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I thought I would start a thread to figure out what characters people are wanting to play and what the build rules are. Both my wife and I are playing and my wife is looking at playing an Inquisitor. I was looking at an Alchemist but really I am open to anything.

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I thought I would start a thread to figure out what characters people are wanting to play and what the build rules are. Both my wife and I are playing and my wife is looking at playing an Inquisitor. I was looking at an Alchemist but really I am open to anything.
Excellent plan! I can't figure out how to find the event details again, so I'm not 100% certain what level we're playing.
The only class I'm not open to is a wizard, but I haven't really thought yet about what I want to play. I don't know what class my husband is interested in.
Hmm...I wonder if this is an all spouses game :)

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The event says level 5 Pathfinder PRG character so I don't know if that even includes the classes from the APG. I am hoping Eric will see this and add the details for the builds. That would be pretty cool if it was and all couples game, a very rare occurrence I am sure.

Dorkis |

I'm in on this one as well. I have never been to a convention like this, so I am not sure what to expect. I suppose I just make a guy and bring it to the con?
All I know is some guy named Eric is running the game and that there is a spire in there somewhere. I'll watch this thread to see if any details are shared in regard to character creation.
Sounds like an alright game. I like the fact that it runs for a long time. In fact, that's why I picked this event.
I am looking forward to playing.

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Hey, folks!
Please bring 5th-level Pathfinder RPG characters to this event. You can use the 20-point build as explained on page 16 of the Core Rulebook.
All characters should be members of the Pathfinder Society adventuring guild based in Absalom. It is not necessary that these be "Pathfinder Society Organized Play" characters, as this event is NOT part of the campaign. In the past when I've run this event a few players have adjusted their normal PFS characters to the appropriate level, which is OK with me.
Please bring a painted miniature of your character.
I like the idea of coordinating your efforts here on the boards to avoid unnecessary overlap of character classes or concepts.
Feel free to choose any character class from the APG, though for the time being I'd prefer to avoid summoners. You can use the final playtest versions of these characters for the rules.
Characters being with a number of GP appropriate for their level, and can spend it on magic items from the Core Rulebook or other Paizo supplements as appropriate.
That should cover most of it. We'll probably take a break in the middle of the event so that people can eat, grab a smoke, or whatever. I have a set amount of material that comprises the first "level" of the event. The event will conclude when you've reached the "exit" or when the allotted time block has expired.
From past experience I'm guessing this will run about 8-9 hours, depending upon how well you work together and how much roleplaying we do (I tend to layer it on a bit thick in places).
Can't wait to see you all at the show!

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Here is my PC:
CLYDAR FREEMAN CR 4
Male Human Cleric 5
LG Medium Humanoid (Human)
Init +1; Perception +7
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DEFENSE
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AC 21, touch 11, flat-footed 20 (+7 armor, +3 shield, +1 Dex)
hp 28 (5d8)
Fort +4, Ref +2, Will +8
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OFFENSE
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Spd 20 ft.
Melee +1 Longsword +5 (1d8+2) and
Unarmed Strike +4 (1d3+1)
Spell-Like Abilities Touch of Glory, Touch of Good
Cleric Spells Known (CL 5, +4 melee touch, +4 ranged touch):
3 (DC 17, 2/day)Dispel Magic, Prayer, Searing Light
2 (DC 16, 3/day)Aid, Bless Weapon, Bull's Strength, Hold Person
1 (DC 15, 4/day)Bless, Command, Endure Elements, Magic Weapon, Shield of Faith
0 (DC 14)Detect Magic, Light, Purify Food and Drink, Read Magic
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STATISTICS
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Str 12, Dex 12, Con 10, Int 12, Wis 18, Cha 14
Base Atk +3; CMB +4; CMD 15
Feats Alignment Channel: Evil, Extra Channel, Improved Channel, Turn Undead (DC 18)
Skills Acrobatics -5, Appraise +5, Climb -5, Diplomacy +8, Escape Artist -5, Fly -5, Heal +10, Knowledge: Local +4, Knowledge: Religion +7, Knowledge: The Planes +7, Linguistics +6, Perception +7, Ride -5, Sense Motive +8, Spellcraft +7, Stealth -5, Swim -5
Languages Celestial, Common, Infernal
SQ Aura (Ex), Channel Positive Energy 3d6 (7/day) (DC 18) (Su), Cleric Domain: Glory, Cleric Domain: Good, Ring of Sustenance, Spontaneous Casting
Combat Gear +1 Breastplate, +1 Shield, Heavy Steel, +1 Longsword; Other Gear Backpack (2 @ 14 lbs), Bag of Holding I (empty), Cleric's vestments, Holy symbol, silver, Potion of Cure Moderate Wounds, Pouch, belt (3 @ 4 lbs), Ring of Sustenance, Sunrod, Tanglefoot bag, Tindertwig, Wayfinder (Standard) (empty)
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SPECIAL ABILITIES
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Alignment Channel: Evil Channel Energy heals or harms outsiders of the chosen alignment.
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Channel Positive Energy 3d6 (7/day) (DC 18) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.
Cleric Domain: Glory Granted Powers: You are infused with the glory of the divine, and are a true foe of the undead. In addition, when you channel positive energy to harm undead creatures, the save DC to halve the damage is increased by 2.
Cleric Domain: Good Granted Powers: You have pledged your life and soul to goodness and purity.
Ring of Sustenance This ring continually provides its wearer with life-sustaining nourishment. The ring also refreshes the body and mind, so that its wearer needs only sleep 2 hours per day to gain the benefit of 8 hours of sleep. The ring must be worn for a full week before it begins to work. If it is removed, the owner must wear it for another week to reattune it to himself.
Faint conjuration; CL 5th; Forge Ring, create food and water; Price 2,500 gp.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Touch of Glory (7/day) (Sp) Grant +5 to a CHA-based skill or ability check.
Touch of Good (7/day) (Sp) Grant +2 to skill checks, ability checks and saving throws for 1r.
Turn Undead (DC 18) Your Channel Energy can make undead flee.
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