| Spahrep |
Claws (Ex): Starting at 1st level, you can grow claws as
a free action. These claws are treated as natural weapons,
allowing you to make two claw attacks as a full attack
action using your full base attack bonus. Each of these
attacks deals 1d4 points of damage plus your Strength
modifier (1d3 if you are Small).
Does 'full base attack bonus' mean that the Sorc doesn't take any penalty for two weapon fighting?
| Spahrep |
That is correct, the claws are treated as primary natural weapons. Only manufactured weapons suffer two weapon fighting penalties.
--Vrock Candy
so at lv 12 with the claws the sorc can make 4 attacks total also?
Now lets say the sorc multi classes into a fighter at lv 2, and goes fighter through lv 11, does this give a total of 6 claw attacks at bab?
thanks for the clarification!
Twowlves
|
King of Vrock wrote:so at lv 12 with the claws the sorc can make 4 attacks total also?That is correct, the claws are treated as primary natural weapons. Only manufactured weapons suffer two weapon fighting penalties.
--Vrock Candy
No. Natural attacks don't get extra attacks from having a BAB of +6 or more. It's one or the other.
King of Vrock
|
Spahrep there is a big difference between Natural weapons and attacks using manufactured weapons.
Natural weapons never gain additional attacks based on BAB. ONLY Manufactured weapons do.
Some creatures treat one or more of their attacks differently, such as dragons, which always receive 1-1/2 times their Strength bonus on damage rolls with their bite attack. These exceptions are noted in the creature's description.
Creatures with natural attacks and attacks made with weapons can use both as part of a full attack action (although often a creature must forgo one natural attack for each weapon clutched in that limb, be it a claw, tentacle, or slam). Such creatures attack with their weapons normally but treat all of their natural attacks as secondary attacks during that attack, regardless of the attack's original type.
The Damage Type column refers to the sort of damage that the natural attack typically deals: bludgeoning (B), slashing (S), or piercing (P). Some attacks deal damage of more than one type, depending on the creature. In such cases all the damage is considered to be of all listed types for the purpose of overcoming damage reduction.
Some fey, humanoids, monstrous humanoids, and outsiders do not possess natural attacks. These creatures can make unarmed strikes, but treat them as weapons for the purpose of determining attack bonuses, and they must use the two-weapon fighting rules when making attacks with both hands. See Table: Natural Attacks by Size for typical damage values for natural attacks by creature size.
Format: bite +5 (1d6+1), 2 claws +5 (1d4+2), 4 tentacles +0 (1d4+1); Location: Melee and Ranged.
| Abraham spalding |
+1 that is correct, it is 1 attack per natural attack or one natural attack at the end of a full attack action using manufactured weapons.
The first part of this is correct. The second part is not:
Per the rules:
"You can make attacks with natural weapons in combination with attacks made with a melee weapon and unarmed strikes, so long as a different limb is used for each attack. For example, you cannot make a claw attack and also use that hand to make attacks with a longsword. When you make additional attacks in this way, all of your natural attacks are treated as secondary natural attacks, using your base attack bonus minus 5 and adding only 1/2 of your Strength modifier on damage rolls. In addition, all of your attacks made with melee weapons and unarmed strikes are made as if you were two-weapon fighting. Your natural attacks are treated as light, off-hand weapons for determining the penalty to your other attacks. Feats such as Two-Weapon Fighting and Multiattack can reduce these penalties."
As you can see you get the best of both worlds -- Extra attacks from the weapons, and then all your natural attacks too. So if a hydra was to suddenly sprout arms and learn to two weapon fight it would get each of the attacks it would get from its weapons then all its bite attacks.
| AvalonXQ |
King of Vrock wrote:That is correct, the claws are treated as primary natural weapons. Only manufactured weapons suffer two weapon fighting penalties.
--Vrock Candy
so at lv 12 with the claws the sorc can make 4 attacks total also?
Now lets say the sorc multi classes into a fighter at lv 2, and goes fighter through lv 11, does this give a total of 6 claw attacks at bab?
thanks for the clarification!
As has been pointed out, natural attacks don't give you iterative attacks.
Let's take a sorcerer/fighter with +11 BAB and a 14 Str. She can do one of these:
- two claw attacks at +13 dealing 1d4+2 (two primary natural attacks)
- longsword two-handed at +13/+8/+3 dealing 1d8+3 (iterative base attack bonus)
- longsword one-handed at +11/+6/+1 dealing 1d8+2 and a claw at +8 dealing 1d4+1 (two-weapon fighting with one secondary attack)
Lots of options. :-)