
Bellis Haevic |

Bellis has been keeping out of the whole situation and arguments, she finds this conflict needless and unneccessary but too gets extremely angry when Ellaria mentions the prospect of slavery.
When Eadric and Ellaria finally reach a compromise Bellis cant help herself and shouts up at the sky "Finally!! Thankyou!!" as she lets out an exasperated sigh ;)
I'm not sure whats happened here did we rest for the evening or not? is this the next day?
Knowledge nature1d20 + 5 ⇒ (19) + 5 = 24
As Bellis spots the boars she knows immediattly what they are and the threat they pose.
I am not hungry, nor do we need the hassle or delay... just let them pass...
"I agree eadric there is no need in killing these animals. They are feral wild boars and yes Lupus they are very dangerous, not to mention temperemental. I suggest we hold back, stay still and let them be on their way. I also have a spell or two that could calm them, if they seem aggitated, but whatever you do don't threaten them!" Bellis looks at everyone her eyes indicating the seriousness of this request.
Ready Calm Animals to cast if boars seem to get aggitated. HD effected=2d4 ⇒ (4, 4) = 8
edit: wow! thats a lot of boars! :)

DM Dark Kingdom |

So all the points I made about not hanging the bandits on the palisade wall are ineffective but someone throws a diplomacy/bluff roll behind the same argument and presto chango!? :)
It was more along the lines of everyone's arguement just piling up on him, Ellaria's was just the last, most effective one. Plus I saw her post about going to Svetlana next and figured it would end up this way eventually :)

DM Dark Kingdom |

You see 3 boar piglets just at the edge of O10, Bellis and Durn know that there is no turning back now. Durn: We are in their territory and there is young, they will charge!
Init (remember you gave me 5 a little while ago except for Obi, so I rolled his, he won't be disappointed):
Obi 22
Vanion 18
Ellaria 14
Durn 13
Lupus 13
Eadric 11
Bellis 11
Remember you don't know when the feral hogs will go.
Obi goes first, and yes it is a lot of hogs. Just think of the Bar-B-Que pork you can have after this!

Durn the Wolf |

Are we all on horseback or on foot at ths point? If we're all on horseback we'd be spread out a bit more on the map due to the horses being large, right?
Since that failed he will draw his bow and shoot from horseback.
d20+atk-mounted+favored+PBS1d20 + 5 - 4 + 2 + 1 ⇒ (7) + 5 - 4 + 2 + 1 = 11
Damage 1d8 + 1 + 2 + 1 ⇒ (5) + 1 + 2 + 1 = 9
Going to drop several ride checks in OOC thread to use for mounted combat and mount/dismount checks. Made it down here safe just have a moment to post before the wife wakes up and drags me on a sightseeing tour. Keep up the great work!

DM Dark Kingdom |

Map updated to account for the horses. You are all on horseback at this point. Vanion if you want to shift slightly differently just let me know based upon the new map.
Obi starts to delay.
Boar #4 charges Eadric's horse to K8 setting of the readied action from Bellis. She casts the calm animals spell, her initiative changes to 20. It doesn't seem to affect #4 as it slams into his horse. DC 5 Ride check to stay in the saddle.
The horse rears up from the goring it just got.
Vanion goes to full defense (you can change your action based on these events though).
Obi comes off delay and launches a fire bolt at the big pig and it squeels as it roasts a little.
Boar #2 seems to just stand there in a daze.
Boar #1 comes streaking out of the woods to H6 and slams into Bellis' horse hitting it as well. DC 5 ride check to stay in the saddle.
Ellaria to go. EDIT: Ellaria starts to cast a sleep spell, it is a casting time 1 round spell BTW.
Lupus to go. Eadric, since Lupus is you buddy, do you want to play him when it goes too long without a post?

Bellis Haevic |

If boar 4 charged Bellis should have been able to affect all the boars apart from number 5 with that spell but never mind now.
Ride check: untrained1d20 + 2 ⇒ (3) + 2 = 5
Bellis shouts and curses as she only just manages to remain in her saddle! Damn! That should have worked! thinks bellis to herself maybe my faith is not as strong as I thought, still hopefully no one will have to die today
"Don't kill them!" she shouts above the mayhem "They're just defending their young!" with that she utters a quick prayer to Erastil asking for aid. A moment later she shouts out something that sounds like a gutteral snorting noise.
Diplomacy check if needed1d20 + 7 ⇒ (19) + 7 = 26
edit: wow! the paizo dice roller likes me today!
Standard action: Activate domain ability to speak with animals (1 round used, can maintain for a maximum of 4 rounds)

