| Ikor |
Hi everyone. I'm playing a SOR4/CLE3, ready to make the jump to Mystic Theurge next level. I'm already way behind the curve, with my 1st and 2nd level spells, going up against evermore powerful baddies.
I've seen some tips on toughening up a Mystic Theurge with 3.5 rules, but not much for Pathfinder. Anyone got any tips as far as building the character from here on out?
Here are my feats so far;
Spell Focus
Spell Penetration
Arcane Armor Training
Good feats, but I'm looking for something like Practised Spellcaster that will push those lower level spells up a few grades.
Any tips out there?
divineshadow
|
Hi everyone. I'm playing a SOR4/CLE3, ready to make the jump to Mystic Theurge next level. I'm already way behind the curve, with my 1st and 2nd level spells, going up against evermore powerful baddies.
I've seen some tips on toughening up a Mystic Theurge with 3.5 rules, but not much for Pathfinder. Anyone got any tips as far as building the character from here on out?
Here are my feats so far;
Spell Focus
Spell Penetration
Arcane Armor TrainingGood feats, but I'm looking for something like Practised Spellcaster that will push those lower level spells up a few grades.
Any tips out there?
I played in a campagin where the gm let our thuerge take a homebrew version of prac caster where it read as gain up to +2 levels of spellcasting class X. He took it twice it didn't hurt game blance and allowed him to not lag quite so far be hind you could ask your gm about something similar
| Sirlink |
I currently am playing a Clr5/Src4 mystic.
Only way I was able to keep up was by convincing my GM to let me take Practiced spellcaster for the +4 casterlevels. You will need to take it twice, once for cleric and then agian for sorc but It is worth it just so you do not fall to far back. I also pull an old feat out called "Augmented Healing" from complete divine i think. It gives your heals a +2 per spell level boost. It proved absolutly nessasary with by party because we have a Barbarian/fighter trying to tank with a great sword.
Other advise...headband of Mental Superiority or a combination of wisdom and charisma cloak and headband
| Dabbler |
No two ways about it, you NEED that Practised Caster feat. I will add, although you are 'behind the curve' on the levels of your spells, you can make up for it with flexibility and quantity. Don't be afraid to burn through your spells in an encounter, because you have plenty of them.
I'm doing a Wzard 3/Druid 3 about to go Arcane Hierophant myself ....
If your DM won't allow Practised Caster, run the Traits past him. One feat can buy two Pathfinder Traits for you, and I suggest Magical Knack twice - this gives you up to +2 caster levels on a class to the limit of your hit dice. Not as good as Practised Caster but it gives you a good leg-up all the same on both of your classes.
| Kolokotroni |
Thanks everyone...I knew I'd get some good feedback here. I haven't seen the Magical Knack trait for some reason...but it sounds like it's what I need to do. I don't feel right bringing in a 3.5 feat, then my character wouldn't be street legal, would it? I don't know, we'll see what the DM says.
Talk to your dm. One of the design goals of pathfinder was to allow backwards compatability with 3.5 so there is no reason using 3.5 material is 'illegal' its just a matter of what material your dm wants to allow.