Kingmaker with 5 Players?


Kingmaker


I'm planning on starting a Kingmaker campaign in a month or two and one of my prospective players has asked whether her boyfriend can join us; which would bring the number of players up to five. Looking around I see that there are threads already begun discussing modifying the A.P. for three and six players. I'm just wondering what the ramifications are of running the campaign as is for five. Are changes absolutely required?

Silver Crusade

Pathfinder Adventure Path Subscriber

Not really. Perhaps throw an extra mook in here or there, but the challenges are good enough that you could handle five players no problem.


DM_aka_Dudemeister wrote:
Not really. Perhaps throw an extra mook in here or there, but the challenges are good enough that you could handle five players no problem.

I'm more concerned that the party will lag behind in regards to treasure and xp as the A.P. continues as a consequence of splitting everything by five rather than four.

Dark Archive

after reading the Kingmaker Obituaries, i would say just be sure to do the random encounters....if they live they should be just fine for xp and treasure advancement.
8D
P.S. my group is 5 peeps also, we're just finishing the RotRL and are going to start Kingmaker soon.


Chakka wrote:

after reading the Kingmaker Obituaries, i would say just be sure to do the random encounters....if they live they should be just fine for xp and treasure advancement.

8D
P.S. my group is 5 peeps also, we're just finishing the RotRL and are going to start Kingmaker soon.

my group is 7. had quite a few random encounters, so the xp was never an issue really

the amount of treasure they got was maybe a little low

they finished the 1st mod on about 10,000xp each after 6 sessions

Dark Archive

After all the loot they got in RotRL, I'm not too bothered by the treasure being a little low. It'll do em good! }8D


Chakka wrote:
after reading the Kingmaker Obituaries, i would say just be sure to do the random encounters....if they live they should be just fine for xp and treasure advancement.

It's a tough A.P.? It won't be too easy with an extra sword arm in the mix?

Dark Archive

Haven't started yet to say whether it's "tough" but I can say from having followed discussions here and read through the first three adventures, the biggest challenges probably come from random encounters well above the typical CR for a group at that time. Same might be said if they end up exploring far and wide into territories where the greater challenges lie.


Golbez57 wrote:
Haven't started yet to say whether it's "tough" but I can say from having followed discussions here and read through the first three adventures, the biggest challenges probably come from random encounters well above the typical CR for a group at that time. Same might be said if they end up exploring far and wide into territories where the greater challenges lie.

random encounters are fine as long as the GM is sensible

1st levels pcs meeting d4 trolls is poor GMIng

1st level pcs seeing evidence of the passing of d4 trolls, or sighting them way up a large hill, isnt

Sovereign Court

You could run my 6 player conversion with 5 20 point buy character's, it should be about as challenging as 6 15 pt buy chars.


Alexander Kilcoyne wrote:
You could run my 6 player conversion with 5 20 point buy character's, it should be about as challenging as 6 15 pt buy chars.

Hm. That's sort of the flipside problem then isn't it? Wouldn't I then have to worry about there being too much treasure and xp for such a small group?

Sovereign Court

Treasure's up to you to handle, I only handled the encounter difficulty in the conversion. Might update it to include treasure too at some point. In chapter 1, a lot of the treasure comes as quest rewards in GP, so just increase that by 20%, and ad hoc the other treasure.


I'm running Kingmaker with 5 players. I'm not going to throw any extra treasure or monsters at them, because (in my campaigns) they usually get too many magic items too soon anyway.

If their levels are a bit lacking between chapters I might send them on a side quest.

Liberty's Edge RPG Superstar 2011 Top 32

thenovalord wrote:


random encounters are fine as long as the GM is sensible

1st levels pcs meeting d4 trolls is poor GMIng

1st level pcs seeing evidence of the passing of d4 trolls, or sighting them way up a large hill, isnt

You know, not every creature has to stand and fight. My 1d4 trolls ate all of their rations and their horses while the party fled. It ripped up their tents and did its job of terrifying the PCs. I think part of the fun in Kingmaker is going back to the 1e encounter philosophy - the first decision in any encounter is whether you ought to fight or run.


John Spalding wrote:


You know, not every creature has to stand and fight. My 1d4 trolls ate all of their rations and their horses while the party fled. It ripped up their tents and did its job of terrifying the PCs. I think part of the fun in Kingmaker is going back to the 1e encounter philosophy - the first decision in any encounter is whether you ought to fight or run.

My 2nd-level group learnt this at the last session when they encountered a Shambling Mound and nobody spotted it until it was right next to them! They all failed their Knowledge Nature checks and decided to keep attacking it. TBH I went a bit easy on them, but they decided to flee just before I had a Treant they had earlier made friends with turned up to tell the Shambler to get lost. Of course the Treant won't be there to save them next time, but it has served to highlight to them how dangerous the Stolen Lands are.

Sovereign Court

gang wrote:
John Spalding wrote:


You know, not every creature has to stand and fight. My 1d4 trolls ate all of their rations and their horses while the party fled. It ripped up their tents and did its job of terrifying the PCs. I think part of the fun in Kingmaker is going back to the 1e encounter philosophy - the first decision in any encounter is whether you ought to fight or run.
My 2nd-level group learnt this at the last session when they encountered a Shambling Mound and nobody spotted it until it was right next to them! They all failed their Knowledge Nature checks and decided to keep attacking it. TBH I went a bit easy on them, but they decided to flee just before I had a Treant they had earlier made friends with turned up to tell the Shambler to get lost. Of course the Treant won't be there to save them next time, but it has served to highlight to them how dangerous the Stolen Lands are.

My players fear troll now. If they even sniff a large sized humanoid heading their way they go into flee mode.

Silver Crusade

I'm running 6 PCs with 20 point buys, and I have upgraded all of the opponents as well. If you increase the encounter by 50% (where possible) then it still works out to the same xp per player. Actually, I'm hiding the xp in the background and telling them when they level - all go up at the same time either way. This does thin out the loot a bit, but they don't know that the $$$ isn't upgraded. It does make it less likely for them to die horribly at the hands of the random encounter chart, though.

Community / Forums / Pathfinder / Pathfinder Adventure Path / Kingmaker / Kingmaker with 5 Players? All Messageboards

Want to post a reply? Sign in.
Recent threads in Kingmaker
Kingmaker in 2025