Monks and Armor type wondrous items


Rules Questions


Good evening all:

well, after several hours of searching the forum the score is One question answered vrs about 50 questions raised :)

Heres a few of the most burning ones.

Does a Monk wearing a Helm of Telepathy or other armor-like wondrous item lose his ac bonus, fast movement, and FoB due to wearing armor?

Since a monk can't FoB with guantlets because guantlets are a simple weapon and not a monk weapon, can he enchant boots and FoB with kicks? boots certainly aren't simple weapons, and unless all monks are barefoot they can certainly FoB with them on.

Since a monk can't MacFlurry with his fists while wearing guantlets, can he use FoB to throw throw shuriken while wearing a glove of storing, gloves of arrow snaring or a guantlet of rust?

It seems a monk can use FoB with one hand, can he use FoB to throw shuriken with one hand?

lol, I could go on, but those'll do for now

WC

Scarab Sages

Does a Monk wearing a Helm of Telepathy or other armor-like wondrous item lose his ac bonus, fast movement, and FoB due to wearing armor?

Armor, in pathfinder, is specified from pages 149-153. A helm of telepathy is not armor. Refer to table 6-6 for items that fall under that category. No helm actually count as armor. Nothing in the wondrous items section will count as such. For that, you'd be looking at the magical armor section in the beginning of that chapter.

Since a monk can't FoB with gauntlets because gauntlets are a simple weapon and not a monk weapon, can he enchant boots and FoB with kicks?

Weapons, in pathfinder, are specified on table 6-4: Weapons. Magic weapons are weapons that are enchanted to become magical. An unarmed strike would count as attacking with your feet, even with boots on. Much in the same way that attacking with your elbow, even with a robe on, would count as an unarmed strike.

A few things to note here though: It's a popular theme to add in "monk wraps" which are custom items made to improve one particular limb attack. The already existing method in which to do this is an Amulet of Mighty Fists on pg 496. I would caution you to keep the costs of improving your natural attacks in line with this item, though others disagree.

It seems a monk can use FoB with one hand. Can he use FoB to throw shuriken with one hand?

A monk can only use FoB with a special "monk weapon". On pg 143 we see that shurikens are in fact a monk weapon. So yes, you can use flurry of blows to throw shurikens at your enemies. You can indeed also make all those shuriken attacks from one hand.

Your issue then is going to be keeping enough of them around, since they function as ammunition and will be destroyed when they hit your target.


Ninja´d...Short version: what Magicdealer said!!!!

To my understanding:

Wild Card wrote:


Does a Monk wearing a Helm of Telepathy or other armor-like wondrous item lose his ac bonus, fast movement, and FoB due to wearing armor?

I don´t see a difference between a Helm of Telepathy or a Headband of whatever. By RAW both occupy the head-slot and do not provide any "armor" effects. The only reason I see is that a monk with a Helmet looks dumb.

Wild Card wrote:


Since a monk can't FoB with guantlets because guantlets are a simple weapon and not a monk weapon, can he enchant boots and FoB with kicks? boots certainly aren't simple weapons, and unless all monks are barefoot they can certainly FoB with them on.

Sure. But if you want to enchant your boots (or trouser, robe or whatever), it has to be a masterwork weapon before (add some razor egdes...). You will face the following consequences: 1) Your damage is based on the weapon, not your unarmed strikes and 2) they won´t be monk weapons anymore, so no flurry and 3) you don´t have a proficy with these weapons.

(heh, Boots of Smoking Death are quite common in Gym-lockers....)

Wild Card wrote:


Since a monk can't MacFlurry with his fists while wearing guantlets, can he use FoB to throw throw shuriken while wearing a glove of storing, gloves of arrow snaring or a guantlet of rust?

These are activated items. I don´t see any interference.

Wild Card wrote:


It seems a monk can use FoB with one hand, can he use FoB to throw shuriken with one hand?

yes. But he needs at least one hand to wield the weapon.

Greetings


Ploppy wrote:


yes. But he needs at least one hand to wield the weapon.

Unarmed Strike: At 1st level, a monk gains Improved Unarmed Strike as a bonus feat. A monk's attacks may be with fist, elbows, knees, and feet. This means that a monk may make unarmed strikes with his hands full. There is no such thing as an off-hand attack for a monk striking unarmed. A monk may thus apply his full Strength bonus on damage rolls for all his unarmed strikes.

I'm pretty sure you can make ranged attacks as part of a full attack, so see no reason why you couldn't kick a mook standing next to you and then flick a shurkin from each hand at his friends across the room. Or something as mundane as holding a torch as you kick the tar out of the bad guys


Khuldar wrote:
Ploppy wrote:


yes. But he needs at least one hand to wield the weapon.

