Gauging interest in / recruiting for a homebrew PFRPG pbp., "The Treasure of Arainu"


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I want to see if anyone is interested in joining... well, it's in the title. This will be my first time DMing on the messageboards, though not my first time DMing at all. I'm looking for a party of up to six adventurers.
The backstory (briefly)
-The magistrates of the trading town of Luskan are stepping up their security. The lawmen's inspections, and increased monster activity targeted at the town, have driven the owner of a large hotel on the wrong side of the tracks to seek out willing adventurers to bring a precious, top-secret treasure to a colleague of his in a Northern town for him, though the journey may be harrowing.
I intend the roleplay to be fairly focused on the roleplaying aspect, instead of combat, and may eventually involve some detective work. Some of the more experienced gamers on these forums may be more familiar with the technical rules than I.
-The characters that answer the landlord's advertisement are likely to be from the wrong side of the tracks, though I don't want the party comprised entirely of rogues. For creating a character, everything from the Core Rulebook is "legal", and if you would like to play a race from the Bestiary please post which race you are thinking of. The pantheon is the one in the Core Rulebook, though the game is not in Golarion. Select two traits, the characters will be first level. All feats and equipment and other such from Pathfinder Chronicles; Seekers of Secrets are legal, as well as any of those and the two deities found in Pathfinder Chronicles; guide to the River Kingdoms. If you would like to make use of anything else, please notify me. This pbp is basically first come, first serve. Post your character name and concept. I would appreciate it if latecomers would fill in any gaps in the party. I ask that any who join be able to post fairly often, though I myself may not be able to post for a few days at a time.


How do you feel about the playtest classes from the APG? If you are Ok with those, I wouldn't mind playing a witch (raven familiar).


I think that would work.

Liberty's Edge

I'm thinking an archer type.

Most likely human figher

Liberty's Edge

Mash, a sword-wielding half-orc barbarian, comes from a village of refuge half-orcs that was destroyed years ago. Only a handful of half-orcs managed to walk away from the devastation. While not particularly bright, he usually means well, and what he does well is stab, slash, and poke his way through a bigoted world.


Yup. Though, I am having a bit of trouble with my download... but if you can see it fine, you can make a witch character.


so, am I right in thinking this is who intends to join?

Talomyr- Erodel, human witch
Memento Mori- archer
Ted Mosby- Mash, half-orc barbarian

Liberty's Edge

Are you fond of multiclassing? Mash would like to eventually become a barbarian ranger


Erodel, a human witch that has been known to partake in a shady deal or two will be ready soon. Other than sources/books, what are the character generation rules? Point buy? Elite array? Standard array?


Ted Mosby wrote:
Are you fond of multiclassing? Mash would like to eventually become a barbarian ranger

Fine with me.


Talomyr wrote:
Erodel, a human witch that has been known to partake in a shady deal or two will be ready soon. Other than sources/books, what are the character generation rules? Point buy? Elite array? Standard array?

I'm fond of the classic 4d6 minus 1d6 way of generating ability scores.


I guess this adventure should have a name. How 'bout "The Treasure of Arainu". Arainu is the name of the kingdom.


Ok...let's see what I get

4d6 ⇒ (6, 2, 2, 5) = 15
4d6 ⇒ (6, 5, 4, 2) = 17
4d6 ⇒ (5, 3, 1, 3) = 12
4d6 ⇒ (4, 1, 3, 5) = 13
4d6 ⇒ (3, 1, 6, 5) = 15
4d6 ⇒ (6, 1, 6, 3) = 16

EDIT: Ok so it looks like I'm working with 13, 15, 11, 12, 14, 15.

I assume we can arrange the order of the rolls to fit character concept?

If so after the +2 for human Erodel has:
Str:11 Dex:15 Con:12 Int:17 Wis:13 Cha:14


Yeah


Cool, sounds good. I'll have a completed character ready by sometime tomorrow.

Liberty's Edge

6, 6, 2, 1 = 14
5, 2, 1, 1 = 8
6, 6, 6, 3 = 18
6, 6, 3, 2 = 15
6, 5, 5, 1 = 16
6, 5, 2, 2 = 13

Str 20 (+2 inc.)
Dex 16
Con 14
Int 8
Wis 15
Cha 13


Gotta go now, I'll be able to post tomorrow.

Grand Lodge

Expressing interest. Let's see what I get.

4d6 ⇒ (5, 3, 6, 6) = 20
4d6 ⇒ (1, 5, 6, 6) = 18
4d6 ⇒ (5, 4, 1, 4) = 14
4d6 ⇒ (4, 3, 1, 2) = 10
4d6 ⇒ (1, 6, 6, 6) = 19
4d6 ⇒ (1, 2, 5, 6) = 14

Wow. That's 17,17,13,9,18, and 13. Not to shabby at all. Now what class to play?


Dax Thura wrote:

Expressing interest. Let's see what I get.

