Monster Feat: Improved Natural Attack question


Rules Questions


Bestiary pg 315 wrote:

Improved Natural

Attack Attacks made by one of this creature’s natural attacks leave vicious wounds.
Prerequisite: Natural weapon, base attack bonus +4.
Benefit: Choose one of the creature’s natural attack forms. The damage for this natural attack increases by one step on the following list, as if the creature’s size had increased by one category. Damage dice increase as follows: 1d2, 1d3, 1d4, 1d6, 1d8, 2d6, 3d6, 4d6, 6d6, 8d6, 12d6.
A weapon or attack that deals 1d10 points of damage increases as follows: 1d10, 2d8, 3d8, 4d8, 6d8, 8d8, 12d8.

Improve natural attack says choose one of the creature's natural attack forms. So I assume if you picked claws it would effect both claws and not just one. If I'm wrong then the rest of the question doesn't matter.

In the case of an animal like a dire lion if you improved claws and used rake would the rake damage also go up?


yes if it you choose claws it effects both claws (or as many claws as the creature has in the case of a creature that gets more then two claw attacks such as a girallon.

technically by the book it would not increase the lions rake attacks, though I think that it would make sense to do so.


cwslyclgh wrote:

yes if it you choose claws it effects both claws (or as many claws as the creature has in the case of a creature that gets more then two claw attacks such as a girallon.

technically by the book it would not increase the lions rake attacks, though I think that it would make sense to do so.

Thanks, that's what I thought, so a special that works on the claws like rake or rend would be left up to the GM but normally makes senses to do so imo.


cwslyclgh wrote:
yes if it you choose claws it effects both claws (or as many claws as the creature has in the case of a creature that gets more then two claw attacks such as a girallon.

Correct. It works just like Weapon Focus (short sword) works for the weapons in both hands of a TWF combatant ... otherwise "my, what a big left claw you have, Mr. Lion."

As suggested above, a creature with multiple, redundant homo-lateral (as opposed to bi-lateral) limbs would receive the benefit to all similar natural weapons.

cwslyclgh wrote:
technically by the book it would not increase the lions rake attacks, though I think that it would make sense to do so.

I agree with the book here, as my last line above would indicate. The hind-claw rakes of a lion function differently from the fore-claw attacks (both mechanically and realistically, and hence are functionally and mechanically different weapons.

Note that a Size increase from advancing the monster will inherently increase the damage, so INA always represents a further bonus. I do feel that it should be applied to each attack form independently. Otherwise you end up with someone eventually arguing "But if it's a big lion then shouldn't its bite increase in size along with its claws, or is it just a really poorly proportioned critter?"

OTOH, I do feel that the average +1 hp increase in damage dealt per attack (+0.5 for the little guys) offered by the feat is hardly worth it, compared to Weapon Focus at +2 or any number of other feats with greater benefit. I rarely use it any more in monster design. This fact does make it tempting to institute a "Half-Feat" system for "weaker" feats or else institute a House Rule that INA affects all natural attacks. Dragons will like that one, so I find making it a "half-feat" per attack form a better system.

FWIW,

Rez

Dark Archive

I have a different question on this feat. I keep seeing people talk about stacking this feat on a monster (or worse a monk) multiple times. From what I can see, it should not stack with itself on the same natural attack.

If I am wrong on this, can someone please point me to the text?

Here is the full text on the feat from the PRD:

Spoiler:

Improved Natural Attack

Attacks made by one of this creature's natural attacks leave vicious wounds.

Prerequisite: Natural weapon, base attack bonus +4.

Benefit: Choose one of the creature's natural attack forms. The damage for this natural attack increases by one step on the following list, as if the creature's size had increased by one category. Damage dice increase as follows: 1d2, 1d3, 1d4, 1d6, 1d8, 2d6, 3d6, 4d6, 6d6, 8d6, 12d6.

A weapon or attack that deals 1d10 points of damage increases as follows: 1d10, 2d8, 3d8, 4d8, 6d8, 8d8, 12d8.


btb you can not stack INA with itself, nor can you even take the feat more then once, all feats that can be taken multiple times says so in the special section, which INA lacks completely (although I would probably allow it to be taken more then once as long as each time applied to a separate natural attack, much like weapon focus, in my games).


Happler wrote:

I have a different question on this feat. I keep seeing people talk about stacking this feat on a monster (or worse a monk) multiple times. From what I can see, it should not stack with itself on the same natural attack.