DM Dark Kingdom |

If boar 4 charged Bellis should have been able to affect all the boars apart from number 5 with that spell but never mind now.
Ride check: untrained1d20+2
Bellis shouts and curses as she only just manages to remain in her saddle! Damn! That should have worked! thinks bellis to herself maybe my faith is not as strong as I thought, still hopefully no one will have to die today
"Don't kill them!" she shouts above the mayhem "They're just defending their young!" with that she utters a quick prayer to Erastil asking for aid. A moment later she shouts out something that sounds like a gutteral snorting noise.
** spoiler omitted **
edit: wow! the paizo dice roller likes me today!
** spoiler omitted **
You did target all 4 but you only affect 2d4+1HD and they still get a saving throw.
You know as part of your knowledge nature that diplomacy does't work against animals, only intelligent creatures. Once the feral boars attack, which is most of the time when confronted in their territory, that you will have to put them down.
Speak with animals is a standard action so you could take it as your round 2 action if you still wish? Jus not in round 1.

Obi Canicus |

Great, just great. We've gone from big bugs to big pigs.. though big to me isn't big to everyone else. Obi thinks as he throws his fire bolt. Round 1
Obi slides from the saddle of his horse to get a better veiw of the boar attakin Bellis and her horse, and waits, dagger in hand, for a chance to throw it.

Bellis Haevic |

You did target all 4 but you only affect 2d4+1HD and they still get a saving throw.
Sorry you only described two boars being effected so thats all I thought you had targeted. I did roll for the HD above as well, I got two 4's.
You know as part of your knowledge nature that diplomacy does't work against animals, only intelligent creatures.
*Checks rule book* ah yes my mistake sorry, I really should read that spell description, spells should do what i say g*& d#~mit! :P
Speak with animals is a standard action so you could take it as your round 2 action if you still wish? Jus not in round 1.
That was my round 2 action thats why it says round 2 on the spoiler button ;)

DM Dark Kingdom |

Only 3 have gone, so far 2 appear to be unaffected Boars 1&4, 2 is affected, 2 haven't gone yet. Boar 3 you are not sure about due to the ensuing conflict, but you know you will find out shortly if it was affected.
Boar 5 is definitely not affected.
One other thing with you knowledge nature check, Boars are ferocious and fight until dead. So unless you can attack them, the will continue to gore the horses until they are dead.

Lupus Nequam |

Lupus wonders if wandering in the woods is always this dangerous. "I would rather be walking the alleys back home in the darkest of nights it is probably safer!" he mutters under his breath.
1d20 + 3 ⇒ (17) + 3 = 20
1d6 + 1 ⇒ (1) + 1 = 2
save dc13
1d20 + 3 ⇒ (19) + 3 = 22
1d6 + 1 ⇒ (4) + 1 = 5
save dc13

Vanion Bracke |

For round 1, let's just say I dismounted to G3 as my move action, instead of shifting. Everything else is fine, though.
Seeing the battle inevitably beginning despite everyone's best efforts, Vanion decides to throw himself into the fray and starts attacking the beasts.
Swift Action: Arcane Strike on Rapier
Full Action: Charge to H5 to attack Boar #1.
Attack: (base + charge) 1d20 + 2 + 2 ⇒ (6) + 2 + 2 = 10
Damage: (base + strength + arcane strike) 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9

DM Dark Kingdom |

Durns dismounts (you can't attempt to take the swift dismount and then if you don't make it decide to stay in the saddle. If you fail it just becomes a move action) and fires an arrow at #4 but it goes wide, mainly because he is shooting into combat between the Boar and Eadric.
Lupus readies to take a shot at another incoming Boar.
Eadric to go. Your horse was hit pretty hard. Don't forget to make the DC 5 Ride check to control mount.

Eadric Cuthwulf |

I'm baaaack! :)
...and I'm once again totally confused as to what is happening. Bellis "readied an action" (outside of combat?) if the boars attacked and it was triggered, moving her up to Init 20. I also "readied an action" to withdraw or charge if combat was unavoidable, but mine wasn't triggered? What round action are you asking for? I have taken none as far as I can tell and it seems others are taking round 2 actions?
Ride check1d20 - 2 ⇒ (10) - 2 = 8
Not to be a spoil sport but <cough, cough> you need to put your armor check penalty into ride checks <cough, cough, Bellis>.
If my charge didn't happen and there is a boar adjacent to me...I guess I take a 5' step back and attack with my lance.
To hit1d20 + 3 ⇒ (7) + 3 = 10
Damage1d8 + 3 ⇒ (7) + 3 = 10
Also, where is Ula and his horse in all this? He should be right beside, slightly in front, of me.
Lastly, am I to assume that Bellis healed my wounds (in full) yesterday? (and Durn's?)

