Our Kingdom Blog [Major Spoilers]


Kingmaker


Thanks for Reading Guys. I will start with Letting you know a little about our so called Party.

First the Group gathered and made there characters and Character Backgrounds Together. Here is a Little about them and How they met.

Sid:
- 15 Year old Human Male of Noble Birth. Cleric of Pharasma. Sid is played by a girl who played Council with us. She decided she needed to RP more so everyone asked her to be party leader and be the Charismatic one. Her name, and her name alone is on the Charter. When the Kingdom building happens it will be an Aristocracy with her as King (Party decision before play started)

Zoey:
- Female Elven Wizard of Divination. Zoey was Sid's Teacher of all things cosmology. It was Zoey's idea to get the charter and use that for Sid to prove himself to his family. She is very protective of Sid, as Sid is her only Competent Student. She is also the Parties Connection to Brox and Isaac.

Brox & Isaac:
- Brox is a Half Orc Druid of Eristal. He Runs with a T-Rex Companion & Isaac a Human Ranger of Erastil. Brox was an Outcast that no one wanted in the village, and Isaac Adopted him and few him secretly till they were discovered. At that time they were exiled from there Village. They moved in to the wild where they learnt the ways of the wild and became Bandits. One day when traveling they ran in to some Arch Druids of the Green Faith and were shown that they did not need to be bandits to survive. Years later they were Temperary Guides through the River Kingdoms for Zoey. Thus there Connection.

Ezino:
- Human Sword Scion Fighter. Ezino was a Man Servant for a Noble Child. Trained with the son in the ways of the Aldori Dueling blades, while practicing with the boy he beat him in a practice Duel. Outraged that his son lost to a servant, the Swordlord arranged of a real duel, to the Death. Ezino won, and fleed town before he could be punished. He has been on the run ever since. He just so happened to be in Olegs outpost when the party arrives and is attacked by Bandits. He has Joined the Party to help defeat Bandits in the area but has no Intention thus far to stay longer.

So thats our party So far. Next 2 posts will be about our sessions.


WARNING SPOILERS:

Session 1::
The Group Enzio Aside, Role played getting together and set off to Olegs. I used some Idea's on the Forums and Changed Olegs as follows. Oleg has only 1 arm, an adventuring accident, and his Wife is Pregnant and Due.

An hour before the Bandits arrive, Oleg's wife went in to Labour, thus taking the Sid out of combat to help her. Combat Proceeded with Zoey Color Spraying, and wiping out half the Bandits and Enzio, Isaac, and Brox took down the other 2 including Hopps. They Saved Hopps to talk to him and killed the others.

Through Intimidation, They found about Bandit Camp, and Kressle. Hopps agreed to tell them this info as long as they spared his Love, and let them leave the Area. They spent the whole rest of the session Role Playing.

Sid successfully Birthed the Baby girl, with a 17 Healing check. They asked her to name the daughter, and she chose the Name Kyra. Any Time they come to Oleg's now she goes straight in to see Kyra and Olegs Wife.


WARNING SPOILERS

Session 2:

Session 2 the Party traveled straight to the Bandit Camp. Hops had told the party about tree forts, and the ranger Stealthed in to empty one. He successfully managed to kill the bandit in the western one before he could set off the Thunderstone and warn the camp. He also managed to spot kressle, not knowing that kressle saw him. After he cleared the Tree house he ran back to the group and they went AROUND the camp and came from the south and spread out to make a diversion and draw the bandits out. Sid and Zoey were in the Bush hiding and waiting when Sid rolled a Natural 20 on perception and saw Kressle Stalking up to them. They dropped her pretty fast and then went on to defeat the Bandits.

After 20 minutes of arguing about if they would be given a dagger or not, they gave the 2 bandits one dagger between them and sent them on there way.

