Kingdom VS Kingdom


Kingmaker


With the new rules presented in the first two volumes of Kingmaker, I think a Kingdom versus Kingdom Campaign could be possible?
Has anyone thought about this already or has any thought on the subject? Of course, a Kingdom versus Kingdom Campaign could be set up in any Campaign Setting...

Liberty's Edge

Helsbrandt of Taldor wrote:

With the new rules presented in the first two volumes of Kingmaker, I think a Kingdom versus Kingdom Campaign could be possible?

Has anyone thought about this already or has any thought on the subject? Of course, a Kingdom versus Kingdom Campaign could be set up in any Campaign Setting...

Once the rules for mass combat are out with the 3rd episode, I think this would be a likely possibility, and I expect something that'll happen quite often, with a wide variety of scenarios and settings.

RPG Superstar 2012 Top 32

Given I'm running two groups with some ingrained rivalry, I'm expecting to put this to the test, PvP style.

Paizo Employee Creative Director

Count Buggula wrote:
Helsbrandt of Taldor wrote:

With the new rules presented in the first two volumes of Kingmaker, I think a Kingdom versus Kingdom Campaign could be possible?

Has anyone thought about this already or has any thought on the subject? Of course, a Kingdom versus Kingdom Campaign could be set up in any Campaign Setting...
Once the rules for mass combat are out with the 3rd episode, I think this would be a likely possibility, and I expect something that'll happen quite often, with a wide variety of scenarios and settings.

Mass combat rules won't be out until the 5th part, "War of the River Kings," in Pathfinder #35.


What should a DM tell them if the players ask for an appropriate city Defense value to aim at, or if they decide to rise an army early on?
I.E. how do the mass-combat rules into the kingdom rules?

Paizo Employee Creative Director

Zen79 wrote:

What should a DM tell them if the players ask for an appropriate city Defense value to aim at, or if they decide to rise an army early on?

I.E. how do the mass-combat rules into the kingdom rules?

It depends on how much you want to have mass combats take place in cities... Pathfinder #35 doesn't have a LOT of that hard-wired into the adventure, honestly.

Basically, a Defense of +5 is pretty good, +10 is very good, and +20 is probably a lot of overkill.

Liberty's Edge

Helsbrandt of Taldor wrote:

With the new rules presented in the first two volumes of Kingmaker, I think a Kingdom versus Kingdom Campaign could be possible?

Has anyone thought about this already or has any thought on the subject? Of course, a Kingdom versus Kingdom Campaign could be set up in any Campaign Setting...

There was a good article about "running a kingdom vs kingdom" that gave the old mideval europe or feudal system in an old Dragon Magazine

(perhaps someone could help me with an issue - but it was probably in or around 2002)

The article consisted of a system to randomize potential events, but worked in a way that your kingdom, along with the other potential players in the political mix (other nations) were on a "turn-based" system.

Whether that turn was month to month, week to week, year to year - is up to the group.

On your turn you could do a number of things including building up your army, infrastructure, espionage, peace treaties etc. (like Age of Empires on paper). Then there were the random things that could happen....plague, drought, etc.

It was very well thought out in concept - though I never tried it. I don't know if this is/was the basis for what we're getting in Kingmaker, but it could certainly lend additional support to it.

Robert


Any chance that we get some preview of how the mass combat rules will work and how they will tie into the kingdom rules?

Paizo Employee Creative Director

Zen79 wrote:

Any chance that we get some preview of how the mass combat rules will work and how they will tie into the kingdom rules?

We're still about 4 months away from Pathfinder #35, where the mass combat rules show up. We will probably blog a bit about the mass combat stuff, just as we did about the kingdom building stuff... but not for a while.

There should be no need for mass combat rules for now anyway (although there's SORT of a preview of mass combat in #34...).


James Jacobs wrote:

We're still about 4 months away from Pathfinder #35, where the mass combat rules show up. We will probably blog a bit about the mass combat stuff, just as we did about the kingdom building stuff... but not for a while.

There should be no need for mass combat rules for now anyway (although there's SORT of a preview of mass combat in #34...).

In this case I will have to bear that bitter-sweet feeling of anticipation for another couple of months... although my anticipation for the Varnhold Vanishing is also very high.

I must say I don't regret becoming a subscriber for Kingmaker at all. Up to now, both parts were not only great adventures in themselves (I love the sandbox style), they also brought exiting new rules (exploration and kingdoms) that feel to me fill a space in the rule which was empty far too long.

Keep up the good work!

Paizo Employee Creative Director

Zen79 wrote:

I must say I don't regret becoming a subscriber for Kingmaker at all. Up to now, both parts were not only great adventures in themselves (I love the sandbox style), they also brought exiting new rules (exploration and kingdoms) that feel to me fill a space in the rule which was empty far too long.

Keep up the good work!

Will do! And although the other APs aren't as MUCH sandboxes as Kingmaker... I should point out that they're not as remorseless a railroad as some of their critics might claim. And certainly we try to include exciting new rules for all of them!


Helsbrandt of Taldor wrote:

With the new rules presented in the first two volumes of Kingmaker, I think a Kingdom versus Kingdom Campaign could be possible?

Has anyone thought about this already or has any thought on the subject?

Yes. A kingdom vs. kingdom campaign in DnD can be resolved in several ways, depending on the setting:

1)E6. Warfare from medieval heroic epics, with armies clashing on the field, heroes taking down grunts by dozens and hundreds and magic sometimes serving as artillery. The only level where rules for army combat are really needed.

2)Mid-level DnD, something like standard fantasy kingdoms do exist. The side that has strongest leadership flies/teleports in and kills the guys/girls that lead the enemy's kingdom in standard DnD way. Then cows the rest of the kingdom into submission with punitive raids. Armies and such serve only to gather taxes from population.

3)Mid-level DnD, the world takes into account all gonzo stuff that is present in DnD. Every state worth noting is backed by a ton of tough monsters and reincarnating powerful characters, and most of its economy runs on magic. Kingdoms are much harder to take out than in #2, but wars more resemble modern warfare, with emphazis on detecting enemy first and surprising him, than anything medieval.

4)High-level DnD. Kingdoms are chess pieces with which uber-beings that run the setting, be they high-level wizards or gods, play for lulz or/and to advance their ideological agendas. Warfare looks like whatever they want.

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