Sorc Claws Question


Rules Questions


Claws (Ex): Starting at 1st level, you can grow claws as
a free action. These claws are treated as natural weapons,
allowing you to make two claw attacks as a full attack
action using your full base attack bonus. Each of these
attacks deals 1d4 points of damage plus your Strength
modifier (1d3 if you are Small).

Does 'full base attack bonus' mean that the Sorc doesn't take any penalty for two weapon fighting?

Sovereign Court

That is correct, the claws are treated as primary natural weapons. Only manufactured weapons suffer two weapon fighting penalties.

--Vrock Candy


King of Vrock wrote:

That is correct, the claws are treated as primary natural weapons. Only manufactured weapons suffer two weapon fighting penalties.

--Vrock Candy

so at lv 12 with the claws the sorc can make 4 attacks total also?

Now lets say the sorc multi classes into a fighter at lv 2, and goes fighter through lv 11, does this give a total of 6 claw attacks at bab?

thanks for the clarification!

Sovereign Court

Spahrep wrote:
King of Vrock wrote:

That is correct, the claws are treated as primary natural weapons. Only manufactured weapons suffer two weapon fighting penalties.

--Vrock Candy

so at lv 12 with the claws the sorc can make 4 attacks total also?

No. Natural attacks don't get extra attacks from having a BAB of +6 or more. It's one or the other.

Sovereign Court

Spahrep there is a big difference between Natural weapons and attacks using manufactured weapons.

Natural weapons never gain additional attacks based on BAB. ONLY Manufactured weapons do.

Natural Attacks from the PRD:
Natural Attacks Most creatures possess one or more natural attacks (attacks made without a weapon). These attacks fall into one of two categories, primary and secondary attacks. Primary attacks are made using the creature's full base attack bonus and add the creature's full Strength bonus on damage rolls. Secondary attacks are made using the creature's base attack bonus –5 and add only 1/2 the creature's Strength bonus on damage rolls. If a creature has only one natural attack, it is always made using the creature's full base attack bonus and adds 1-1/2 the creature's Strength bonus on attack rolls. This increase does not apply if the creature has multiple attacks but only takes one. If a creature has only one type of attack, but has multiple attacks per round, that attack is treated as a primary attack, regardless of its type. Table: Natural Attacks by Size lists some of the most common types of natural attacks and their classifications.

Some creatures treat one or more of their attacks differently, such as dragons, which always receive 1-1/2 times their Strength bonus on damage rolls with their bite attack. These exceptions are noted in the creature's description.

Creatures with natural attacks and attacks made with weapons can use both as part of a full attack action (although often a creature must forgo one natural attack for each weapon clutched in that limb, be it a claw, tentacle, or slam). Such creatures attack with their weapons normally but treat all of their natural attacks as secondary attacks during that attack, regardless of the attack's original type.

The Damage Type column refers to the sort of damage that the natural attack typically deals: bludgeoning (B), slashing (S), or piercing (P). Some attacks deal damage of more than one type, depending on the creature. In such cases all the damage is considered to be of all listed types for the purpose of overcoming damage reduction.

Some fey, humanoids, monstrous humanoids, and outsiders do not possess natural attacks. These creatures can make unarmed strikes, but treat them as weapons for the purpose of determining attack bonuses, and they must use the two-weapon fighting rules when making attacks with both hands. See Table: Natural Attacks by Size for typical damage values for natural attacks by creature size.

Format: bite +5 (1d6+1), 2 claws +5 (1d4+2), 4 tentacles +0 (1d4+1); Location: Melee and Ranged.

Liberty's Edge

+1 that is correct, it is 1 attack per natural attack or one natural attack at the end of a full attack action using manufactured weapons.


midnight756 wrote:
+1 that is correct, it is 1 attack per natural attack or one natural attack at the end of a full attack action using manufactured weapons.

The first part of this is correct. The second part is not:

Per the rules:

"You can make attacks with natural weapons in combination with attacks made with a melee weapon and unarmed strikes, so long as a different limb is used for each attack. For example, you cannot make a claw attack and also use that hand to make attacks with a longsword. When you make additional attacks in this way, all of your natural attacks are treated as secondary natural attacks, using your base attack bonus minus 5 and adding only 1/2 of your Strength modifier on damage rolls. In addition, all of your attacks made with melee weapons and unarmed strikes are made as if you were two-weapon fighting. Your natural attacks are treated as light, off-hand weapons for determining the penalty to your other attacks. Feats such as Two-Weapon Fighting and Multiattack can reduce these penalties."

As you can see you get the best of both worlds -- Extra attacks from the weapons, and then all your natural attacks too. So if a hydra was to suddenly sprout arms and learn to two weapon fight it would get each of the attacks it would get from its weapons then all its bite attacks.


Spahrep wrote:
King of Vrock wrote:

That is correct, the claws are treated as primary natural weapons. Only manufactured weapons suffer two weapon fighting penalties.

--Vrock Candy

so at lv 12 with the claws the sorc can make 4 attacks total also?

Now lets say the sorc multi classes into a fighter at lv 2, and goes fighter through lv 11, does this give a total of 6 claw attacks at bab?

thanks for the clarification!

As has been pointed out, natural attacks don't give you iterative attacks.

Let's take a sorcerer/fighter with +11 BAB and a 14 Str. She can do one of these:
- two claw attacks at +13 dealing 1d4+2 (two primary natural attacks)
- longsword two-handed at +13/+8/+3 dealing 1d8+3 (iterative base attack bonus)
- longsword one-handed at +11/+6/+1 dealing 1d8+2 and a claw at +8 dealing 1d4+1 (two-weapon fighting with one secondary attack)

Lots of options. :-)

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