They then discussed both in game and out wether or not they would head to the stag lords camp. They decided against it when in-game the 15 year old leader said she didn't want to go yet do to not being combat ready to take on a large fort. They went on Exploring. They randomly found Tuskgutter, who dropped the druid in one hit. He is now Bacon. They ran in to the Tig, and found the temple before even having the quest. They also found the Giant Frogs, and Garuum!

There was many a prank from the Fey, and even more Role Playing. There Fave part of the night was the Radish Patch though, where they ran in to the 4 [blue] Kobalds. Isaac was just gonna kill them and take there Radish's but Enzio decided to talk to them. Through nearly 45 minutes of role play, the Blue Kobalds now understand that when it comes to "Biggies" they are better off to attempt trade, then to attack. The Kobalds left with 9 Radishes, and a few pounds of bacon for Some almost useless information.

The Party says im good at role playing Kobalds to make them Adorable apparently.... -shrug-

They then Returned to the Fort with the Radishes And Boar head/meat to complete the quests and feast with a large group of hunters who were there.

Also i changed the Reward for the Radishes cause 250g for a basket of Radishes seemed Stupid. I put them in as being VERY VERY Rare. Something that only grows once every 5-10 years in the stolen lands. They got 15g and a Large Pie. The pie lasts 4 days before it goes bad, and gives them a Hero's Feast. The Party was very very happy with it.

Thank you again for anyone reading these. If you have any comments please feel free to leave them here.


Seems like a fun session to attend!

I'm so gonna nick your idea of the pregnant Svetlana. Total WIN to tie the party to Oleg's AND keep them friendly. Plus it adds to the fight as well.

Curious about the next adventures... keep 'm coming!


Mistral wrote:


I'm so gonna nick your idea of the pregnant Svetlana.

Definitely.

Silver Crusade

Pathfinder Adventure Path Subscriber

I'm going to have Svetlana fall preggers at the beginning of book two, to give a sense of the time-scale as the Kingdom gets built.


Mistral wrote:

Seems like a fun session to attend!

I'm so gonna nick your idea of the pregnant Svetlana. Total WIN to tie the party to Oleg's AND keep them friendly. Plus it adds to the fight as well.

Curious about the next adventures... keep 'm coming!

It wasnt my idea. I won't take credit for it. I stole the idea from another thread on the forums :P I will keep posting about There Adventures as they go on. I will also Be starting a 2nd Kingmaker group soon as well (I have enough players to run 3 groups at once).


WARNING SPOILERS:

Session 3:

ok after an OOC Conversation with the party, we decided that 4 days on the Pie was stupid. The Pie is Magical and does not have an expiry date.

The Party Ended Session 2 At Garuums. They Headed West and Found the Statue of Erastil which they cleaned and Broxx and Isaac Prayed there. All there Weapons got the Buff, but it wore off Long before they got a chance to do it. They Then traveled North by North East up and around to get back to Olegs. They Found the dead trapper, and Continued North in to the Hex Filled with Bear Traps. Zoey hit the first one, on a Natural One for her Perception. Instantly in to the Negatives from the Damage. After almost falling in to one of the traps himself, the ranger decided to go ahead and track down all the traps he could find and set them off. They then continued on exploring to Olegs.

After a Little talking and selling there they headed Next to Bokken's. Now i should point out that Bokken is a lil different in our campaign. We have a party of 5 and 3 are casters. The Party has Yet to need potions or someone who can make them. Bokken is a Shut in that wants nothing to do with anyone who does not bring him Fangberries. The Party managed to talk to him enough to find out the General Direction on the Fangberries and they went on there way. Next they ran in to the Trap Door Spider. Isaac's spot was enough to see the spider before it could surprise him and they essentially just held actions for it to spring attack at them. They Searched the Lair but missed the Map. They then burnt out the lair.