DM Dark Kingdom |

Its combat, your supposed to be a little confused in the mayhem.
I made an assumption you were all waiting to see what the boars would do with Beliis' statement that she could calm the animals and you could bypass them. She tried, it failed on some of them, so you couldn't charge because the first one to go beat everyone else's initiative.
Not perfect DnD mechanics, but I am not going to get hung up on it. Lets just say she got the edge on them, otherwise there would be no spell until after all of them attacked.
Yes be sure to include armor check penalties into your skills on your characters.
Didn't know you wanted Ula up front with you. Maybe I missed a post. I figured just behind you. We can clarify the marching order after this combat just to be sure. Seems strange to keep your ranger more in the back. Lets just say you let go of his rope so you could fight unhindered and he backed off just behind Ellaria.
Let not get too hung up in the rules, if it was tabletop I would probably work out everything per PF rules, but I am playing a few things loose.
Yes you are healed, Bellis mentioned in an earlier post that if anyone is hurt she uses her remaining channels to cure folks up to max every evening.

DM Dark Kingdom |

The lance strike misses and Boar #3 seems to be just standing there as well.
Boar #5 comes streaking out of the trail and Lupus' readied action goes off firing his bow and strikes a hit! The Big Boars keeps moving though and spens a double move to get to L7.
Summary:
Bellis 20
Boar #4 Small burn
Obi 18
Vanion 18
Boar #2 Dazed...
Boar#1
Ellaria 14
Durn 13
Lupus 13
Eadric 11
Boar #3 Dazed...
Boar #5
Bellis and Durn both know that you shouldn't pull out any stops with these creatures now, they could kill the entire party!
Round 2 Starts:
Beliis goes, and suddenly makes a bunch of pig noises, which would be funny except for the fact that these boars are tearing you mounts apart!!!
Boar #4 attacks the horse again but it rears up and the boars misses.
Vanion runs in and swipes wide on the Big Boar.
Obi dismounts and draws a weapon.
Boar #2 stands there some more
Boar #1 attacks Bellis mount who also misses.
Ellaria's sleep goes off and then she has another action. See map but best course to catch 3 of them is #4,5,3.
4 & 5 Suddenly slump to the ground, asleep.
Only #1 appears to be moving normally.
New Map up!
Ellaria to start.

Eadric Cuthwulf |

Retaining control over his wounded mount, Eadric circles his horse around behind, and into a flanking position opposite Vanion, to attack the boar that is attacking Bellis. Eadric strikes at it with his lance.
Eadric 5' steps (still mounted) to J-9 and attacks Boar #1 with his lance from a flanking position.[/ooc]
To hit1d20 + 5 ⇒ (14) + 5 = 19
Damage1d8 + 3 ⇒ (7) + 3 = 10

Eadric Cuthwulf |

<cough, cough> Must dismount as there is no way I could control an untrained light horse in combat (DC 20 check). Everyone who is mounted must make this check every round or lose all actions for the round. <cough, cough> ;)
Please make the following changes to my above post.
Keeping from being unhorsed by his frightened and wounded mount, Eadric drops his lance. Drawing his sword as he dismounts, Eadric drops into a flanking position opposite Vanion, attacking the boar between them.
Eadric drops his lance (free action), dismounts into I-7 while drawing his sword (move action and coupled) and attacks boar #1 with flanking (standard action).
Same rolls to hit and damage, just subtract 1 from the damage to account for the weapon change. To hit = 19. Damage = 9.

DM Dark Kingdom |

The only horse in the bunch that is trained for mounted combat is the one that was Happs'.
By random chance that is the one that Bellis is currently on...She probably just figured that out since it didn't startle as bad as the others. No one asked about it during the look over of the animals.
Durn, is your mount combat trained?

Eadric Cuthwulf |

No one asked about it during the look over of the animals.
and
Eadric seems completely unconcerned with the "loot" other than the horses. (But will take the bow if Vanion doesn't want it.) At his first opportunity, Eadric tries to examine the horses, looking for a suitable mount for himself.
;)

DM Dark Kingdom |

DM Dark Kingdom wrote:No one asked about it during the look over of the animals.and
Eadric Cuthwulf wrote:Eadric seems completely unconcerned with the "loot" other than the horses. (But will take the bow if Vanion doesn't want it.) At his first opportunity, Eadric tries to examine the horses, looking for a suitable mount for himself.;)
Unfortunately, looking over the horses doesn't tell you if any of them are combat trained. Of course now you have been in combat with them, you know they are not :) Bellis can tell you a little more about that horse after the battle.

