| harmor |
It removes the fatigue condition...
Mikaze
|
Yes, in fact a character in one Pathfinder adventure does exactly that to stay on-duty 24/7.
The psychological effects of going so long without true sleep and dreaming could be fun to play with though, if one considers those things to not be so easily waved off.
Check out Order of the Stick for an example of that in action.
| Mirror, Mirror |
harmor wrote:It removes the fatigue condition...Eh why not. You still need 8 hours continuous "rest" to regain spells, you would only be relieving your need to be unconscious.
I do not believe clerics actually need the 8 hrs rest. The description seems to indicate they only need to prepare spells the same time each day.
| Dal Selpher |
Our group has a Paladin who took fatigue removal as one of his mercies along with extra lay on hands. We've been running it RAW, so he just burns a lay on hands each morning so whoever kept watch isn't fatigued. I considered ruling that fatigue from lack of sleep can't be removed magically in the same fashion that non-leathal damage from thirst or starvation can't be...
...Characters who have taken nonlethal damage from lack of food or water are fatigued. Nonlethal damage from thirst or starvation cannot be recovered until the character gets food or water, as needed—not even magic that restores hit points heals this damage.
but in the end I decided to favor fun and expediency instead of realism and went with the RAW.
| Caineach |
Or you can play old school elves (they did not sleep) they had some thype of daydreaming state where they remembered sections of their lives......
I would also look at the endurance feat and equate the lack of sleep to somthing similar to the forced march....
There is nothing in the current rules that says elves are not still like that. In fact, James has implied that the only reason its not explicitly stated for Goloron is that they couldn't tell if it was Wizards intelectual property, and its not in the core book because they wanted to give the GMs a choice to include it.
0gre
|
0gre wrote:I do not believe clerics actually need the 8 hrs rest. The description seems to indicate they only need to prepare spells the same time each day.harmor wrote:It removes the fatigue condition...Eh why not. You still need 8 hours continuous "rest" to regain spells, you would only be relieving your need to be unconscious.
This is true, I was thinking arcane casters. Actually I don't recall anymore exactly which casters require rest and don't. I know clerics and druids don't and wizards as sorcerers do. I don't recall if bards do or not. Not sure about the new classes either Hmm have to check we have an inquisitor and a summoner in our group.
Edit: Apparently all the new classes just get spells. There is no need for rest or any particular circumstances (time of day, haven't cast in the last 8 hours, etc), it's just simply you can use X spells per day.
| F33b |
It removes the fatigue condition...
I think that it removes the fatigue condition, but does resolve the cause of that fatigue.
I believe that were a character to do this, the fatigue would be removed, but after each additional hour of activity, the character would be forced to make another Constitution save against fatigue.
Basically, the spell removes the condition, but does not reset the counter.
| Lord Fyre RPG Superstar 2009 Top 32 |
Yes, in fact a character in one Pathfinder adventure does exactly that to stay on-duty 24/7.
The psychological effects of going so long without true sleep and dreaming could be fun to play with though, if one considers those things to not be so easily waved off.
Check out Order of the Stick for an example of that in action.
Which one? :)