If I am wrong on this, can someone please point me to the text?

You are correct, specifically:

PRD wrote:
Benefit: What the feat enables the character (“you” in the feat description) to do. If a character has the same feat more than once, its benefits do not stack unless indicated otherwise in the description.

As Improved Natural Attack does not indicate otherwise, it does not stack with itself


Rezdave wrote:


OTOH, I do feel that the average +1 hp increase in damage dealt per attack (+0.5 for the little guys) offered by the feat is hardly worth it, compared to Weapon Focus at +2 or any number of other feats with greater benefit. I rarely use it any more in monster design. This fact does make it tempting to institute a "Half-Feat" system for "weaker" feats or else institute a House Rule that INA affects all natural attacks. Dragons will like that one, so I find making it a "half-feat" per attack form a better system.

FWIW,

Rez

Unless I'm misunderstanding you you are confusing Weapon Focus with Weapon Specialization. Weapon Focus only gives a +1 bonus on all attack rolls you make using the selected weapon. There are very few feats that bump up damage it self. While something like Power Attack is normally better for damage INA has no draw back.


Draajen wrote:


In the case of an animal like a dire lion if you improved claws and used rake would the rake damage also go up?

I would say no, since there's at least one creature who does less damage with its rake attacks than with its claw attacks (namely the griffon).


hogarth wrote:
Draajen wrote:


In the case of an animal like a dire lion if you improved claws and used rake would the rake damage also go up?
I would say no, since there's at least one creature who does less damage with its rake attacks than with its claw attacks (namely the griffon).

In the case of a griffon the rake is done with the rear claws which are 1d4. The griffon also has 2 talons in the front that deal 1d6. I haven't looked at every creature but so far every one that I've looked at that has a claw attack and rakes with it does the same damage as the claw attack.

I guess in the lion case the question would really be would INA enchant both the front and rear claws or just the front.


Draajen wrote:
Rezdave wrote:
compared to Weapon Focus at +2
you are confusing Weapon Focus with Weapon Specialization.

Not confusing, just mis-typing and poorly proof-reading. My bad.

Happler wrote:
I keep seeing people talk about stacking this feat on a monster (or worse a monk) multiple times. From what I can see, it should not stack with itself on the same natural attack.

Per RAW you are correct, though I personally feel that any feat which is inherently and internally balanced should be allowed to stack. Spend the slot, get the feat. IMO, it's like saying that once you damage someone with a fireball you can't fireball them again. I see no reason not to stack it, except that it's a pretty poor feat to start with and there are probably better ones out there.

I know people will counter-argue that it's the same as with stacking vs. overlapping bonus types, and though I disagree there's too much minutiae in that argument for this thread. Suffice it to say that I, and apparently plenty of others, feel that stacking INA is fair game.

Draajen wrote:
would INA enchant both the front and rear claws or just the front.

Minor point, but INA is [Ex] rather than [Su], so you probably mean "enhance" rather than "enchant". It will continue to function in an anti-magic field.

Tag ... you're it on semantics/proof-reading :-)

R.


Rezdave wrote:
Draajen wrote:
Rezdave wrote:
compared to Weapon Focus at +2
you are confusing Weapon Focus with Weapon Specialization.

Not confusing, just mis-typing and poorly proof-reading. My bad.

[

Draajen wrote:
would INA enchant both the front and rear claws or just the front.

Minor point, but INA is [Ex] rather than [Su], so you probably mean "enhance" rather than "enchant". It will continue to function in an anti-magic field.

Tag ... you're it on semantics/proof-reading :-)

R.

Bah, you got me I was replying quickly and glazed over the reply, I did mean to type enhance.

Once point about Weapon Specialization you have to have Weapon Focus and be a 4th-level fighter so a lion couldn't take it or a non fighter class with a natural attack.

You have mentioned it a few times that INA is a poor feat.Maybe I'm not understanding some of the other feats out there but what would you suggest other than power attack for combat with natural weapons.


Draajen wrote:
what would you suggest other than power attack for combat with natural weapons.

Problem is, monsters w/o class levels get cheated on decent feats, particularly non-multi-limbed non-flying ones. Since you can't keep pumping Toughness any more, there aren't many good options (not that Toughness ever was).

Not much I can say, really, other than to HR the benefits of INA up, the cost down, or to let "natural predators" gain access to Fighter feats. Maybe NPC Warriors can't take the feats because they haven't been "specially trained" in them, but I think Mother Nature "specially tuned" some animals to be able to instinctively use them.