4d6
4d6
4d6
4d6
4d6
4d6

Wow. That's 17,17,13,9,18, and 13. Not to shabby at all. Now what class to play?

With that set of rolls...any bloody thing you want. :)


We have a witch, barbarian, and possibly an archer (fighter). A paladin or monk probably wouldn't answer the advertisement, though it might be interesting if one did.


*Raises hand* Plus get some use out of a character generated for a game that's no longer running.

Will need a bit more free time to be able to edit him into fitting your game.

Feed back welcome. Cheers!


Do you guys need a cleric? This guy has been languishing for a long time, and I liked his BG a lot. He was built for an Iron Kingdoms game, but I can easily modify him to fit the Golarion pantheon.

Yucale, please review, and let me know what you think, thanks.


I assume you are posting as your characters? They both would fit in the party just fine. If everyone who has posted interest so far follows through, I have my adventuring party, or at least my adventuring party in the making.


Yucale wrote:
I assume you are posting as your characters? They both would fit in the party just fine. If everyone who has posted interest so far follows through, I have the my adventuring party, or at least my adventuring party in the making.

Ok sounds good, I would like to have him know one of the other party members pretty well, so I can have an existing relationship with him/her. That would make it easy for him to fit in with the group, he he


I'm perfectly fine with that. If one of the other players agrees, that might partly explain why a paladin is sorta going behind the backs of the authorities.


I should be able to post tomorrow. 'Bye.

Grand Lodge

Ok, I'm deciding between a monk (because Yucale said that one probably wouldn't answer the advertisment) and a Wizard/Fighter going for Eldritch Knight. Let me know what you think.

Eldritch Knight:

Spoiler:
Vagin is from a military family. From an early age he was trained to be a soldier. He had some affinity for magic, but it was suppressed. He excelled in his training and studies. It was young and looking forward to a promising military career. On the night before he was to join the army, thieves ambushed Vagin and his beloved. She was slain and he was sustained a terrible injury.

Vagin lay in the hospital having given up on life. The elf in the bed next to him kept talking to him though. He distracted Vagin from his troubles. In his talks with the elf, Vagin was reminded of his affinity for magic. He would practice to keep from being bored. In time, Vagin did get better, but he will have a limp for the rest of his days.

Once he got better, Vagin decided to use magic along with his sword. Rather than join the army, Vagin decided to seek his fortune as an adventurer.

Monk:

Spoiler:
Vagin stood there drenched with sweat, covered in blood, and heavy with shame. This was his most difficult fight yet and he had emerged victorious. He should have been elated, but he wasn’t. Vagin felt disgust at what he had become. He stood over his opponent, with the crowd cheering and calling for blood and wondered how did he start on this path?

Vagin was a rather large boy. His father was a baker and allowed Vagin to sample any and all of the sweet delicacies he wanted. His size made him the object of ridicule. Eventually the childish taunts and name calling became bullying by a group of boys. After a time, he tired of being pushed around while giving away his sweets. One day, he fought back. His first attempt at self defense did not go very well, but the more he fought, the better he got at it. Perhaps that’s how it all started.

He trained and learned and improved until he became the bully of bullies. In time, Vagin made those boys pay him not to beat them up. He would start fights just to prove he was the best. His talent and attitude did not go unnoticed. Trask, an up and coming crime boss came to him and offered him a job as a bodyguard. Delmar would just need to stand there looking tough as Trask went around collecting debts. It was easy money until a shop owner did not pay. Trask ordered Vagin to break his arm. After some hesitation, Vagin did. It was easier than he thought it would be and Trask gave him a large bonus for his good work. Perhaps that’s how it all started.

Vagin became Trask’s top enforcer and money collector. You paid him what you owed or he hurt you. Somehow, Vagin got the idea that he should be the boss. His coup was unsuccessful, but he was able to make it out alive. He fled town as fast as he could. His wanderings brought him upon a bandit camp where, after a brutal initiation, he was accepted as a member. Perhaps that’s how it all started.

All was going well for him as a bandit until his group ambushed a lone wagon and driver. It turned out to be Vagin’s brother. He was delivering some sweets to a local lord. As Vagin tried to talk his gang out of robbing his brother they turned on him. Somehow, he was able to defeat them while his brother ran away. Vagin could not return home nor could he go back to the bandit camp. He wandered some more until he came to Luskan. He had vowed that he would not become an enforcer again, but as he looked for work, he realized the only thing he knew how to do was fight. Perhaps that’s how it all started.

In desperate need of money, Vagin came upon a fighting arena. He thought this was a way for him to earn an honest living doing what he does well. That illusion was soon shattered. Now he stands over a defeated opponent, his hand raised to deliver the killing blow The crowd cheering him on. It is at this ignominious moment that Vagin realizes, it does not matter how it all started. All that matters is how it ends. Perhaps this is how it all starts…


Dax Thura wrote:

Ok, I'm deciding between a monk (because Yucale said that one probably wouldn't answer the advertisment) and a Wizard/Fighter going for Eldritch Knight. Let me know what you think.