Eadric Cuthwulf |

Unfortunately, looking over the horses doesn't tell you if any of them are combat trained. Of course now you have been in combat with them, you know they are not :) Bellis can tell you a little more about that horse after the battle.
Ah boo! Hiss! :) You give Durn and Bellis "free" knowledge related to nature and geography and such and my paladin (former squire for many years and ex soldier) can't tell whether a horse, or which horses, have combat training? Come on, where is the role playing love for me? ;)
Isn't Lupus' round 2 action listed above in the same post as his round 1?

DM Dark Kingdom |

Durn fires at the boar, in the middle of combat with several foes and cover 1d20 + 4 - 6 ⇒ (5) + 4 - 6 = 3 and the arrow goes wide.
Lupus hits the boar with an arrow.
Eadric slices it with his sword.
You are starting to realize that these things are big and tough!
Bellis 20
Boar #4 Several Injuries/Sleeping
Obi 18
Vanion 18
Boar #2 Dazed...
Boar#1 Several injuries
Ellaria 14
Durn 13
Lupus 13
Eadric 11
Boar #3 Dazed...
Boar #5 Sleeping
Round 3 starts
Bellis to go

Durn the Wolf |

Drops his bow, draws his kukri while moving to engage the nearest, non-sleeping boar.
1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25
1d4 + 2 + 2 ⇒ (3) + 2 + 2 = 7
Confirm Critical 1d20 + 5 ⇒ (16) + 5 = 21
critical dmg1d4 + 2 + 2 ⇒ (3) + 2 + 2 = 7
That's what I'm talking about!!! Oh Durns mount is not combat trained, he hasn't had the time to train it, but that is something he has planned on doing... now he might also be rearing some attack boars!

Eadric Cuthwulf |

Surround it! Work together to keep it off balance! Eadric shouts at his comrades as he moves to keep the boar between himself and a comrade as he hacks away.
Ellaria! Bellis! How long do we have before the other pigs are back in the fight?
Eadric will continue to attack boar #1 taking a 5' step if necessary to keep flanking the creature.
To hit1d20 + 5 ⇒ (9) + 5 = 14
Damage1d8 + 2 ⇒ (2) + 2 = 4

Bellis Haevic |

Dammit! Stubborn boars! We have no choice then...
The horse bearing the halfing rears up as she attempts to turn it around, away from the savage boar.
Ride check1d20 ⇒ 9 and I take an attack of opportunity "dont die horsy!"
She gallops straight past Obi just before his hands erupt with another blast of fire. As she turns about to face the boars again she clasps her hands together above her head and releases them in a wave of energy. This time the energy feels primal and animalistic and some of the party see the flash of an image of a stag rearing on its hind legs.
heal1d6 ⇒ 6
Channel Energy - selective channeling to exclude boars 1 and 4

Lupus Nequam |

I should be starting this round in I3. (see round 2 post above)
Realizing that he cannot draw his rapier and get into the melee in enough time to help out this round, Lupus instead lets fly another arrow into the fray before drawing his rapier in anticipation of a charge.
Standard action attacks boar #1
1d20 + 3 - 4 ⇒ (14) + 3 - 4 = 13
1d6 + 1 ⇒ (6) + 1 = 7
save dc13
and draws rapier (move action)

Ellaria |

"We have less than a minute before they start to wake up...", Ellaria answers, fires another bolt at another boar but misses completely, then moves closer to the two sleeping boars intending to coup de grace them.
Fire crossbow at #2, 1d20 + 1 ⇒ (3) + 1 = 4, 1d8 ⇒ 5 damage.
Move to K7. Lupus (or anyone else), if you could move closer to the sleeping boars, you could coup de grace another of them in the next round. Better to kill them quickly instead of having them wake up.

Eadric Cuthwulf |

We don't need to risk waking them at all. We finish off the only boar still fighting (it has taken 25 damage already and will most likely take more from Vanion, Durn and Eadric hits yet to come this round) and vacate the area before they rest awaken. If you fail on the coup de grace you'll just have another boar to deal with (further distracting us from our primary objective). We gain nothing by killing them and only risk prolonging the fight. Just my 2 cents.

Vanion Bracke |

Ellaria is right. Unless you think we can calm all our mounts, get back up, and stealthly get by them without waking them- and do all of this within a minute, then we really need to finish them off.
As far as them making their saves- that is really, really unlikely. If I coup de grace them, for instance, I'd do 2d6+6 damage. That's a DC 18 minimum save vs death. The average would be a DC 23. I'd be willing to risk them making that...
But first let's finish off the remaining normal one. The coup de graces should just come before we deal with (or maybe completely ignore) the calmed boars.