| Murkmoldiev |
Hey guys !
Im playing a pirate campaign and would like any pirate type adventures
out of the Dungeon Magazines (I have them all but its a MAJOR to search each one ) that anyone can remember.
Or any pirate type adventures from online sources.
ALSO
I would like to run a game in the Plane of Faerie !
Has anyone ever seen one written - anywhere ?
Ive never seen one.
Please help, you rad doods from my wonderful communtity !
You never fail to make my game radder.
| Spacelard |
Hey guys !
Im playing a pirate campaign and would like any pirate type adventures
out of the Dungeon Magazines (I have them all but its a MAJOR to search each one ) that anyone can remember.
Or any pirate type adventures from online sources.ALSO
I would like to run a game in the Plane of Faerie !
Has anyone ever seen one written - anywhere ?
Ive never seen one.
Please help, you rad doods from my wonderful communtity !
You never fail to make my game radder.
Savage Tide AP is full of pirate goodies from #139 to about 141ish. Dungeon 150 has an index of all scenarios which although doesn't give detail the name of the adventure holds pretty big clues. "Flotsam" I would think is a big clue on the type of sceanrio :)
| Rezdave |
| 2 people marked this as a favorite. |
Im playing a pirate campaign and would like any pirate type adventures
out of the Dungeon Magazines
I just did a search for "pirate" as well as anything with a seaside, marine or sub-marine setting and came up with 62 good candidates. However, I'm pretty busy and don't have time to format the list so for the time being here are some links to prior threads on the subject:
HERE.
Follow that link to more links into threads that you might find helpful. My list of adventures is post #6 in the "Sea-based Adventures" thread.
When I have time I'll beef up the list a little with some other stuff.
I would like to run a game in the Plane of Faerie
No linkage, so here's a list of stuff that might work or could be adapted:
Dungeon Issue # - Title - Advised Total Party Levels - Description
034 - Euphoria Horrors – 08 - The cries of a distraught child ring through the woods as he searches for his lost play-companion “Drake”. The search for his missing friend leads to a tribe of tasloi who have become addicted to the Euphoria Gas breath-weapon of Drake, the faerie dragon.
042 - Legacy of the Liosalfar – 04 - The Miller has gone missing in the deep forest. Search for him, and stumble upon a gateway to a Fey Realm.
049 - Two for the Road - 09 max - Traveling from town to town, you purchase a camp-wagon. You are long gone before learning that it is “haunted”.
054 - Witch's Fiddle, The – 13 - A band of Faerie musician has been attacked by a “witch” who stole the fiddle of one of the satyrs. Recover the instrument and bring the thief to justice, but remember that ever story has many sides and never judge a book by its cover.
058 - Bad Batch of Brownies, A – 02 - Druid solo adventure: The Brownies of the Apple Wood are suddenly causing no end of havoc. A comic-relief adventure featuring well-intentioned brownies, a well of many worlds, and a recent visitor to the brownie’s grove who rides a “hog” with a “chick” on the back and hates the “lid” that the law makes him wear.
073 - Faerie Wood – 10 - Along a deserted road a gnomish artist sells master-carvings of wooden faeries, sprites, and other woodland creatures. Beware of purchasing one, however, for the living faeries of the wood are enraged by the “artist’s” methods which involve a magic wand.
132 - Wingclipper’s Revenge – 16 - After a satyr’s revels result in the death of a mortal girl, her ranger brother swears to eliminate the fey presence in the woods. They fey desperately try to fight back, attacking any non-fey in or around the wood. Unravel the mystery and bring justice to the affair.
HTH,
Rez
| Rezdave |
When I have time I'll beef up the list a little with some other stuff.
Hmm ... there was more than I though in the first lists, but here are a few more Maps of Mystery, a couple Gazetteers and an adventure or two that would work in a Pirate Themed campaign:
033 - That Island Charm - 55 - One of several ships missing along a local trade route has returned, claiming to know the location of an island where the cargos have washed ashore. What begins as a salvage operation becomes a game of wits and survival to avoid becoming just more slaves of a morkoth and its marid minion.
070 - Map of Mystery - Any - Area map of the Sea-Duchy of Lionwalk, consisting of three main islands in the Sea of Bret, encircled on three sides by the Nation of Anok, the Old Kingdoms, and Bret Minor.
071 - Priestly Secrets - 16 - Giant rats are plaguing a small town and a holy chalice has been stolen. Find out what ghasts have driven the rats from the secret pirate caverns. Follow-up to the “L” series, “Bone Hill” and “Assassin’s Knot”.
079 - Map of Mystery - Any - Curved coastline along the Sea of Andaria. Includes the Everwood Forest, Iron Heights Mountains and Lands of the Troll-King. Cities marked are Nimbet (forest), Kraymoor (swamp) and Andaria (river mouth on plains). Several large islands are in the Sea/Bay, and “The Abandoned Keep” is marked.
