Mutagen Alchemist Feat help needed


Pathfinder First Edition General Discussion


I've been playing a Human Mutagen Alchemist with a strength of 18. I like the whole Hyde thing the alchemist has going and I want to focus on that. I'm currently level 4 and I've been trying to find some feats that would be decent with melee fighting with Natural attacks since my first Discovery was Feral Mutagen.

So far for fighting I've been using a strength mutagen and enlarging to make my strength 24 and raising my damage to 2 claws at 1d8 and 1 bite at 2d6.

As for feats I took:
Toughness
Defensive combat Training
Power Attack

At this point I can't really think of any feat that goes oh ya that fits. So my current thoughts were Improved Natural Attack(claws or bite) or Weapon Focus (claws or bite).

Maybe there will be some new feats that fit better when the Advanced players guide comes out, like maybe someway to do a rend or a grab with my natural weapons but so far nothing stands out for this type of build.

Anyone have an idea for feats that I might just be overlooking or not fully appreciating?

Thanks


Hmm. Plenty of monsters in the bestiary have improved grapple without the improved unarmed strike. I'd say that's because natural attacks function similarly to improved unarmed strikes. You'd have to ask your GM, but I'd let you take the improved grapple chain without IAS. (usuable only under the effects of the mutagen) That would fit thematically I think.

You may want the dodge, mobility, spring attack chain, and if you do you'll want vital strike. Depending on your Dex, with you're large size and reach combat reflexes could be nice. Eventually maybe take imp crit for your natural attacks.


TLO3 wrote:

Hmm. Plenty of monsters in the bestiary have improved grapple without the improved unarmed strike. I'd say that's because natural attacks function similarly to improved unarmed strikes. You'd have to ask your GM, but I'd let you take the improved grapple chain without IAS. (usuable only under the effects of the mutagen) That would fit thematically I think.

You may want the dodge, mobility, spring attack chain, and if you do you'll want vital strike. Depending on your Dex, with you're large size and reach combat reflexes could be nice. Eventually maybe take imp crit for your natural attacks.

Thank you for the feedback. I was looking at Improved grapple and disliked that improved unarmed strike was a requirement, I thought about asking about taking it without the requirements. That was one of the things that was bothering me it seemed like there would be some good feats but the requirements weren't fitting with an Alchemist.

I would have to ask for house rules on those things. For instance two weapon rend would be great if could take it while only under the effect of mutagen or improved grapple like you said.

I was thinking about going the dodge, mobility, and spring attack chain but I'm more of a front line fighter so I didn't feel it would be as useful as something else. I'm planning on getting an holy amulet of mighty fist when I can so the damage from 2 more holy attacks would normally out damage the one vital attack for a while anyways.

Oh well it seems like I either have to ask for exceptions to some feats or wait to see if there are more relevant feats when the Advanced players guide comes out.


Correct me if I'm wrong since I'm AFB, but can't you use a vital strike after movement (say, when advancing to the front lines, or to your enemies)?


J-Rokka wrote:
Correct me if I'm wrong since I'm AFB, but can't you use a vital strike after movement (say, when advancing to the front lines, or to your enemies)?

Yes. In fact that's when it's most useful since it uses a standard attack action and can't be combined with iterative attacks.


TLO3 wrote:
J-Rokka wrote:
Correct me if I'm wrong since I'm AFB, but can't you use a vital strike after movement (say, when advancing to the front lines, or to your enemies)?
Yes. In fact that's when it's most useful since it uses a standard attack action and can't be combined with iterative attacks.

Ok. Then if you get a feat slot you need to fill, vital strike could still be worth it.

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