
LoreKeeper |

A monk's "abundant step" ability allows the monk (and only the monk) to use a move action to gain the equivalent of a dimension door spell.
The spell itself states that: "After using this spell, you can’t take any other actions until your next turn."
Is this supposed to apply to the monk as well? What is the purpose of making it a move action if the monk cannot follow up with "something cool"?

LoreKeeper |

Damn. I'll have to push for a house-feat then, maybe something like
Grip on Reality
You are uncommonly adept at holding your bearing no matter how strange and dislocated reality may seem.
Prerequisite: Wisdom 15
Benefit: You gain a +4 bonus to saves versus confusion effects. Additionally your actions are not limited after a shift in reality, such as after a dimension door.

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A monk's "abundant step" ability allows the monk (and only the monk) to use a move action to gain the equivalent of a dimension door spell.
The spell itself states that: "After using this spell, you can’t take any other actions until your next turn."
Is this supposed to apply to the monk as well? What is the purpose of making it a move action if the monk cannot follow up with "something cool"?
Abundant step is intended to either be a quick travel ability outside of combat (in which case not being able to do something in the same round after the abundant step doesn't matter), but also to let the monk do a standard action and then vanish. He could punch the dragon in the eye and then teleport away, leaving the angry dragon with no monk to breathe fire on, for example.

Zark |

Damn. I'll have to push for a house-feat then, maybe something like
Grip on Reality
You are uncommonly adept at holding your bearing no matter how strange and dislocated reality may seem.
Prerequisite: Wisdom 15
Benefit: You gain a +4 bonus to saves versus confusion effects. Additionally your actions are not limited after a shift in reality, such as after a dimension door.
I rather push for a house rule. (Your GM might think the feat opens for abuse from spell casters and "confusion effects" is a bit vague. Also the +4 save bonus is perhaps a bit to much.)
The hit and run tactics is not very good if you are a monk. Especially at higher levels since their BAB is not as good as their highest flurry attack. This problem starts at level 7.
Make abundant step a swift action or allow the monk to take other actions until her next turn.
As for the wording "After using this spell, you can’t take any other actions until your next turn." I never did like it. We haven't used it in our 3.5 games, but I suspect we'll go more by the book in our current game.
Going strictly by the rules after using abundant step a monk couldn't take an attack of opportunity, use feats like step up or even use a Free Action, like telling his friends there is a Old red dragon down the hall.

Darth Grall |

Turgan wrote:When I read that feat, I was demoralized. Doing that shouldn't require a feat, IMO.Problem solved by UC's "Dimensional Agility".
Agreed, since unlike a real DD-er they can't bring others with them & by the time they get Abundant Step they have 70' movement so with a full run is 280' @ no ki cost & DD is 880'. Granted that's ~3 turns worth of running at once, not bad at all, but it's almost not worth the Ki imo when nearly all your abilities run on the stuff and your defenses should be enough to keep you going.
That said, the monks have bigger issues than Abundant Step & Dimensional Agility does let you do exactly what you want... It's just another feat tax for the monk lol.
Edit: Didn't even realize the necro lol... Never look at the time stamps.