Palidan: Aura of Good


Rules Questions


So the Palidan's aura of good and any aura in general, can anyone detect/feel these within range of the aura or are the only detected by spells such as detect good ect. or abilities of similar nature? Also what exactly is the purpose of the Palidan aura of good?

Liberty's Edge

By having a strong aligned aura they become more visible to detect spells. Even a level 1 paladin can be detected under detect good, but without such an aura it takes 5 hit dice (ie level 5) to be detected.
Relevant link. Namely the chart at the bottom (which applies to all alignment detection).

Sovereign Court

The auras come into play when your looking at the Detect Alignment spells. Remember that just because someone is evil they don't automatically detect as evil. You've got to be even and have over 5 total hit dice before you'll register on an alignment detection spell, unless you have an aura.

Clerics and Paladins generate this aura as part of their class features. A 1st level Paladin detects has a faint good aura, where as a 1st level LG Fighter wouldn't detect as anything. People with the Aura class ability are also going to have much stronger auras then those without it who aren't outsiders or undead.


StabbittyDoom wrote:

By having a strong aligned aura they become more visible to detect spells. Even a level 1 paladin can be detected under detect good, but without such an aura it takes 5 hit dice (ie level 5) to be detected.

Relevant link. Namely the chart at the bottom (which applies to all alignment detection).

Is that chart actually in the book?

Grand Lodge

Page 266.


TriOmegaZero wrote:
Page 266.

tyvm

Silver Crusade

Pathfinder Adventure Path Subscriber

More pressing question. Will this become the new rouge?

Silver Crusade

Pathfinder Adventure Path Subscriber
DM_aka_Dudemeister wrote:
More pressing question. Will this become the new rouge?

Only if it's red-pink.


Gorbacz wrote:
DM_aka_Dudemeister wrote:
More pressing question. Will this become the new rouge?
Only if it's red-pink.

Palidan...

Sovereign Court

Morgen wrote:

The auras come into play when your looking at the Detect Alignment spells. Remember that just because someone is evil they don't automatically detect as evil. You've got to be even and have over 5 total hit dice before you'll register on an alignment detection spell, unless you have an aura.

Clerics and Paladins generate this aura as part of their class features. A 1st level Paladin detects has a faint good aura, where as a 1st level LG Fighter wouldn't detect as anything. People with the Aura class ability are also going to have much stronger auras then those without it who aren't outsiders or undead.

*facepalm* another of those little PFRPG change quirks that escaped me. Thank you for the reminder! I have read the core book twice now, and I still feel like I learn a new change every day. :/

Sovereign Court

Dom C wrote:
*facepalm* another of those little PFRPG change quirks that escaped me. Thank you for the reminder! I have read the core book twice now, and I still feel like I learn a new change every day. :/

Glad that I could help out! Feel free to enjoy the changes as much as I have. Just think, people won't be able to just wonder into town, cast Detect Evil and know that their in a bad place! The plot holes this change sews up is wonderful.


GRU wrote:
Gorbacz wrote:
DM_aka_Dudemeister wrote:
More pressing question. Will this become the new rouge?
Only if it's red-pink.
Palidan...

Taliban paladin?


KaeYoss wrote:
Taliban paladin?

For the Smite!

Grand Lodge

Pathfinder Starfinder Roleplaying Game Subscriber
Dom C wrote:
Morgen wrote:

The auras come into play when your looking at the Detect Alignment spells. Remember that just because someone is evil they don't automatically detect as evil. You've got to be even and have over 5 total hit dice before you'll register on an alignment detection spell, unless you have an aura.

Clerics and Paladins generate this aura as part of their class features. A 1st level Paladin detects has a faint good aura, where as a 1st level LG Fighter wouldn't detect as anything. People with the Aura class ability are also going to have much stronger auras then those without it who aren't outsiders or undead.

*facepalm* another of those little PFRPG change quirks that escaped me. Thank you for the reminder! I have read the core book twice now, and I still feel like I learn a new change every day. :/

Actually this isn't a Pathfinder change. It dates from 3.0. The only change is that it's presented as part of the class info instead of the text of the Detect(Alignment) spells.

Sovereign Court

LazarX wrote:
Actually this isn't a Pathfinder change. It dates from 3.0. The only change is that it's presented as part of the class info instead of the text of the Detect(Alignment) spells.

According to the d20 SRD entry for Detect Evil, any evil creature with 10 hit dice or lower has a faint evil aura. That should be 3.5, so if it was different in 3.0 I wouldn't know. If it is then Pathfinder changed it back.

Looking at what I find for Detect Evil for 3.0, it seems like it'd still be faint evil. If I'm reading this right, HD/5 for most creatures, with 1 or less being faint.

Liberty's Edge

But what is the purpose of having an Aura ?

Liberty's Edge

Just came upon this thread and I think it answers my question.

It seems like Aura's don't really have any in-game benefit, except that it makes you "detectable" by someone who wants to detect your alignment.

http://paizo.com/threads/rzs2nr67?Cleric-Aura#1

Grand Lodge

Pathfinder Starfinder Roleplaying Game Subscriber
Dom C wrote:
Morgen wrote:

The auras come into play when your looking at the Detect Alignment spells. Remember that just because someone is evil they don't automatically detect as evil. You've got to be even and have over 5 total hit dice before you'll register on an alignment detection spell, unless you have an aura.

Clerics and Paladins generate this aura as part of their class features. A 1st level Paladin detects has a faint good aura, where as a 1st level LG Fighter wouldn't detect as anything. People with the Aura class ability are also going to have much stronger auras then those without it who aren't outsiders or undead.

*facepalm* another of those little PFRPG change quirks that escaped me. Thank you for the reminder! I have read the core book twice now, and I still feel like I learn a new change every day. :/

That's been there unchanged since D+D 3.0.


LazarX wrote:
Dom C wrote:
Morgen wrote:

The auras come into play when your looking at the Detect Alignment spells. Remember that just because someone is evil they don't automatically detect as evil. You've got to be even and have over 5 total hit dice before you'll register on an alignment detection spell, unless you have an aura.

Clerics and Paladins generate this aura as part of their class features. A 1st level Paladin detects has a faint good aura, where as a 1st level LG Fighter wouldn't detect as anything. People with the Aura class ability are also going to have much stronger auras then those without it who aren't outsiders or undead.

*facepalm* another of those little PFRPG change quirks that escaped me. Thank you for the reminder! I have read the core book twice now, and I still feel like I learn a new change every day. :/
That's been there unchanged since D+D 3.0.

I get that it's been 5 years, but you already informed that guy of this 4 posts up.

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