Xpltvdeleted
|
So I ended up with 4 players instead of 6, so I didn't have to modify the encounters (yay!).
Ambushing the bandits:
Went off without a hitch. PCs hid behind the doors and slammed them close once the bandits dismounted. Happs dropped in the second round before he got to take an action (besides piss his pants). One bandit fell to an AoO while fleeing like a little girl and a second was executed to "encourage" the surviving bandit to help.
With this bandit in tow (and being more than cooperative after seeing what happened to his buddy), they head for Thorn River Camp. They decide to go the plains route rather than trek through the forest and come into the bandit camp from the South. Midway they had a random encounter with a giant whiptail centipede which they handily dispatched (although the fighter took a pretty good bite).
Thorn River Camp:
The surviving bandit (which the party re-named Lester for some reason), drew a crude map of the bandit camp and warned the party of the tree-stands. The party snuck in and the archer took out the sentry on the tree stand with a well-placed arrow. The bandit in the other stand throws the thunderstone and the fun begins. Wizard dispatched the other tree-stand bandit with a summoned viper, a lucky bite, and an un-lucky fort save by the bandit. That left Kressle and two bandits. Party focused fire on Kressle and dropped her in 3 rounds; two bandits flee, one falling to an AoO and the other getting dropped to 0 by an arrow to the back. Only party "casualty" was the dwarven wizard who caught two arrows and was dropped to negs as he ran to hide behind the log after he summoned his critter.
Thoughts:
I might have been a bit too lenient with the information that "Lester" gave the party, but they did exectute a bandit kneeling next to him and string up an unconcious (but still alive) bandit from the parapets of Oleg's post so I felt it appropriate. All in all a productive session, and they're looking forward to starting exploring and questing.
Golbez57
|
Wow... harsh frontier justice! Seems from posts here that a lot of groups are going ultra-diplomatic and turning every foe they defeat into an ally. Looks like your crew is going to cow resistance just by their indimidating reputations.
Cool thing about this campaign, I suppose--all sorts of ways it can play out, depending on how the characters approach their kingdom-building.
Xpltvdeleted
|
Wow... harsh frontier justice! Seems from posts here that a lot of groups are going ultra-diplomatic and turning every foe they defeat into an ally. Looks like your crew is going to cow resistance just by their indimidating reputations.
Cool thing about this campaign, I suppose--all sorts of ways it can play out, depending on how the characters approach their kingdom-building.
They're all LN and judge dread types. My wife was playing LE (and roleplaying it well) but it seemed to be causing a bit of tension with the others in the groups so she's switched to LN as well. They're taking the "execution by sword or rope" part of the charter very seriously.
| Pendagast |
Golbez57 wrote:They're all LN and judge dread types. My wife was playing LE (and roleplaying it well) but it seemed to be causing a bit of tension with the others in the groups so she's switched to LN as well. They're taking the "execution by sword or rope" part of the charter very seriously.Wow... harsh frontier justice! Seems from posts here that a lot of groups are going ultra-diplomatic and turning every foe they defeat into an ally. Looks like your crew is going to cow resistance just by their indimidating reputations.
Cool thing about this campaign, I suppose--all sorts of ways it can play out, depending on how the characters approach their kingdom-building.
Ha! that's funny! Our party is LN mostly.
Well the diviner is LN, rogue is N and fighter is LN...I WAS LE, just like your wife, and for the same reasons, switched to LN.
Curious.
Xpltvdeleted
|
Xpltvdeleted wrote:Golbez57 wrote:They're all LN and judge dread types. My wife was playing LE (and roleplaying it well) but it seemed to be causing a bit of tension with the others in the groups so she's switched to LN as well. They're taking the "execution by sword or rope" part of the charter very seriously.Wow... harsh frontier justice! Seems from posts here that a lot of groups are going ultra-diplomatic and turning every foe they defeat into an ally. Looks like your crew is going to cow resistance just by their indimidating reputations.
Cool thing about this campaign, I suppose--all sorts of ways it can play out, depending on how the characters approach their kingdom-building.
Ha! that's funny! Our party is LN mostly.
Well the diviner is LN, rogue is N and fighter is LN...
I WAS LE, just like your wife, and for the same reasons, switched to LN.
Curious.
She played it to a T. She went the route of confiscating all the gear off the bandits and selling it to Oleg (even though he had been robbed of all his trade goods the last 3 months), she was imposing rules on and making decisions for the party, claiming gear from bandits she had the killing blow on, and just behaving like a tyrant in general. The party was just kind of taken aback because, up until now, nobody has played an evil alignment.