Crafting MW / Magic Weapons and 'taking a 10'


Rules Questions


Hey folks me again,

Questions:

What is the DC for making a MW Weapon (I seem to remember it being 18 but can't find it now). Please confirm.

Secondly, can an armourer take a 10 to produce a MW weapon?

Just me, but it would seem that given the price of the material involved and the time necessary to make one, this would not qualify as a non-stressful situation (though that is not the exact wording in the Core).

Anything you can give me would be helpful.

HH


Have you tried searching the messageboards before posting? There's a recent thread on this topic.

Here be the thread.

EDIT: And here are the rules for the Craft skill. Search "Create Masterwork Items" and the answer is "create the masterwork component as if it were a separate item in addition to the standard item. The masterwork component has its own price (300 gp for a weapon or 150 gp for a suit of armor or a shield, see Equipment for the price of other masterwork tools) and a Craft DC of 20"

EDIT²: Since I didn't refresh before editing, my edit has been ninja'ed ;-) Sorry, DM_Blake, and welcome to the ninja loop %-D


Look under the craft skill, it's all there:

Pathfinder SRD, Skills, Craft wrote:
You can make a masterwork item: a weapon, suit of armor, shield, or tool that conveys a bonus on its use through its exceptional craftsmanship, not through being magical. To create a masterwork item, you create the masterwork component as if it were a separate item in addition to the standard item. The masterwork component has its own price (300 gp for a weapon or 150 gp for a suit of armor or a shield) and a Craft DC of 20. Once both the standard component and the masterwork component are completed, the masterwork item is finished. Note: The cost you pay for the masterwork component is one-third of the given amount, just as it is for the cost in raw materials.

I'll let you read the bit about creating the weapon itself, there's quite a bit to absorb.

And Dangit, Louis IX, I was just about to post that link myself!

That thread isn't about masterwork so much as it is about magic, but the same concept holds true - I'm sure if you can take-10 when crafting a magic sword then there is no reason you can't take-10 when it's just masterwork.

Best part is, James Jacobs, the Paizo Creative Director himself, gave an official answer on this, but I still don't like his answer.


In D&D you can take 10 almost for everything, provided that you aren't in a dangerous situation and you can concentrate on it. The game is build around that, and it makes sense, nobody that have some skill doing a job fails >5% of the time because they can't take 10.

However, you can't take 20, it would take more time, furthermore taking 20 means that you are trying to do the job in a way you haven't mastered, so you would eventually ruin all the materials due to the try&error method.

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