| Ravingdork |
When your favored class is more than 2 levels different?
Thank God, no. No there isn't. It's not like it ever improved gameplay anyway by existing.
The rule did little more than limit a player's options. Limitations are one of the last things we need in a roleplaying game. The new favored class rule is a suitable replacement if you ask me.
Snorter
|
They now use the carrot, instead of the stick.
And the old way was often undermined, by the fact that Prestige Classes didn't count for comparing levels.
Why would a dwarf Rog3/Wiz5 be considered a schizophrenic charlatan, who cannot possibly be capable of holding such conflicting information in his head (and must also be held back in xp for attempting such a broken combination); yet a dwarf Rog3/Wiz4/ArcaneTrickster1 is totally fine?
No problem; nothing to see here, move along.
(Substitute any other multiclass combination of non-favored classes, and compare with a common PrC build)
| Lord Fyre RPG Superstar 2009 Top 32 |
Lord Fyre wrote:Yup, that whole hit point or skill point is pretty darned strong...Ravingdork wrote:It is a pretty strong inducement to stay in their original class.Fred Ohm wrote:...which also limit a player's options...Um...how so? *confused*
Well, given that several classes start at "2+Int bonus" it can be.