The Party then Continued Down where they found the Gold Mine, the Forgotten Cache, and the Old Sycamore. While Studdying the Old try the Ranger and Druid found evidence of Mites around the tree and found the Entrance. They Proceeded Inside. Now to point out, at this point the Party is still First Level. This place was a bit of a challage as they went inside. The Tick dropped Isaac and contrinued to draw blood. It almost killed him. They Later ran in to Mikmek and accepted his offer of Many shinies to take him and the statues to Sootscale. I made Mikmek a lil smarter then the average Kobald. He was able to tell the party how far away the Sootscale tribe was based off the Sun Distance. Isaac and Broxx were able to figure out what he meant when he pointed to the sun where it was then, and then pointed to another place in the sky and said "sootscale". Isaac wanted to adopt Mikmek right then, who he nicknamed "Clocky".

When they arrived at Sootscale they Proceeded to RP more with "clocky", the Gate Keeper, and Chief Sootscale. They tried to trade the Statue for the Ring but sootscale demanded the Statue. Zoey pointed out that the statues was obviously sacred to them and that they should hand it over. Broxx gave it to him and he Smashed it which made Zoey scream in surprise. She really didn't understand. Then Sootscale Marched towards Tartuk's room saying that the Usuper must now Die! The Party not understanding followed him in to the Room and watched and Chief Sootscale attacked the Purple Kobald. Again Zoey panicked not knowing which one to help cause 2 kobalds were fighting. Isaac on the other hand liked Clocky who was Black so he would help the chief and Proceeded to go attack Tartuk as well. Zoey still didn't know what to do till she got spiked in the face by a magic missle from Tartuk. Tartuk didnt stand much chance and once Tickbiter and Him were dead, Chief sootscale explained the best he could about Tartuk taking his tribe by Fear. The Next day Zoey read tartuk's journal and explained alot more of the storey to the party. Chief Sootscale had no problems giving up the loot tartuk had collected, but he made it very clear. "Biggies Friends. MY TRIBE. Sleep tonight. Leave Tommorow. My Tribe." And the party agree'ed with him and accepted him as a new friend. Isaac tryed to convince Clocky to go with him but failed to convince the Kobald to leave his home. He Did How ever give them some Info about "2 bridges and a BIG HOUSE" along the rivers and by the lake.

The Party Headed back north to Oleg's and returned the Ring, Sold some stuff, Leveled up to level 2, and Ended for the Night after a 7 hour session. The Party has 17 more hexxes, and 3 More [known] Quests to complete before Book 2.

Any Comments and Suggestions are welcome. Please Note though that my players DO read these blogs as another way to keep there own notes.

Scarab Sages

I can't halp but think that that t-rex is probably pretty miserable given the climate of Brevoy. It would be pretty interesting to see a t-rex with a custom made sheep's wool vest with matching kicks and stocking cap.

Shane


Broxx' Background has him acquiring the T-Rex from an egg. I looked at it in a way as to real Life. Take someone who has lived there whole childhood on the Equator or general Area (Lets Say Egypt... Desert like area. On there 18th Birthday they move somewhere Cold. Lets Say Alaska (Don't ask why they would, Im Just making a point). The First few years they would always be cold but they eventually get used to it.

He got the egg, he hatched it, he nursed it, it was prob not so happy with the weather at first, but it gets used to it.

With that said, I did picture it in sheep skin like you said and it gave me a good chuckle. "A T-Rex in sheeps clothing"


Sorry i have not posted for awhile. Been pretty Busy. Here an Update.

NOTE: I have been told i spent a characters name wrong, its Ezio not Ezino.

WARNING SPOILERS

SESSION 4 & 5:

So session 3 was sorta... Interesting and not. When My players asked to show on the hex where there Charter covered for the first book, i sorta made the Square to big. In Session 3 they wandered in to Book 2, and found the Hollows with the Wight. They managed to Dispatch of the Wight after a LONG combat that used up a crap load of there Resources.

Irony here, is that the First non-consumible Magic item they Received was a +3 Equivalent weapon. Isaac now have a Broken +2 Feybane Urami (hope i spent that right). He tried to repair it and realized it would take him to long. So it will have to wait till they build there Kingdom.

