Traits based on the campaign feats plus a few new ones


Rise of the Runelords

Grand Lodge

Hey everyone here are the traits I worked up I tried to balance them with existing traits let me know what you think if you use um. I posted them in the community created stuff but thought I would toss them ouit here so if anyone was looking for traits. I did amend the Big Game Hunter after Gigglestick brought up his point.

Big Game Hunter: You are an experienced hunter of the large creatures that stalk the Varisian wilds. Benefit: You gain a +1 to attack rolls and a +1 bonus on weapon damage against Large or bigger Magical Beasts, Animals, and Vermin.

City Born: You grew up in Magnimar, Korvosa, or Riddleport, one of the Varisia city-states. You are educated and well informed on the news and needs of your home and hold tight to the knowledge that your city-state is unquestionably greater than the others.
Benefit: Magnimar gain +1 to diplomacy and it is always a class skill for you.
Korvosa gain +1 to intimidate and it is always a class skill for you.
Riddleport gain +1 to bluff and it is always a class skill for you.

Country Born: You come from a rural area of Varisia it could be you are from the Hinterlands, or you may be from one of a number of small communities sprinkled across Varisia. The hard work needed to live a rustic life has given you a strong will to perceiver.
Benefit: gain a +1 bonus on all wills saves.

Extra: You have often gotten bit parts in Cyrdak’s various productions.
Benefit: You gain +1 to perform (Sing) and (Oratory) one of these is always a class skill for you.

Local: You were born and raised right here in Sandpoint as a result you have excellent insight into the community.
Benefit: You gain a +1 to diplomacy and +1 to sense motive when dealing with Sandpoint and Hinterland folk. One of these is always a class skill for you.

Lone Wolf: Although you may have grown up in a city. You have lived a long and lonely and were forced to fend for yourself.
Benefit: Your vigorous health grants you a +1 fort bonus.

Teller of Tales: You spend much of your time spinning yarns at the Hagfish. You can tell doozies with the best of um.
Benefit: You gain a +1 to bluff and it is always a class skill for you.

Totem Spirit: You are closely and mystically tied to your tribe’s totem. You must be a member of the Shoanti tribe to take this trait.
Benefit: Lyrune-Quah (Moon Clan) You gain a +1 to will Saves.
Shadde-Quah (Axe Clan) You gain an extra round of rage if you have that ability, or +1 to intimidate and it is always a class skill for you.
Shriikirri-Quah (Hawk Clan) You gain a +1 to your initiative.
Shundar-Quah (Spire Clan) You gain a +1 on fort saves.
Sklar-Quah (Sun Clan) You gain a +1 on reflex saves.
Skoan-Quah (Skull Clan) You gain +2 damage against all undead.
Tamiir-Quah (Wind Clan) Your base speed is increased by 5’.

Varisian Tattoo: These tattoos mark you as a worker of the ancient traditions of Varisian magic.
You gain +1 to the DC’s of one school of magic that you cast. You also get a +1 bonus to your spellcraft checks.

Grand Lodge

Nice... I was thinking the same... though, you don't need to say always a class skill. Generally, once it is a class skill it is always a class skill, isn't it?

I have noticed it on a few other posts, but never really thought much of it...

Thanks for posting it! ^_^

Grand Lodge

if you multi class then it is possible for it to be a class skill for one and not the other. Which is generally why you find sometimes the always a class skill is stated.


But in Pathfinder it doesn't matter if it is "always" a class skill anymore. As long as you have ranks in a class skill you always get the +3 bonus to the skill, no matter what class is generating the skill points. There is no more spending two skill points for 1 rank in a cross class skill. The reason to put always in there is to keep it compatible with 3.5, where it does matter.

Grand Lodge

I put it in there so it would be compatible with 3.5, also I know people who house rule skill points like it used to be in 3.5 for the most part because they prefer to have more points to splash around.

RPG Superstar 2009 Top 32

Let me dump a few more into this.

Grand Lodge

Dorgar wrote:
I put it in there so it would be compatible with 3.5, also I know people who house rule skill points like it used to be in 3.5 for the most part because they prefer to have more points to splash around.

Oh, okay, that makes sense then... ^_^

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