But RAW ... not many options.

R.

P.S. FWIW, I not only instituted "half-feats" into my game but also have other "Tree Base" and generally weaker feats scale as PC stats improve. I'm not a fan of restrictions ... if you have the BAB you should be able to take WS regardless of class. Finally, take a feat as many times as you have slots and want to. If you want mega-HP then stack Toughness to your heart's content but be happy getting hit often and dealing only base damage. That's how I roll ... YMMV


Rezdave wrote:
stuff about multiple stacks

It is balanced if you use it as written. Once you start having medium creatures that hit as hard as huge creatures things start to get really bad for the players. There is a reason why certain feats can only be taken once. I would definitely take INA over Weapon Focus. Going from 1d8 to 2d6 with a +1 to hit(taking wpn focus and INA), just go to 3d6(take INA twice). My money is on 3d6.My max damage just went from 8 to 18 with only two feats. The vital strike tree has a similar affect, but you are limited to one attack. With INA stacking you get the same affect for every attack.


Draajen wrote:


You have mentioned it a few times that INA is a poor feat.Maybe I'm not understanding some of the other feats out there but what would you suggest other than power attack for combat with natural weapons.

Though it would not be much of a benifit to a lion (or any other creature with pounce) Vital strike can be a good feat to give creatures that have a fairly decent sized natural attack already, and it can be combined with INA quite effectively...

take a dire boar for example... it normally gets 1 attack that deals 2d6+9, replace its skill focus (Perception) feat with vital strike and it can do 4d6+9 with its attack... add 2 racial HD so it gets another feat and take INA an its gore goes up to 3d6+9 or 6d6+9 on a vital strike... that's not to shabby, and since the boar only has 1 attack anyway it doesn't lose out on anything by vital striking with every attack. (Just noticed that you need to advance the dire boar to 9 HD before it can qualify for vital strike anyway... but in any case it was just an example).

Vital strike is less desirable for creature with multiple attack, though, especially if they have pounce which allows them to move (charge) and make a full attack anyway. but it can still be worth it if one of the creatures attacks deals a lot more damage then the others.


wraithstrike wrote:
Rezdave wrote:
stuff about multiple stacks
Going from 1d8 to 2d6 with a +1 to hit(taking wpn focus and INA), just go to 3d6(take INA twice).

Fair enough ... I've rarely had monsters with enough open feats to go too far or damage dice that didn't start at d3, d4 or d6, and hadn't realized how the scale turned exponential. I've spent more time with my nose in the MM's Increased Damage by Size table and thought they were similar (which, on closer examination, I see they actually are).

Oh well ... maybe it was the layout that fooled me.

Perhaps the problem is that the feat isn't balanced since it's weak to the point of being worthless at the lower end of the spectrum and overpowered at the higher end. Can't say, really, but I see your point. I had thought it scaled flatter.

R.


One fun thing I wanted to do with this was have an Alchemist with Feral Mutagen (giving 2 1d6 claws and 1 1d8 bite) using enlarge person and INA.

So you could have the bite do 3d6 or the claws doing 2d6 each depending on if you buffed claws or bite.


Happler wrote:

I have a different question on this feat. I keep seeing people talk about stacking this feat on a monster (or worse a monk) multiple times. From what I can see, it should not stack with itself on the same natural attack.

I thought that monks could not take this feat, because monks use unarmed attacks, not natural ones. This only applies to creatures with claw, talon bite etc kind of attacks, as far as i see it.


Skull wrote:
Happler wrote:

I have a different question on this feat. I keep seeing people talk about stacking this feat on a monster (or worse a monk) multiple times. From what I can see, it should not stack with itself on the same natural attack.

I thought that monks could not take this feat, because monks use unarmed attacks, not natural ones. This only applies to creatures with claw, talon bite etc kind of attacks, as far as i see it.

Unarmed attacks are natural attacks, but Jason said they could not use it. I allow it in my games since monks need all the help they can get.


wraithstrike wrote:
Unarmed attacks are natural attacks, but Jason said they could not use it. I allow it in my games since monks need all the help they can get.

Considering that I've met plenty of martial artists who've spent years beating their hands against trees and rocks and ordinary makiwara to toughen them up, I have no problem allowing this feat for monks, or anyone with Improved Unarmed Attack.

R.

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