Session 4 was a lot better. They did manage to wander around in book 2 a bit while heading to the Stag Lords Fort. They ran in to the Dryad, and the Loggers. They also dealt with the Unicorn, and Cairns.

NOTE The party knows nothing about the unicorn info, as they failed on all rolls except one to know it was a unicorn. Please do not post anything about that here. Thank you.

Upon getting to the stag lords fort, they went in by cover of Fog and managed to go over the palisade. Everyone rushed in towards the Owlbear (not knowing it was there), except Isaac who headed up top. He is Very confident that he can handle any Human he runs in to. Now i should note that they kept the booze and all, so the stag lord was as full str. Isaac Spotted the stag lord from a distance and had a total "Alright... You and me buddy" moment, and drew his weapons (melee ranger). Stag Lord replied by drawing his bow. Isaac Jumped down and ran to join the group. HAHA. The Stag Lord did some hefty damage. But it was Akiros Switching sides and Stabbing Stag in the Back while starting a flanking position that turned the fight around. Afterwords, Akiros Told them about the old man and they went down there ready for him. He was dealt with very easily. They kept the stag lord alive for a role play moment next session. We SHOULD be having 2 sessions this week so i will update more later.

Sid has decided (out of game) that they will not be setting up shop right away. They will explore more in hopes to find a more suitable place. PLEASE do not post info about where to settle. Thanks.


Just out of curiosity - how did a party of 2nd level characters defeat the CR6 wight? My party of 4th level characters had two deaths and were forced to flee (though, that was partly their own fault).

Two hits and a party member switches sides and becomes a wight. Even against AC22 he hits half the time. Combine that with his boat load of hp, 25AC and healing capabilities, I just don't see how he could have gone down without a lot of luck.


Tem wrote:

Just out of curiosity - how did a party of 2nd level characters defeat the CR6 wight? My party of 4th level characters had two deaths and were forced to flee (though, that was partly their own fault).

Two hits and a party member switches sides and becomes a wight. Even against AC22 he hits half the time. Combine that with his boat load of hp, 25AC and healing capabilities, I just don't see how he could have gone down without a lot of luck.

I rolled the combat fairly open so they could see the rolls since it was my mistake that they went there. There were 2 rounds where i rolled natural ones for everything, and most of the damage was done as touch attacks with cure spells and wands.


I'm one of the players of this campaign. I play Ezio Marcone. In our most recent session we came upon an ancient elven ruin. Inside we encountered a quickling with levels of rogue, that absolutely nobody could touch, a poison trap that used will saves and did wisdom damage to both of our frontline fighters, who were subsequently dazed by a Baobhan sith (spelling) who could maintain her dance indefinitely with a DC 19 will save. The party was thoroughly angered and frustrated by this entire location. The whole combat took us 2 very long hours. My suggestion to any GMs running this campaign, read over the area carefully, and then CHANGE IT! It was another in a long list of encounters throughout the pathfinder modules that seems fun from a GM standpoint, but nothing but annoying, frustrating and thoroughly angering for players.
So far Kingmaker has been exemplary, but I can not express enough how much I hated this encounter. The point of the game is to have fun. This was not.

That said, sorry for my ranting, I'll let Goraxes fill you in on the rest of the session


west coast avenger wrote:
nothing but annoying, frustrating and thoroughly angering for players.

I appreciate your feelings about the subject, but as a DM for this campaign, I had the following thoughts:

Did you realize that you could have just left them alone if you felt you were outclassed? You were invading their home after all.

I think feelings of frustration and annoyance is exactly what players *should* feel when dealing with fey creatures. The myths involving fey revolve around that exact theme.

Finally, did your DM read the section which strongly suggests that PCs should be "well into 5th level" (pg 7) before getting to this encounter? I know the sandbox nature of the adventure makes it possible for the players to get in over their heads, but he still has some ability to steer them a bit.

I expect my players to get here soon. I plan on running it exactly as is and it'll be interesting to see how they fare.


