Help restoring characters from "The Culling"


GM Discussion

Liberty's Edge 5/5 **** Venture-Captain, Missouri—Cape Girardeau

Our local Pathfinder Society group lost a lot of our higher level characters to Eternal Obelisk, an event that earned the title "the Culling." Due to the nature of the scenarios nemesis, the full party was

Spoiler:
permanently turned to stone.

The question is, how do these characters get restored? Most of them have a size-able amount of both GP and PA. And even though they have the POTENTIAL to replay those scenarios if the stars are properly aligned with another character, they would much rather see those characters return.

The spell

another Spoiler:
Stone to Flesh (PF pg. 350)
is 6th level (within the limits of what could be received) with a cost of 660 GP (as according to the formula, PF pg. 159). Would this be right? And what would the PA cost be?

1/5

Arnim Thayer wrote:

Our local Pathfinder Society group lost a lot of our higher level characters to Eternal Obelisk, an event that earned the title "the Culling." Due to the nature of the scenarios nemesis, the full party was ** spoiler omitted **

The question is, how do these characters get restored? Most of them have a size-able amount of both GP and PA. And even though they have the POTENTIAL to replay those scenarios if the stars are properly aligned with another character, they would much rather see those characters return.

The spell** spoiler omitted ** is 6th level (within the limits of what could be received) with a cost of 660 GP (as according to the formula, PF pg. 159). Would this be right? And what would the PA cost be?

Sorry, sounds like a TPK. Problem is, no one survived to GET the needed restorations, so agents of their factions have no way to know they need the help. Sounds like a rough break, though. Was this just a bad 'everybody failed the save' situation?

Liberty's Edge 5/5 **** Venture-Captain, Missouri—Cape Girardeau

Yeah... everyone failed to save, except for the animal companion. The idea is that "Lassie" would go for help.

Liberty's Edge 4/5

Actually doesn't this fall under one of those conditions that ends when the mod is over. I thought there were no lasting effects from one mod to another. This condition shouldn't be any different.

It doesn't make sense in the game, but there is a roleplaying explanation. Couldn't the next party that the Society sends to clean up your mess fix you up?

Liberty's Edge 5/5 **** Venture-Captain, Missouri—Cape Girardeau

And that is also an assumption of the players involved; that the PF Society would send someone who would eventually solve the problem and find the aforementioned afflicted characters. throw in factions looking for lost agents and you increase the chances of a restore.


Petrification does not wear off automatically at the end of the scenario the same way that blindness/deafness would. Handle it as you would a disease (ie. pay to have it removed or make consecutive saves until the condition's gone on its own or the PC dies.) Players need to pay for a stone to flesh spell or other legal means of removing the condition. Since they're not dead, I would handwave their retrieval from the dungeon by their faction or the Society, but if they don't pony up the money or PA to have the condition removed on the chronicle from that scenario, the character is considered dead (since they can't start another scenario petrified). Just note how the condition was removed in the "Items bought/conditions removed" section and initial it.

Sovereign Court 5/5 RPG Superstar 2009 Top 32, 2010 Top 8

yoda8myhead wrote:
(since they can't start another scenario petrified)

Well halflings/gnomes could. "Hey Pathfinder GM, do I get XP if the Barbarian uses me as an improvised weapon?" :-)

Liberty's Edge 4/5

yoda8myhead wrote:
Petrification does not wear off automatically at the end of the scenario the same way that blindness/deafness would. Handle it as you would a disease (ie. pay to have it removed or make consecutive saves until the condition's gone on its own or the PC dies.) Players need to pay for a stone to flesh spell or other legal means of removing the condition. Since they're not dead, I would handwave their retrieval from the dungeon by their faction or the Society, but if they don't pony up the money or PA to have the condition removed on the chronicle from that scenario, the character is considered dead (since they can't start another scenario petrified). Just note how the condition was removed in the "Items bought/conditions removed" section and initial it.

That sounds reasonable to me.

Grand Lodge 2/5

Why would blindness or deafness wear off between scenarios? They are both permanent effects until removed magically.


ithuriel wrote:
Why would blindness or deafness wear off between scenarios? They are both permanent effects until removed magically.

I meant, "in the same way blindness/deafness would not automatically go away between scenarios, petrification must be dealt with for the character to continue."

Liberty's Edge 5/5 **** Venture-Captain, Missouri—Cape Girardeau

So back to the original question... what would that cost be? It is extremely important to have an "official" answer... and yes, Yoda, that would qualify you!


Arnim Thayer wrote:
So back to the original question... what would that cost be? It is extremely important to have an "official" answer... and yes, Yoda, that would qualify you!

I am pretty sure that this came up in a thread a few months back and the official answer there was that Stone to Flesh would cost the same as Greater Dispel Magic, either in gold or PA, because they are the same level and both are cast by a wizard. So yes, either 660 gp or 2 PA.


Arnim Thayer wrote:
So back to the original question... what would that cost be? It is extremely important to have an "official" answer... and yes, Yoda, that would qualify you!

660 gp or 2 PA. See page 159 of the Core Rulebook for pricing, and 163 for additional rules. Since Katheer is a large enough city for the casting of a 6th level spell, it is reasonable to assume PCs could be restored to flesh there. See Chapters 7 and 8 on page 22 of the Guide to Pathfinder Society Organized Play for specifics on how to handle these costs and experience with regards to PCs' bookkeeping.

Scarab Sages 2/5

Keep in mind that Stone to Flesh is a dangerous way back. It's a DC 15 Fortitude save to survive the process. :o

Dark Archive 5/5

In my old 3.5 players handbook the spell Break Enchantment could be used to unpetrify a whole group of people with a single 5th level spell, but in the SRD this isn't the case. Weird...

Good luck with the fortsaves! Else add another raize dead to the expenses...


Auke T wrote:

In my old 3.5 players handbook the spell Break Enchantment could be used to unpetrify a whole group of people with a single 5th level spell, but in the SRD this isn't the case. Weird...

Good luck with the fortsaves! Else add another raize dead to the expenses...

That is because break enchantment does not work on anything that requires a 6th level or higher spell to fix. Also, break enchantment does not work on stoned beings as there is no constant magical effect going on to be removed, which is why dispel magic will not work either. You are basically a non-magical stone statue when you are turned to stone.

Silver Crusade 1/5

Enevhar Aldarion wrote:
Auke T wrote:

In my old 3.5 players handbook the spell Break Enchantment could be used to unpetrify a whole group of people with a single 5th level spell, but in the SRD this isn't the case. Weird...

Good luck with the fortsaves! Else add another raize dead to the expenses...

That is because break enchantment does not work on anything that requires a 6th level or higher spell to fix. Also, break enchantment does not work on stoned beings as there is no constant magical effect going on to be removed, which is why dispel magic will not work either. You are basically a non-magical stone statue when you are turned to stone.

ahhh.... but in 3.5 there was funny wording involved in the effects of being turned to stone or petrified. and the spell break enchantment did say "even undo petrification". there has alas been much debate, civil and heated, on that very subject.


samerandomhero wrote:


ahhh.... but in 3.5 there was funny wording involved in the effects of being turned to stone or petrified. and the spell break enchantment did say "even undo petrification". there has alas been much debate, civil and heated, on that very subject.

This must be one of the fixes that was done when 3.5 was updated to PRPG then, because not a single listing of the spell in the Core Book says that it works on petrification.

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