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![Owl](http://cdn.paizo.com/image/avatar/Plot-notAmused.jpg)
My DM's being an ass and decided at the very last minute to go with 3.5 instead of Pathfinder. I'm stuck with this amazing character that I'm not giving up on, but he happens to be a Summoner, so I'll need to backwards convert him.
Suggestions? I'm thinking I'll roll the HD back to a d6, maybe set the duration of the summon monster ability back to rounds, or allow it less times per day or something like that, and then there's the eidolon... I'm not even sure where to start with that.
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![Xakihn](http://cdn.paizo.com/image/avatar/A11-Drow-Lizard-Druid.jpg)
My DM's being an ass and decided at the very last minute to go with 3.5 instead of Pathfinder. I'm stuck with this amazing character that I'm not giving up on, but he happens to be a Summoner, so I'll need to backwards convert him.
Suggestions? I'm thinking I'll roll the HD back to a d6, maybe set the duration of the summon monster ability back to rounds, or allow it less times per day or something like that, and then there's the eidolon... I'm not even sure where to start with that.
How 3.5 exactly? 3.5 had a mad power spiral. compare Samurai and hexblade to Ninja or warlock. OR Dread necromancer to healer. the splat books at the end of 3.5 really upped the power level.
anyway add 0 level spells, change summon monster to rounds/level and look at the necromancer variant from unearthed arcana for the eidolon. change the skeleton to an outsider and adjust a few things for a good start. then remove the capstone ability and the merge ability. and then tweak whats necessary from there