We couldn't just leave them alone. by the time we realized they were there we were uncapable of acting at all. the rest of the party was not going leave us there


Tem wrote:


Finally, did your DM read the section which strongly suggests that PCs should be "well into 5th level" (pg 7) before getting to this encounter? I know the sandbox nature of the adventure makes it possible for the players to get in over their heads, but he still has some ability to steer them a bit.

I did read that bit, But sandbox makes it a little more realistic to be honest. In real life not everything comes at you when your ready for it. Especially not back when we still used swords and bows. Its more realistic. Had they wandered down there in book one, i would have had no fey there.... as they had not moved in... or maybe JUST the Quikling.


WARNING SPOILERS: Please remember not to share Details, not listed here. I am not listing any info the party does not already know.

Session 6:

So i aggravated my players in session 6. They Left the Ex-Paladin of Eristil to guard the Fort, while they traveled down to to Beldanes. They ended up putting her to negatives, but broxx healed her and she flew away, which upset a few party members. The Party then headed out and met the Hermit, who they knocked out, woke up, and let go. His Memory's Fuzzy they sent him on his way. They then managed to move there way to the Keep. Broxx and Zoey both got stuck under the portcullis as it fell. The Quikling took this time to start spring attacking and running around. Annoyed that they couldn't catch him, the party split up. Ezio and Isaac went up stairs and ran in to the Sith. Now i would like to note that i did this fight a lil wrong, as Ezio pointed out. The way i read it, the dance could keep going no matter what. As i read later in the forums, James pointed out that it shouldn't work when she grapples someone. So the fight lasted longer then it should have. Oops. The party killed the vine, and found the last occupant had left. My Next post will be a list of NPC's the party has met and what has happened to them.


I'm sad your behind in updating mister. Though I'm glad your doing a blog for the campaign and that I'm able to keep tabs now.

Hello, I am also one of the player in this group, I play Sidhyion Medvyed. Party leader with the least experience in Pathfinder.

I would also like to add that Sidhyion is HalfElf, adopted into the noble Medvyed family. Also Zoey is not full Elf, she is Half like Sid.

I'm really hoping to get better at role playing. Being the talker is hard but It's fun to make decisions.
...If only Issac would shut his hole so he doesn't mess things up having to role the diplomacy.

I'd like to add I really liked the Kobald stuff. The Sootscale stuff but also our lovable "Raddish Patch Kids".

--

All around I'm enjoying the campaign. I don't have much D&D experience but I really like how Kingmaker is set up. The kingdom stuff is a bit mutinous though and I wonder how other groups are going about it to make it more exciting. Having Issac create weapons and sell them is helping with our BP situation but it seems like it's going to be long running to get stuff built and somewhat stable enough to build roads further, claim more hexes and continue our exploring.

---

Btw, I'm thinking Sid needs concubines. They could have a free for all to win the heart of the "Little Sir". A Battle Royal with "Making a Sandwich" and good ol' "Making the Beds". And any concubines left over the party could split. And of course with Amanda in Zoey's head, she'd be all over that. Though Issac may still need to force himself on any helpless female companion with his charisma of 7. He's always got Brox's T-rex I guess.


Brox here. I am plaing a "melee" druid type build with this character, focusing on using wild shape in combat. Along with my T-rex we can get some good hits in.

My character, being part of the Green Faith, trys to "befriend" any creatures that could potentially help out the Kingdom before we engage them (the witch for one), although some of the other party members dont like this. (I really wish we could have handled the Lizardfolk a little better...)

I am also sad you havent updated in a month now :(

I am really loving this campaign so far. We have started the city building, and I agree that it is a little mutinous, Sid being the leader is the only one that does much during that time.

I am going to start making armor to sell in town, along with Issac's weapons to try and gain more BP. Not sure if we are going about it wrong, but we seemed to burn through our BP rather fast and after almost a year of in game time, we only have a handful of buildings.