Unarmed Strike: At 1st level, a monk gains Improved Unarmed Strike as a bonus feat. A monk's attacks may be with fist, elbows, knees, and feet. This means that a monk may make unarmed strikes with his hands full. There is no such thing as an off-hand attack for a monk striking unarmed. A monk may thus apply his full Strength bonus on damage rolls for all his unarmed strikes.

I'm pretty sure you can make ranged attacks as part of a full attack, so see no reason why you couldn't kick a mook standing next to you and then flick a shurkin from each hand at his friends across the room. Or something as mundane as holding a torch as you kick the tar out of the bad guys

Exactly right.

A monk could weild a say a quarterstaff in both hands and he could flurry of blows using either end of the quarterstaff or his unarmed strike, and he could mix and match the attacks with either as he desires. He doesn't even need any hands free to make an unarmed strike, as it could be kicks, elbows, headbutts, knees, etc..

My understanding is he could also interchange those attacks in a FoB routine with ranged attacks using shuriken, as he could remove a hand from the quarterstaff to throw the shuriken and put it back on the quarterstaff to make a quarterstaff attack.

So its always a good idea to have a mess of shuriken on your monk, as it can mean getting some extra attacks in. Granted the damage with shuriken is not great, but it is something, and you get your Str bonus on the thrown weapon damage.

So say your monk is adjacent to an orc, and theres another orc a few feet away. You flurry of blows on the adjacent orc and kill him with two unarmed strike attacks, and still have 2 attacks left with your flurry of blows. You could use those 2 attacks to throw 2 shuriken at the orc whose farther away, doing a little extra damage to him before you can close in on him.


Good morning All:

I really apprieciate all the quick and well considered replys :) after plowwing through the "monk gloves" thread I was a tad hesitant to post on what seems to be a somewhat inflamitory subject.

Guess I'll have to see if I can talk my GM into making a house rule to add an item as MagicDealer sugested, maybe if I bribe him with a cappuccino :)

On the other hand, I supose such an Item would allow one to bypass the +5 bonus limit inherent in the amulet of mighty fists and have much more powerful weapons than he should.

For instance, at 6th level a monk could have a wraps +2 and an amulet of mighty fists with holy and shocking enhancements, the monk would effectivly be wielding a +4 weapon at 6th level.

now that would realy make our GM cranky :) he's so cheap that fighers seldom have better than +3 weapons at 15th level in his campaigns.

I guess I better wait a bit and see if I can get by with monk weapons and an amulet of mighty fists before I lobby for a new item.

don't ya just hate it when someone goes and put a cloud around your nice shiney silver lining?

thanks for all your replies :)

WC

The Exchange

of course the Armory book has glove like monk weapons....


Wild Card wrote:
...For instance, at 6th level a monk could have a wraps +2 and an amulet of mighty fists with holy and shocking enhancements, the monk would effectivly be wielding a +4 weapon at 6th level...

Although "wraps" are not really defined as weapons e.g. Brass Knuckles are in the Armory.

First question - can brass knuckles be enchanted like normal weapons, since they are listed under "unarmed attacks" instead of "simple weapons" for example?

Second: does everybody think the combination of brass knuckles with an Amulet of mighty fists would work? What would be the damage for a monk - 1D3 or the monk unarmed damage? And why should effects from the Amulet stack with the knuckles - you could effectively come up with a total bonus equivalent of +15 (+5 for the amulet and +10 of the knuckles). Sounds cheesy....


Good Morning All;

Ploppy wrote:
Wild Card wrote:
...For instance, at 6th level a monk could have a wraps +2 and an amulet of mighty fists with holy and shocking enhancements, the monk would effectivly be wielding a +4 weapon at 6th level...

...snip...

Second: does everybody think the combination of brass knuckles with an Amulet of mighty fists would work? What would be the damage for a monk - 1D3 or the monk unarmed damage? And why should effects from the Amulet stack with the knuckles - you could effectively come up with a total bonus equivalent of +15 (+5 for the amulet and +10 of the knuckles). Sounds cheesy....

It's sort of new territory I think, up till now there's realy been no way to stack enhancement bonuses, so there's no "Enhancement bonuses don't stack" rule.

I suspect this is what's behind the "word of god" ruling of "guantlets are not a monk weapon and therefore cannot be used in a FoB" when the rule book states quite clearly that a one can make unarmed strikes doing leathal damage while wearing guantlets.

I supose the simple solution would be to allow monks to make Guantlets of Mighty Fists, lets see, a cold iron +1 guantlet of mighty fists would cost ~7252 gp, ouch.

wc

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