
Ronin84 |

Was playing recently with my kids (10, 10 and 6) and they thought it might be fun to have some of the star wars races in their Pathfinder game. I laughed and we moved on but then I thought about how many of the star wars mini's they have and I stopped laughing.
Has anyone done or know if anyone else has done something like this? If not I might have to look into this...
Thanks
Ronin84

Ronin84 |

Well, Saga races are slightly weaker than PF races, at least most of them, but it should be pretty straightforward to boost them.
The Twi lek would be the first one, we have a neighbor girl who is friends with the boys who watches the Star Wars cartoon with them and likes the Twi lek a lot.

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I've been picking up the SW books specifically for that purpose... add some alien races to give it a bit more of the pulpy sci-fantasy feel.
The Twi lek would be the first one, we have a neighbor girl who is friends with the boys who watches the Star Wars cartoon with them and likes the Twi lek a lot.
You know, if there's one Star Wars race that would be right at home in a pulpy planetary-romance type setting, it would be them.

Sketchpad |

The best place to start would be to look at the Ultimate Alien Anthology for the Star Wars, Revised Core Rules (the rules before the Saga Edition). These were a bit closer to the d20 Core and may be a bit easier to convert ...
It's too bad that Paizo couldn't snag the SW license ... I'd love to see what they could do with it.

Ronin84 |

Ok my first attempt at something...
+2 Dex +2 Cha -2 Wis
+2 With Bluff
Low Light Vision
Great Fortitude Feat
Lekku Sign Language ((I thought this would be a +1 cost according to the guide above.))
((Now I'm using the Core Saga Book, and the Race Creation Guide posted in the homebrew thread above.))
I think I have the Ultimate Alien Anthology but I might have sold it off...I'll see what I can do about taking a peek at one though.
Any help is appreciated!

jemstone |

Well, Saga races are slightly weaker than PF races, at least most of them, but it should be pretty straightforward to boost them.
I don't know about that. Several of the SW: Saga races have racial abilities that allow them to force personal rerolls on certain skills, which is a pretty darned powerful ability, if you ask me.
"Oh, snap. My Persuasion roll failed. Good thing I've got a Racial bonus to Persuasion, and good thing we can force rerolls. Oh, look, a 20!"
And that's just one of the more common Racial bonuses...

Ronin84 |

Bruno Kristensen wrote:Well, Saga races are slightly weaker than PF races, at least most of them, but it should be pretty straightforward to boost them.I don't know about that. Several of the SW: Saga races have racial abilities that allow them to force personal rerolls on certain skills, which is a pretty darned powerful ability, if you ask me.
"Oh, snap. My Persuasion roll failed. Good thing I've got a Racial bonus to Persuasion, and good thing we can force rerolls. Oh, look, a 20!"
And that's just one of the more common Racial bonuses...
I agree that is why I am going to just give them a +2 with the appropriate skill(s) and be done with that little issue.

jemstone |

jemstone wrote:Bruno Kristensen wrote:Well, Saga races are slightly weaker than PF races, at least most of them, but it should be pretty straightforward to boost them.I don't know about that. Several of the SW: Saga races have racial abilities that allow them to force personal rerolls on certain skills, which is a pretty darned powerful ability, if you ask me.
"Oh, snap. My Persuasion roll failed. Good thing I've got a Racial bonus to Persuasion, and good thing we can force rerolls. Oh, look, a 20!"
And that's just one of the more common Racial bonuses...
I agree that is why I am going to just give them a +2 with the appropriate skill(s) and be done with that little issue.
Well, given the hugely cinematic, over the top nature of Star Wars as a genre (And Space Opera in general), I can completely get behind the rerolls for the races in the context of a SW game. Heck, I love it when my players have to crack out the rerolls, because it means that they get another chance to do something foolishly heroic.
At the same time, in a grittier, less over-the-top game, it's quickly unbalancing, yeah.