Are there any multi-class penalties anymore?


Rules Questions


When your favored class is more than 2 levels different?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
harmor wrote:
When your favored class is more than 2 levels different?

Thank God, no. No there isn't. It's not like it ever improved gameplay anyway by existing.

The rule did little more than limit a player's options. Limitations are one of the last things we need in a roleplaying game. The new favored class rule is a suitable replacement if you ask me.


No.
It's been replaced by favored class bonuses, which also limit a player's options but less so, since these bonuses are fairly minor compared to an experience penalty.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Fred Ohm wrote:
...which also limit a player's options...

Um...how so? *confused*

RPG Superstar 2009 Top 32

Ravingdork wrote:
Fred Ohm wrote:
...which also limit a player's options...
Um...how so? *confused*

It is a pretty strong inducement to stay in their original class.

Scarab Sages

They now use the carrot, instead of the stick.

And the old way was often undermined, by the fact that Prestige Classes didn't count for comparing levels.

Why would a dwarf Rog3/Wiz5 be considered a schizophrenic charlatan, who cannot possibly be capable of holding such conflicting information in his head (and must also be held back in xp for attempting such a broken combination); yet a dwarf Rog3/Wiz4/ArcaneTrickster1 is totally fine?
No problem; nothing to see here, move along.

(Substitute any other multiclass combination of non-favored classes, and compare with a common PrC build)


Lord Fyre wrote:
Ravingdork wrote:
Fred Ohm wrote:
...which also limit a player's options...
Um...how so? *confused*
It is a pretty strong inducement to stay in their original class.

Yup, that whole hit point or skill point is pretty darned strong...

RPG Superstar 2009 Top 32

Brian E. Harris wrote:
Lord Fyre wrote:
Ravingdork wrote:
Fred Ohm wrote:
...which also limit a player's options...
Um...how so? *confused*
It is a pretty strong inducement to stay in their original class.
Yup, that whole hit point or skill point is pretty darned strong...

Well, given that several classes start at "2+Int bonus" it can be.


Ravingdork wrote:
Um...how so? *confused*

The same way the old penalties did it. By making one option more interesting than the other.

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