080 - Fortune Favors the Dead - 25 - A swashbuckling Spanish-styled treasure-hunt to locate the four pieces of a map to hidden gold and a religious artifact.
084 - Map of Mystery: Unnamed Peninsula - Any - Large Peninsula geographic map without any named locations. Includes a dense mountain range in the north, with plains and lakes in the south. Connected to continent off-map to the east, but could become an island. Small outlying islands to the west.
085 - Guildport - Any - The large town / small city of Guildport straddles the mouth of a river along a lake or ocean. A wide variety of buildings, towers and even an arena point to a diverse citizenry. Features include a town wall on three sides, expansive harbor, private island in the bay, a collection of “outbuildings” and a farm visible.
094 - ( Hidden Cove ) - Any - A ship rests at anchor in a hidden cavern harbor and probable pirate lair.
106 - Pirate Sea Cave Stronghold - Any - Exceptional sea cavern stronghold features defensive ballistae, prison cells, secret harbor, shipyard cave, secret cave, treasure chamber, officer’s chambers, etc.
114 - Isle of Dread: Gazetteer - Any - Re-visiting X-1 the Isle of Dread for 3rd Edition.
114 - Torrents of Dread - 24 - Fortunate to find safe harbor in a storm that won’t end, the adventurers must put ashore to make repairs, but find the local villagers afraid of the cursed storm and the ill-fortune it brings. Their matriarch has been slain by her son, the Zombie Master is missing and one of the clans has been destroyed by mudslides. Locate secret tunnels beneath the village while searching for the Zombie Master and put an end to his alliance with evil kopru who use the storm as a monstrous portal.
118 - Box of Flumph - 04 - A family of generally innocuous but rather smelly Flumph have “infested” a local salt mine. Now a rogue is removing them to sabotage the operations of a patron’s rival. Local authorities and a shortchanged thieves’ guild know he’s in town and everyone wants him ... but so far no one knows about the Flumph. But he did leave one crate behind in his haste to quit his hotel room.
130 - Jungle Trading Port - Any - A stockade wall surrounds a sizeable fishing village and trading post built at the mouth of a river on the edge of a jungle and the banks of a lake or coast of a sea. Ancient ruins lie in the nearby jungles.
131 - Alhaster - Any - Once a final hold-out against the Bandit Kingdoms, for the last 20 years the city has been ruled by the fallen paladin Prince Zeech. Though he believes himself acting in the public interest, his misguided iron fist and borderline madness has truly destroyed all freedom and turned the city into another den for smugglers, pirates and slavers. Yet, Zeech himself is but a pawn of his chief counselor, a masquerading vampiric silver dragon devoted to heralding in the Age of Worms in his city.
137 - Siege of the Spider Eaters - 04 - A pirate village has been assaulted by monstrous spiders and half of the population are missing. However the assault is merely a response to the unprovoked attack of the spiders’ lair and the missing villagers are disguised aranea returning to help defend their ancestral lair. Journey to the spider lair and choose sides.
139 - Darkmaiden’s Dance: Merchant Caravel - Any - Modest but accurate merchant vessel.
139 - Sasserine w/Poster Map - Any - A city of traders, adventurers and even a few pirates located in the southern tropics on the edge of wild jungles and savage seas.
140 - Bullywug Gambit, The - 12 - Savage Tide pt. 2: Still tracking a missing nobleman for his sister, the infiltrates a hidden pirate cove expecting to find an abducted noble. Instead, they find the entire cavern complex overrun by strangely mutated and savage animals and humanoids. Clearing the complex, they learn that a tribe of bullywugs is on the way to Sasserine to attack the manor of their employer, and must rescue her and her trapped surviving servants before the frogmen kill them all.
141 - Sea Wyvern’s Wake, The - 20 - Savage Tide pt. 3: An ocean voyage to resupply the colony of Farshore on the Isle of Dread starts easily enough, but with stops at dangerous outposts, investigation of ancient ruins, ocean storms and a deadly sargasso the trek goes from good to bad to worse. A final storm leave the ships destroyed and their occupants shipwrecked on the wrong side of the island.
143 - Farshore: City of Hope - Any - Gazetteer of Farshore, a settlement colony on the Isle of Dread. Details major locations and NPCs, as well as Victory Points for political, structural and economic upgrades.
143 - Tides of Dread - 36 - The party arrives in Farshore to find it under attack by pirates. Fend off the scouting party then spend the next few months repairing and preparing the town’s defenses before the entire fleet arrives. Includes a combination of RP, mini-quests and other ways to gain “Victory Points” which enhance both physical defenses and combat potential as well as morale.
146 - Scuttlecove: City of Chaos - Any - Pirate city of the Crimson Fleet
R.