Acro +3(+7 jump),Climb +11,Craft (alch)+13,DD+6,Escape Artist +5,K.(nature) +9,Perc +7,SoH +8(+14 to hide on body),Stealth +21,Survival +7,Swim +11,UMD +4
Just a heads up. at a con this weekend. Local VC so ill be running a few games and making sure all the PFS stuff is correct etc. So if i reply it may be short... if at all
=^^= //^^\\
No, I think this Is ultimately better if we take out the inattentive rear guard and climb the ropes, the bridge could be destroyed. Also, what are the results of the diplomacy check?
I agree that we should attack at night it makes sense, but taking out reinforcements, that could go wrong, especially if any outriders would be back before nightfall. Them not returning could light a fire under their asses.
Can we get that diplomacy check resolved? Well with the strawberry bribe I've lost the bulk of my non melee combat abilities. I can't wait until I start being able to roll more than one on those tables.
So night time assault which I'll start running Monday when beads get's back has some inherent advantages when you consider most of your targets are human and they aren't expecting you to come from that direction. Essentially they have a night's watch but 2/3 being asleep means a +10 penalty to perception checks. If any of you are even mildly stealthy these bandits are in serious shit as soon as you take out the awake and alert ones.
Soon, I will be leaving on sunday for a trip (holidays) and unable to post for a week. Wanted to warn before everyone wonders if something happened :) Unable to post during that time. I hope it will not cause so much inconvenient to anyone
So I don't know if any of the rest of you tried to Contact solspiral, but it sounds like our GM is trying to sort a living situation gone wrong. Just an update
Well I'll keep an eye out and be happy to continue, but I'm pretty convinced it's dead, perhaps a powerful necromancer will breathe new life into this game at some point.