Most, if not all, of our "leader" positions are no occupied now. Our DM has come up with some rather interesting NPCs for us to use, so that will hopefully make things a little easier for us next session.

And I agree that we should think about taking some time again to finish exploring the one map we have at the moment to see if there are any potential BP "chaches" left, and to see what other areas there are for us to claim later on.

TheMonockinator wrote:


Btw, I'm thinking Sid needs concubines. They could have a free for all to win the heart of the "Little Sir". A Battle Royal with "Making a Sandwich" and good ol' "Making the Beds". And any concubines left over the party could split. And of course with Amanda in Zoey's head, she'd be all over that. Though Issac may still need to force himself on any helpless female companion with his charisma of 7. He's always got Brox's T-rex I guess.

I think I facepalm'd for reals. LOL. That would be hilarious to try and role play. Brox knock concubine out and drag her back to his "lair" by her hair!! :D


Ya i guess it has been awhile lol. I will Post something today to summarize whats been done.


The kingdom building is quite MONOTONOUS, we have not tried to kill our leader, to the point where I as the fighter had nothing to do and was extremely bored when not in combat so I have created a new character to bring in on the next session.

Talik Oneron is an elf ranger. A century ago he was a great adventurer, he and his companions traveled into the stolen lands to fight a great monster. Unfortunately his companions were killed in the battle, and although he was able to strike the killing blow on the beast he was left with a horrible head injury causing amnesia. For the past century Talik has remained in the grove in which the battle took place with no contact with any sentients. He has spoken with the animals to learn what has happened in the area, and he has spent a few years spying on the local troll population


As pointed out, its been awhile since i have posted here. I'm gonna lump it all up in to one Post for whats happened. We shall call it Session 7.X haha. I will do a 2nd post to catch up on Kingdom stuff.

MAJOR SPOILERS - as always

SESSION 7.X:

There Kingdom is small, but it has Begun. They have done 6 Quests. Tig Has been saved, and there Rulership positions have been filled by some ummm Interesting folks. The 'Mad Hermit' was knocked Unconscious, and when he awoke he knew not what he had done. He and his Cat were set on there way. Old Beldame was a Fun encounter as a DM. They Outright asked her about the rumors that she eats children. She said no, then turned and looked at Sid and licked her lips. There reply to that was "Roll initiative." Broxx was outside at the time and liked her so he healed her when they dropped her. She Beast Shaped and flew away. This created some strife between party members. A New group rule was made. "When we attack it, its to KILL it." Arven the Fisherman is on there council, and he came to them Last week about Old Crackjaw. They have yet to deal with the Turtle. They have seen Signs of the Hodag, but have yet to encounter. The Party dealt with the Forest Drake, but claimed no Reward. They Did it for the people. They ran in to the giant, but no one in the party could speak Giant. It was sorta Amusing to role play. He went on his way.

I Mentioned before that Tigg had been Saved. The Party didn't have the quest to rescue Tigg Yet. They Just randomly decided to go see the Lizardfolk so i through him in there. They Talked there way in, and then dealt with the willow wisp and Lizardking to save Tig. They then went to the Island Candlemere Tower. Isaac got the whole party to cast Protection from Energy and they delt with the willow-wisps with Ease. That was a level on its own. I think that Nutshells it. They are now level 7.


There are Spoilers in this Kingdom stuff, so players again please stay out.

Kingdom Stuff - SPOILERS:

Wow, this is the interesting part for me. I love this stuff, although not all the players do. We have had some Interesting Events. Some Stuff i have Modified, etc.

First i should let you know where the party Built. They took the Old Keep where the Dancing Lady was. The Party has Claimed 2 Hexes. The One they are in, plus one more. They have Given money towards Tanzleford being Built. My Players may need to correct me on this, But we will see if i can successfully list there Buildings they have from Memory.

