
Dakaar |

Hey All. I'm playing a Human Monk2 Rog1
I have:
12 str (have had a few str potions which are amazing, wish i had more points to spend)
18 dex
12 con
14 wis
10(or 12? whatever.) int
7 cha
My current flurry is +5/+5, and I am planning on takeing Aescetic Rogue, imp Natural Weapon and maybe Combat Reflexes/Mobil so I can take shadowdancer.
At any rate. I'm not sure where I should spend my level 3 feat. I can take Weapon Focus Unarmed to give myself a +6/+6 attack routine without any magic items or etc, or take Belier's Bite
Your unarmed strikes cause your opponent to bleed.
Paizo Peripheral
This content is from Paizo, however it is not part of the Pathfinder Core Rules.
See here for details.
Prerequisites: Improved Unarmed Strike.
Benefit: When you damage an opponent with an unarmed strike, you deal an extra 1d4 bleed damage.
Special: This ability does not stack with other special abilities, attacks, or items that allow you to deal bleed damage. "
Which feat is the better feat overall? I guess I'm wondering at what point is my AB "good enough" to worry about other things? My saves are prety good (5/10/5) and I rolled pretty decent for HP so I have 28hp at level 3, so I'm pretty happy with things sofar...
We have had some pretty challenging combats, but most things sofar seemed to have about 16-18 AC.
This is a pf feat from my campaign setting (Doing Council of Thieves).
I have essentially no magic items right now except some potions and alchemy related stuff. I have approx 2000gp (incl borrowing from a party member atm).
I'm planning on making either a 2-3use/day ring of mage armor, or a 24/7 ring of mage armor, as with our cheap supply of shield of faith potions, I'd have a 23 AC at level 3 which isnt shabby.
What else should I be looking for that I can purchase for under, say, 2000 gold? Is getting something enchanted with 'Magic Fang' worth it?
Is there any cheap method of enchanting Unarmed Strike? This is my first real in-person campaign, so I am not the best at this ;)
Edit:
My current feats are:
Dodge
Toughness (were using a wound/vitality system so it adds an extra wound point too)
+1 fort save trait
Weapon Finesse
Improved Grapple (I was originally planning on straight monk and would get the +full fighter bab to CMB next level but I dont think im going to go that route anymore... wish I could swap it for disarm or something at this point tbh)
Edit2: The DM has restricted to pretty much core PF, but is letting things on a well-see basis. I tried to go for unarmed swordsage and he said no way :P
He did say I could take for example Ascetic Rogue, IMP Natural Weapon, and "Defensive Throw" which gives you a free trip attack AoO when you get missed.
Edit3: Its also worth noting that we JUST hit 3 so I can change my Rogue choice if anyone has a better suggestion for a high-offensive attacker. In retrospect, I should have rolled a Fighter/Rogue, but I'm committed to unarmed and unarmored unless I want to throw away the Monk2 ive invested.

Selgard |

Firstly:
24/7 mage armor = bracers of armor +4.
Secondly:
Bleed is very, very nice. I plan on taking it just as soon as I am able on my baby rogue (level 1 atm, but still alive..)
The cheapest method for unarmed strike is nicely asking the druid to cast magic fang on you.
Otherwise you are stuck with those "amulet of mighty fist" items. While nice- "cheap" is never a word that will be applied to it.
-S