| gordbond |
Can "purfiy food and water" spell be used over and over again to make food last indefinitely?
My pcs want to use this spell on tail rations, fangberrys and a boar head. Can it be used like that???
And whats the shelf life of trail rations while out exploring? In second ed Iron rations would last a week while stardard rations woundnt
whats your opionion
| Kevin Andrew Murphy Contributor |
Can "purfiy food and water" spell be used over and over again to make food last indefinitely?
My pcs want to use this spell on tail rations, fangberrys and a boar head. Can it be used like that???
And whats the shelf life of trail rations while out exploring? In second ed Iron rations would last a week while stardard rations woundnt
whats your opionion
What you want for the boar's head is Gentle Repose. That works for preserving body parts and well as whole creatures, and while it's generally used by necromancers, it has a standard off-brand use of preserving meat for later consumption.
Using Purify Food and Drink means that you are letting the head get rotten then magically making the rot non-toxic in case it was. So you won't be getting food poisoning but you still will be eating aged meat, which may be good or bad depending on your preferences and cooking practices.
It should also get rid of the taint of rancid oil, which is gross in either animal or vegetable form, so it's a good secondary spell to have.
Laughing Goblin
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The other classic food preservation option is a Bag of Holding, that works like an RPG zip lock bag... it runs out of air, and thus lessens spoilage.
Game mechanics aside, players using spells to preserve/extend trail rations and hunted game seems like a clever use of resources, so I'd likely let it fly in a game I ran.
It really comes down to how anal you want to be about tracking this kind of thing. My general opinion is that as long as the players make an effort to restock rations, or hunt game as they travel, then it likely isn't worth the effort to micromanage it further then that.
| Remco Sommeling |
The other classic food preservation option is a Bag of Holding, that works like an RPG zip lock bag... it runs out of air, and thus lessens spoilage.
Game mechanics aside, players using spells to preserve/extend trail rations and hunted game seems like a clever use of resources, so I'd likely let it fly in a game I ran.
It really comes down to how anal you want to be about tracking this kind of thing. My general opinion is that as long as the players make an effort to restock rations, or hunt game as they travel, then it likely isn't worth the effort to micromanage it further then that.
How exactly will air run out in a bag of holding you should have a way to remove the air to make it work. tossing your meat in an airtight box does not do much good by itself.
Laughing Goblin
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How exactly will air run out in a bag of holding you should have a way to remove the air to make it work. tossing your meat in an airtight box does not do much good by itself.
I was mostly joking, hence the comment about it being a zip lock bag. My apologies if that humor didn't come across in the text. I'll be sure to add the requisite smiley in the future. :-)
| Kevin Andrew Murphy Contributor |
In the previous campaign I was running, one of the treasures I let the party find was a magic saddlebag that was made with Gentle Repose along with Create Food and Water so it could store large amounts of food without it perishing and also restocked itself with a nice assortment of Arabic-themed munchies. Later on they went to the east and found a magic basket at the pawnbrokers that did the same thing except the food it produced was tea and dim sum.
It made for good campaign flavor, and also basically gave them a refrigerator to stuff in the odd deer the ranger killed.
| HalfOrcHeavyMetal |
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My Wizard had a couple of items like this, the one he used to keep the party's food safe (since he was a fussy man he objected to dry bread, jerky and the like, and spent 5 skill ranks in Profession (Cook) for Flavour) was the Gourmet's Chest, basically a Type IV Bag of Holding in the form of a Chest with a permanent Gentle Repose built into it.
Costed ... I think 20,000, but the party never ate dried food again after that, and I think he also made a Keg of the same sort of mechanism, but added Ray of Frost to the mix so the mead was always cold when poured. I remember we actually put the party a few hundred thousand over our gold-cap for the level by manufacturing about a dozen of the damn things for the Dwarves, who were !@#$%^& estatic over being able to bring a small tavern's worth of cold, fresh beer with them to the battlefield.
Hell I think the damn Barrels of Plenty ended up starting a war between two Dwarven nations over possession of the damn things (we've always operated under the house-rule of magic items aren't something you can make easily. You need to make a spellcraft check against the item to understand how the original caster made the enchantments stick, and even then your first attempt at that 'type' of item always ended up costing 5% more in reagents due to your inexperience. Of course, you could always research your own variant, and risk having it not being as 'effective' and such-like....). Costed around 24k (That's the CRAFTING COST) per barrel but could hold up to 1,500 Pounds of Alcohol, and keep it chilled. That works out to be something like 1,500 flagons of beer/mead/other alcohol and 3,000 tankards. You ration one tankard per Dwarf morning and Night, perhaps even sneaking Goodale into the barrels to give them that bonus to long marches and you have some g++$$!n happy Dwarven Fighters!