. :/

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*facepalm* another of those little PFRPG change quirks that escaped me. Thank you for the reminder! I have read the core book twice now, and I still feel like I learn a new change every day. :/
Glad that I could help out! Feel free to enjoy the changes as much as I have. Just think, people won't be able to just wonder into town, cast Detect Evil and know that their in a bad place! The plot holes this change sews up is wonderful.

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Morgen wrote:*facepalm* another of those little PFRPG change quirks that escaped me. Thank you for the reminder! I have read the core book twice now, and I still feel like I learn a new change every day. :/The auras come into play when your looking at the Detect Alignment spells. Remember that just because someone is evil they don't automatically detect as evil. You've got to be even and have over 5 total hit dice before you'll register on an alignment detection spell, unless you have an aura.
Clerics and Paladins generate this aura as part of their class features. A 1st level Paladin detects has a faint good aura, where as a 1st level LG Fighter wouldn't detect as anything. People with the Aura class ability are also going to have much stronger auras then those without it who aren't outsiders or undead.
Actually this isn't a Pathfinder change. It dates from 3.0. The only change is that it's presented as part of the class info instead of the text of the Detect(Alignment) spells.

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Actually this isn't a Pathfinder change. It dates from 3.0. The only change is that it's presented as part of the class info instead of the text of the Detect(Alignment) spells.
According to the d20 SRD entry for Detect Evil, any evil creature with 10 hit dice or lower has a faint evil aura. That should be 3.5, so if it was different in 3.0 I wouldn't know. If it is then Pathfinder changed it back.
Looking at what I find for Detect Evil for 3.0, it seems like it'd still be faint evil. If I'm reading this right, HD/5 for most creatures, with 1 or less being faint.

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Morgen wrote:*facepalm* another of those little PFRPG change quirks that escaped me. Thank you for the reminder! I have read the core book twice now, and I still feel like I learn a new change every day. :/The auras come into play when your looking at the Detect Alignment spells. Remember that just because someone is evil they don't automatically detect as evil. You've got to be even and have over 5 total hit dice before you'll register on an alignment detection spell, unless you have an aura.
Clerics and Paladins generate this aura as part of their class features. A 1st level Paladin detects has a faint good aura, where as a 1st level LG Fighter wouldn't detect as anything. People with the Aura class ability are also going to have much stronger auras then those without it who aren't outsiders or undead.
That's been there unchanged since D+D 3.0.

Rynjin |

Dom C wrote:That's been there unchanged since D+D 3.0.Morgen wrote:*facepalm* another of those little PFRPG change quirks that escaped me. Thank you for the reminder! I have read the core book twice now, and I still feel like I learn a new change every day. :/The auras come into play when your looking at the Detect Alignment spells. Remember that just because someone is evil they don't automatically detect as evil. You've got to be even and have over 5 total hit dice before you'll register on an alignment detection spell, unless you have an aura.
Clerics and Paladins generate this aura as part of their class features. A 1st level Paladin detects has a faint good aura, where as a 1st level LG Fighter wouldn't detect as anything. People with the Aura class ability are also going to have much stronger auras then those without it who aren't outsiders or undead.
I get that it's been 5 years, but you already informed that guy of this 4 posts up.