CMB and penalties


Rules Questions

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I'm sure this has been covered in another thread, but my search-fu is weak.

In the Core book under CMB, it reads:

"Combat maneuvers are attack rolls, so you must roll for concealment and take any other penalties that would normally apply to an attack roll."

What are these "other penalties"?

Non-proficiency with weapon?
Penalty for two-weapon/multi-attacking?
Others?

Thanks,
Bruno


Bruno Kristensen wrote:

I'm sure this has been covered in another thread, but my search-fu is weak.

In the Core book under CMB, it reads:

"Combat maneuvers are attack rolls, so you must roll for concealment and take any other penalties that would normally apply to an attack roll."

What are these "other penalties"?

Non-proficiency with weapon?
Penalty for two-weapon/multi-attacking?
Others?

Thanks,
Bruno

yeah, pretty much. proficiency, moral, magic effects, curses, poisons, low ground, wearing armor, any other penalty that might be there.


Bruno Kristensen wrote:

I'm sure this has been covered in another thread, but my search-fu is weak.

In the Core book under CMB, it reads:

"Combat maneuvers are attack rolls, so you must roll for concealment and take any other penalties that would normally apply to an attack roll."

What are these "other penalties"?

Non-proficiency with weapon?
Penalty for two-weapon/multi-attacking?
Others?

Thanks,
Bruno

Shaken among other conditions provide attack penalties. I think it would be quite time consuming to look up all the possible ways to get a penalty to an attack roll ;)


Eric Mason 37 wrote:
Shaken among other conditions provide attack penalties. I think it would be quite time consuming to look up all the possible ways to get a penalty to an attack roll ;)

Just spend a slot to take the "Chuck Norris" feat - it prevents all combat penalties, regardless of situation, for the life of the character.


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stormraven wrote:
Eric Mason 37 wrote:
Shaken among other conditions provide attack penalties. I think it would be quite time consuming to look up all the possible ways to get a penalty to an attack roll ;)
Just spend a slot to take the "Chuck Norris" feat - it prevents all combat penalties, regardless of situation, for the life of the character.

I would, but the prerequisite ("be Chuck Norris") is too much for my character.


AvalonXQ wrote:
I would, but the prerequisite ("be Chuck Norris") is too much for my character.

Admittedly, it requires some character tweaking. :) First, you've gotta change your character name a bit - Falstaff "Chuck Norris" Deathdealer... then you gotta convince your DM to allow Comeliness as a stat (a la 1E - Unearthed Arcana) and then you have to make sure your score is LESS than 6... let's face it, Chuck looks like a saddlebag.


yarr, at first I thought the chuck norris feat was a euphemism for a real feat. At least the feat name wasn't something such as the syntesist feat where I'd have searched.

Today I learned that a brawler's flurry of maneuvers penalty would apply to their CMB to perform the task.


Literally anything that says -X to attack.

Two-weapon fighting, power attack, flurry of blows, combat expertise, various conditions, various spells, fighting defensively, non-proficiency, being prone. I could go on.

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