Castle [free]
Monument [free - Event]
Multiple Houses
Armor Smith
Weapon Smith
Luxury Shop
Noble Villa

They Got the Monument for Free. I rolled up an "outstanding success" for an event and gave it to them as something that someone in the city built. They have also had a "disaster" which we attributed to a Fire. It destroyed 1 small square of Houses do to a failed Stability Roll. They Also had a Public Scandal which Resulted in Sid Apparently Sleeping with Lily Teskertin. Everyone High Fived Sid, till they heard she thought she was pregnant. They also failed that Loyalty Check. The Other events were minor ones that either gained them, or lost them BP.


Missed a few things there.

session spoilers:

We found the troll cave, and cleared it out. Issac was later approached by the Treant while he was on watch, and was asked to kill some beavers that were hunting him. So we took care of them, well their "leader". I tried to talk to the beavers using wildshape, but Ezio attacked one by shooting it, and we ended up having to fight some dire beavers which made me sad :(

As said, we took the tower for our kindgdom, and our second claimed hex became our "lumber mill". We have also built a couple of roads and a bridge.

As part of the Green Faith and as a follower of Erastil, my character has been going out into the forest to help any small animals that he might come across, and has been helping around with the mill and the people in town.


Treant was a Extra Quest i did based on Kobald Quarterly's Canada Day Post of the Dire Beaver. It was Dire Beavers + a Were Beaver Monk. Flurry of Blows Tail Slap for the win ;)


Well, since our DM has not been posting, lets see what I can remember from a few more sessions.

session spoilers:

We finally figured out what we were doing wrong in regards to kingdom building, and why we couldnt seem to get any BP. We dropped our initial plan of working our way through the forest and around to the Kobold mine, and instead worked our way up to the northern plains area to start building as many farms as we could.

We also had the Fairy Market event, and we all got some pretty nice stuff. At a price.

Sid wanted to get a Staff of Life, but the price of "Life for life" (3D3 points of con loss, remove the lowest number) was too high for him. But he did manage to get us about 120 BP to make use of, the cost was to build 24 parks within a given time. We chose the dryad forest for this.

Brox ended up getting an amulet of mighty fists frosting for Gutrender his T-rex, the fairy wanted a kiss from the T-rex as payment. He also got a set of crafting tools for making armour at the cost of being hit with a "reincarnate" wand. The first hit turned him into a Kobold, he then decided to to pay for another hit at the cost of 1000gp and turned into a gnome, the tried again and was turned into a halfling and tried once more and was turned back into a half-orc (gaining +2 str out of it :D). And lastly he asked to have Wild put on his Wooden Breastplate at the cost of being vulnerable to fae creatures as well as signing a contract for his soul (DX).

Issac ended up getting some crafting tools as well, for his weapon smithing. I dont recall his price. Brox showed him to the fae with the "reincarnate" wand and paid for a charge and was turned into a half-orc. He also asked for a bunch of cold iron to use for crafting. The price of this was another hit from the wand, turning him into a goblin, as well as being sent to the quickening. A week in the quickening resized his gear and gave him small pixie-like wings.

Zoey wanted a large spellbook, and her payment was also being hit with the "reincarnate" wand. She ended up becoming a half-orc as well. She also got a rod of maximize spell, the downside being that when ever she used it, she would change gender.

Ezio ended up retiring and another character was created to take his place.

We also had an event where the Huge Owlbear came to our town and smahed some of our buildings. Issace and Sid were the only 2 PCs in the town at the time, as Brox Zoey and Merrick (sorry if the spelling is wrong) had left for a couple of weeks to look for the gaint that was long gone.

We ended up clearing out the Owlbear cave and found the baby. Issac ended up taking it so that Merrick could train it as a mount for Sid.

I may have missed some things, but I think that covered most of it.


For those wondering about this Fae market and Quikening He speaks of, its something i made up using descriptions of First world Locations and Events from book 6.


I spent some spare time at the office yesterday working through your posts and it really made for some interesting reading. It's always interesting to see how these encounters & materials play out with different groups and there have been some excellent ideas shared here that I'll apply when I run this AP.

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