Need help calculating armor enchantments


Rules Questions


Most armor enchantments range from +1 to +5, but some enchantments just have a dollar value. Ex: Slick is listed as $3750, rather than +1 or +2.

An armor's enchantments cannot exceed +10, so how do I calculate an enchantment who's value is in GP and not in +1 denominations?

For example, if I have a +1 Slick Wild Breastplate, would the total enhancement bonus be +4 or +5?

There's the mandatory +1 Attack/Damage enchantment, Wild is a +3 enchantment and Slick is $3750.

+4 or +5 total?

Liberty's Edge

personally when i read into it, it suggest that it does not warrent a +[#] amount. the weapon must still be a +1 in order to have those ench but does not state a list or guide for calc the corresponding +[#]

DM SUGGESTION: if you feel not calc into total is over powered take the price and round down to the closest +[#] for examplet slick 3750 would round down to a +1 equil.

Quote:


A weapon with a special property must
have at least a +1 enhancement bonus. You
can't simply have a flaming longsword—it
would have to be at least a +1 flaming
longsword. A single weapon cannot have a
modified bonus (enhancement bonus plus
property bonus equivalents) higher than
+10, nor can it have a market price (not
counting special materials or the price of
the masterwork weapon itself) of greater
than 200,000 gp (or 200,000 gp for each
end of a double weapon). For weapons
that exceed these limits, see Epic Level
Handbook.

Silver Crusade

Pathfinder Adventure Path Subscriber

IIRC Magic Item Compendium has some rule on maximum market price of an enchanted armor. I think it's 100k or 200k total price max.

Liberty's Edge

correct per my post it is 200k


So, since $$$ enchantments do not have a +[#] value, you could potentially have more than 10 of them as long as you do not exceed the $200,000 limit?

Silver Crusade

Pathfinder Adventure Path Subscriber

As long as all your enchantments (+x and +gold) together don't exceed 200k, yes.


For abilities that are enhancement equivalent, the enhancement equivalence only matters for cost, and the +10 max.

+1 Slick Wild breastplate would be +4 armor for the limit on enchancement equivalent special abilities and the cost of adding more such abilities to it.
The enchantments on this armor cost 16,000 + 3,750 = 19,750 total.
You could make it +2 Slick Wild breastplate, or +1 Slick Wild Light Fortification breastplate, for 9,000 gold (the difference between a +4 and a +5 armor enchantment). At that point, it would be +5 equivalent armor.
Or, you could add additional energy resistences and skill buffs to it, and it would still be +4 equivalent armor.


The 200k limit did not carry over into Pathfinder- that is a relic of the 3.5 system.

You can stack no more "+"'s than 10, and can stick as much of the "money" stuff onto it as you can afford. As per PRD there is currently no maximum amount, except how big your coin purse is.

-S

Liberty's Edge

Selgard wrote:

The 200k limit did not carry over into Pathfinder- that is a relic of the 3.5 system.

You can stack no more "+"'s than 10, and can stick as much of the "money" stuff onto it as you can afford. As per PRD there is currently no maximum amount, except how big your coin purse is.

-S

i still suggest that DM's keep the rule from Magic item compend if they are allowing the +$ from magic item compend.

The reason it does not get stated in Pathfinder is because all the core ench for weapons are +#

Selgard you are suggesting the use of half of a material with no draw back. i stand by my statement that the 200k limit should be inforced if +$ type of ench is added to a weapon


That makes much more sense now. Thanks guys!

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