| Papa-DRB |
I thought (gets me in trouble every time) that there was a rule that "assigned" various types of wondrous items to specific slots or you paid a hefty price to put the "item" in another slot.
For example, Headband of Vast Intelligence can *only* be a headband unless you spend 1.5 (or more) times the gold to put it say in an amulet slot. Note, I am not talking about "adding" a power to the headband, but just a new slot.
However, I can't find this rule anywhere. Was this removed? I am dreaming?
What I am concerned about is, fighter has open bracers slot, so he wants to wizard to make "bracers of strength". In my mind this leads to abuse.
-- david
Papa.DRB
| Charender |
There is no rule defining that what is valid for different slots.
The 50% more expensive rule comes into play when you are putting an effect in a different slot from what the standard items use.
For example...
Headband of Intellect is the only item that gives you + to int. If you want to put a + to int in anything other than a headband slot, then you must pay 50% more.
Amulet of Natural Armor is the only item that gives + to natural armor. If you wanted a belt of natural armor, then you would have to pay 50% more.
Laughing Goblin
|
There is a table in the back of the 3.5 WotC DMG that explain item slot affinity. That headbands were for mental stats, and goggles were for visial effects, etc. If you crafted an item with a bonus other then it's affinity, then there was a cost penalty (I think it was 50%).
There is no such table, or rule that I can find, in Pathfinder.
| DM_Blake |
That rule about +50% for wrong-slot items seems to have evaporated from Pathfinder. I will not speculate on whether this was deliberate; I cannot find any official word here on the forums regarding this omission.
In any case, Pathfinder RAW seems perfectly adaptable to making Boots of Vast Intellect and Headbands of Springing and Striding at no extra cost, if you wish. So make your feet smart and your heads springy, the RAW doesn't mind at all.
Or houserule the 3.5e price increase back in.
Me, I never liked item slots to begin with. Sure, it would be strange to wear gloves on your head or boots on your hands. But why can't a giant wear a belt of strength as a bracelet? Or a pixie wear a ring as a bracelet? And why can we only put bonuses to Dexterity on a belt? What if we want Gloves of Dexterity or a Ring of Dexterity?
I see no simulationist reason why we couldn't make such things if we want to, nor do I see any justificaiton for raising the price. Gamist arguments like "putting all the ability score items into just two slots makes it harder for soemeobody to game the system by getting boosts to all 6 ability scores using 6 different, and cheaper, items" just don't work for me - fine, let them do that, but then those are 4 extra slots they can't use for something else.
Since the number of slots remains fairly constant, i.e. you can only wear one pair of gloves, one belt, one amulet, etc., then once you have all your slots full, you will have a specific number of magic items (15 counting armor and shield+weapon or two weapons). After that, you are getting slotless items (wands, bags of holding, ioun stones, pearls of power, etc.) or backup items (extra weapons, or a 3rd ring you keep in a pouch for when you need it, etc.).
But of those 15 slots, it doesn't matter to me which one gives you +6 Strength and which one gives you +4 natural armor, etc. That much is all the same to me.
Which is the long way of saying, I'm glad the RAW doesn't charge +50% for creating a Brassiere of Busty Bodacious Beauty (+6 CHA, of course), and I see no reason to houserule the cost increase back in.
| udalrich |
One reason to enforce that the items go into the standard slots is if you want magic items to expand beyond the big 6. If I have a 6 separate stat enhancers, that is using a significant fraction of my slots. Add in the other "standard" magic items, and there are not a lot of slots left for other items.
If you force all physical stats onto a belt and all mental stats onto a headband, then you have freed up 4 slots for "interesting" items. You have also made the bonuses more expensive, which makes the "interesting" items relatively cheaper.