Standard Races for a Pathfinder version of the Council of Wyrms setting


Pathfinder First Edition General Discussion


If the 2.0 Council of Wyrms setting was brought into the Pathfinder Role-Playing Game System, what races do you think would make up the standard line-up for a dragon-centric setting?

Here's my take on the topic:

1. The Dragons.

For a Pathfinder version of the Council of Wyrms, I am thinking that the dragon monster classes in Dragon Magazine #320 and #332 ought to be used for the Chromatic and Metallic Dragons (someone will have to invent the dragon monster classes for the Gem Dragons). These monster classes sound appropriate to me given that in the original setting, you started out as wyrmlings and advanced character-wise as dragons.

2. The Dragonborn from 4th edition.

I think the only change I would make to the Dragonborn from 4th edition is their appearance. I would have them be more like the Dragonspawn and Drakonids from the online World of Warcraft rpg. In that rpg, draconic creatures such as the Dragonspawn and the Drakonids had the same scale coloration and features of the Dragonflight they belonged to. Ex. Red Dragonspawn and Drakonids took after the features of the Red Dragons of the Red Dragonflight.

Alternate #2- Half-Dragons

In the original Council of Wyrms setting, Half-Dragons resembled their non-dragon parents except for eye and hair color. But over time, they would change into something draconic. I am thinking that the Half-Dragon Template Class as written by Sean K. Reynolds would work here for the same effect.

3. Elves
4. Dwarves
5. Gnomes
6. Goblinoids
7. Kobolds
8. Lizardfolk

What would be your choices with regards to this setting? *curious*


I’ve had my own homebrew campaign world for over 20 years, and when 3.5 arrived, I converted it from 2E to 3.5E, including my version of Council of Wyrms. I based it on a hidden island, geographically different from the one actually in the box set. I also expanded the dragons available to the players, and races that served as patrons. I even created a knighthood of dragon riders who protect their specific dragon companion, and serve the council along with the knighthoods’ chief officers.

Dragons
I would simply convert the Gem Dragons (make sure you note any errata) from the Dragons of Faerun to Pathfinder, and use the 5 core dragon types from the Metallic, Chromatic, and Gem subraces as the basis for the Council. I also included other dragons, such as adamantine, steel, shadow, deep, etc. They did not have any official standing on the Council, but they were given included as part of one of the 3 subraces (Metallic, Chromatic, or Gem) for the purpose of disputes (based on alignment), and so would petition to a dragon type upon the council within their assigned subrace category. Eg. Shadow dragons could petition a dragon council member from the Chromatics, or an adamantine dragon from among the Metallics. This gave a greater range of possibilities for players. Use the 3.5 version fo any other dragons you wish and convert them to Pathfinder.

I think using Dragon 320 is a good basis, but just remember that Pathfinder’s CR is slightly different that 3.5E. Dragon Mag 332 would work really well, but you’ll just have to find an equivalent entry for metallic dragons, or just use the chromatics as a guide and do it your self for both the metallic and gem, and any other dragons you want to use. Thumbs up there.

Races
For races, I would allow just about any. I think certain races would be more suited to certain dragon types of course, as shown below. I have a pdf of races for Pathfinder at mediafire.com/ElghinnLightbringer, including my dragonborn. As for half-dragons, they could be allowed, but it just increases their starting level, or have the character’s use a prestige class that transforms them into half-dragons as their gain levels.

Metallic
- human
- elf
- dwarf
- halfling
- assimar
- gnomes
- dragonborn

Gem
- human
- dwarf
- half-orc
- gnome
- dragonborn
- tiefling
- lizardfolk

Chromatic
- human
- duergar
- drow
- dragonborn
- minotaur
- goblin
- orc
- kobold

All that said, I would allow any character race/class (within reason) be a patron to any suitable dragon type. I’d use the “one step” alignment rule for that. Thus, a LG dragon could have a LG or LN patron, etc.


Running my homebrew CoW (Pathfinder-flavor) each weekend.

I kept humans out of it, for the most part at first, since that was a big thing that was a part of the 2.0 version. When I did this, I ended up replacing them with orcs (in the absence of the more clever humans I figured orcs would expand into the vacuum). So, any modules that I run, generally have re-writes to replace humans with orcs.

Humans are generally planned as barbarians (or seen that way even if they are civilized), and/or are fugitives living beyond the law (hidden settlements).

I started with the three main races broken out in the 2.0 version as the core for the dragon's companions (elf, dwarf, gnome). But have allowed for more variety as time has gone by.

But as far as the rest of it goes, I have been expanding things as it made sense to.

Have placed the dragon area on a different plane, to be honest; with semi-permanent 'hidden' ways to get back and forth from Golarion. But with that weakening, have added in a bunch of meddlesome fey, and demons/devils - since the plane's barriers are thin.

My 'had to be human' player, got shipwrecked on Fireshore Island. Noticed that there was a big part up north that was not claimed. Decided that was 'wilderness or frontier' with orc settlements here and there. Grabbed about four modules I had never run and wove the area from a blend of them.

As it lucked out, one of my modules was about a quasi-roman ancient (and dead and gone) civilization which meshed very nicely with the dragon culling of the humans. The other was about an undead 'king' and army. Then you have the CoW dragon council stuff (running them as a higher nobility on standard fiefdom structure). I try to keep 3-5 threads open to let them choose their next path.

I have the dragon + companion group, and two other non-dragon groups (half-dragons and dragon disciples, but no true dragons here). The Council people show up very infrequently for that second group, and are always there for the first.

There is a big push from the Golarion gods making in-roads for the non-dragon races; with missionaries found in different areas.

Since the Red Dragon's are into slavery in the 2.0 edition, I ruled that *any* race could come from them - and in fact there is a clan that is interbreeding with all kinds of races intentionally trying to breed a master 'companion' race - but don't tell my players that just yet. :-) As for the other dragons, I look at their favored terrain, and then look at the humanoids and monsters from that terrain. When you start to match up general temperaments and outlooks that are complimentary you get a few that really stand-out.

Anyway, good luck to you!

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