Eldritch Knight: ** spoiler omitted **

Monk: ** spoiler omitted **...

Dax, if you decide on playing the monk, what say you about Vagin and Cole being brothers, maybe even the same one you allowed to escape.

What do you think?


I agree with Cole's idea.


Sorry for posting so little, I was in a rush between work shifts.

Yes, I offer Des for your perusal, DM.

Willing to tweak and twist stats, feats and traits to suit your coming game.

Looking forwards to reading more. *bows*

Cheers!


So far, so good. Once everyone has a fully stat'ed character, I'll make a discussion thread and a pbp thread.

Dark Archive

Yucale,

Erodel is mostly ready. Just need a little information from you. What languages are prevalent (regional dialects?) I need to pick 3 beyond common, and would like some advice.

Thanks,

Talomyr a.k.a. Erodel Voralius


got room for one more? I'd be happy to fill the rouge slot.


All languages listed in the Core Rulebook under Linguistics.
Some others that are pretty much concept right now;
-Osskan, from the islands to the far northwest
-Karg, from the islands nearer to the west
-Arun, from the plains/grasslands to the southeast
In the coastal region of Luskan and the mountain/forest region around, there are quite a few dialects (because of trade), but almost everyone knows Common.

If Memento doesn't post soon, then yes.


ok, well I will get rouge up and ready just in case as to not slow the game down any.

my rolls
4d6 ⇒ (1, 6, 2, 4) = 13
4d6 ⇒ (2, 4, 1, 4) = 11
4d6 ⇒ (1, 1, 6, 1) = 9
4d6 ⇒ (1, 3, 4, 5) = 13
4d6 ⇒ (5, 5, 4, 1) = 15
4d6 ⇒ (3, 4, 5, 4) = 16


Thanks.

So, we have;
Talomyr- Erodel, human witch
Ted Mosby- Mash, half-orc barbarian
Desvartes, tiefling fighter
Cole Keegan, human cleric
Dax Thura- Vagin, human monk

undecided; Memento- human archer (fighter)

(if Memento doesn't join after all); AAremeth- rogue


for my sad rolls, lol. 12,10,8,12,14,13


AAremeth wrote:
for my sad rolls, lol. 12,10,8,12,14,13

Not nearly as bad as my dad's character's rolls.


I rolled this up the other day.

hehe, it only makes me sad because I rolled up red the other night and he is ridiculous. but its for a solo thread.


If you do end up joining, then you'd have to choose a language other than Varisian and remove the references to Korvosa in his bio.


max starting hp?

and no, red is for another game, I am making a charrie for this game. I have trouble with taking a char from where they belong, Red is a korovsa theif all confidence you guys are getting something diffrent entirely. lol


Yeah, max starting hp. Attributes, roll 4d6 and add the three highest numbers.


and starting gp?


Yucale wrote:
Yeah, max starting hp. Attributes, roll 4d6 and add the three highest numbers.

Okay, experimenting with the stat rolling.

4d6 ⇒ (6, 4, 3, 3) = 16
4d6 ⇒ (6, 6, 6, 4) = 22
4d6 ⇒ (4, 6, 1, 1) = 12
4d6 ⇒ (2, 6, 4, 5) = 17
4d6 ⇒ (5, 1, 6, 2) = 14
4d6 ⇒ (3, 3, 4, 1) = 11

So: 13, 18, 11, 15, 13, 10

Max HP at fist Level etc.

Okay, will edit character when I have a chance.

Thank you for allowing Des to play. *bows*


changed the name from Deselous to Keselous just so there wouldn't be too many des's.

and I think I am ready to go if I am needed.


Roll for gp, using the #d#s named in the Core Rulebook. You can purchase any of the equipment in that chapter, provided you have enough gold, of course.


4d6 ⇒ (3, 4, 1, 3) = 11

110

okay, I have a question how do you feel about the rich parents trait, though in this case. I would want to change the flavor from>>>
Rich Parents

You were born into a rich family, perhaps even the nobility, and even though you turned to a life of adventure anyway, you enjoyed a one-time benefit to your initial finances and your starting cash increases to 900 gp.

to >>>

successful thief

You were born into a life of crime and have been stealing from a unaware rich family, perhaps even nobility, and even though you turned to a life of adventure, you've enjoyed a one-time benefit to your initial finances and your starting cash increases to 900 gp.


That's fine. You can choose any two traits, and I don't have a problem with that one.


okie dok, then I will more than likely go ahead and change my feat as well as there are some that could defiantly be more beneficial in the long run.

I made my armor, morning star and longbow masterwork, upgraded from hemp rope to silk rope and bought a mirror.oh, how the gold spends its self.

I changed my feat from that wakky black market feat, to the much more useful weapon finesse.

and now I am done....?

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