Spellike Abilities & Counterspelling / Identifying


Rules Questions

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Belerlas wrote:

The PRD also says this

PRD wrote:
Spell-like abilities cannot be used to counterspell, nor can they be counterspelled.

PF SRD for abilities

The PF SRD has that spell-like abilities can be counterspelled and dispelled normally.


I say we just post both of these opposing entries to the errata thread, and let them sort it out.
For now I will just use the 3.5 version to keep things simple.


wraithstrike wrote:

I say we just post both of these opposing entries to the errata thread, and let them sort it out.

For now I will just use the 3.5 version to keep things simple.

Probably the best call.


Belerlas wrote:

The PRD also says this

PRD wrote:
Spell-like abilities cannot be used to counterspell, nor can they be counterspelled.

Huh... the PRD also says

PRD wrote:
Spell-Like Abilities (Sp): Spell-like abilities, as the name implies, are magical abilities that are very much like spells. Spell-like abilities are subject to spell resistance and dispel magic. They do not function in areas where magic is suppressed or negated (such as an antimagic field). Spell-like abilities can be dispelled and counterspelled as normal.

The contradiction is in the PRD as well as the book.


wraithstrike wrote:

I say we just post both of these opposing entries to the errata thread, and let them sort it out.

For now I will just use the 3.5 version to keep things simple.

yeah, sounds like a good plan.

Liberty's Edge

Charender wrote:
Belerlas wrote:

The PRD also says this

PRD wrote:
Spell-like abilities cannot be used to counterspell, nor can they be counterspelled.

PF SRD for abilities

The PF SRD has that spell-like abilities can be counterspelled and dispelled normally.

I was looking at the bottom of this page in the Paizo PRD.

Liberty's Edge

cwslyclgh wrote:
wraithstrike wrote:

I say we just post both of these opposing entries to the errata thread, and let them sort it out.

For now I will just use the 3.5 version to keep things simple.
yeah, sounds like a good plan.

+1


wraithstrike wrote:

I say we just post both of these opposing entries to the errata thread, and let them sort it out.

For now I will just use the 3.5 version to keep things simple.

Good call, and beat me to it I see...lol, thanks for putting it up there.


Princess Of Canada wrote:
wraithstrike wrote:

I say we just post both of these opposing entries to the errata thread, and let them sort it out.

For now I will just use the 3.5 version to keep things simple.
Good call, and beat me to it I see...lol, thanks for putting it up there.

No problem


5 people marked this as FAQ candidate. Answered in the FAQ.
Charender wrote:
Princess Of Canada wrote:

Alright, I am officially confused now, the Core Rulebook contradicts itself. I just found a second entry in the Core Rulebook for Spellike Abilities and its confusing as hell...

Entry mentioned on Page 221 of the Core Rulebook.

Quote:


Spellike Abilities

Usually a spellike ability works just like the spell of that name. A spelllike ability has no verbal, somantic or material components, nor does it require a focus. The user activates it mentally. Armor never affects a spellike ability's use, even if the ability resembles an arcane spell with a somantic component (EDIT : Such as a 'Burning Hands' spell would not require the caster to use ANY hands whatsoever, it just 'appears' in midair)
A spellike ability has a casting time of 1 standard action unless otherwise noted in the ability or the spells description. In all other ways, the spellike ability functions just like a spell.
Spellike abilities are subject to spell resistance and dispel magic. They do no function in areas where magic is suppressed or negated. Spellike abilities cannot be used to counterspell or can they be counterspelled.
Some creatures actually cast arcane spells as sorcerors do, using components when required. Some creatures have both spellike abilities and actual spellcasting power.

NOW EVEN MORE CONFUSING...

Entry found for Spellike Abilities (Sp) on Page 554 of the Core Rulebook.

Quote:


Spell-Like Abilities (Sp): Spell-like abilities, as the name implies, are magical abilities that are very much like spells. Spell-like abilities are subject to spell resistance and dispel magic. They do not function in areas where magic is suppressed or negated (such as an antimagic field). Spell-like abilities can be dispelled and counterspelled as normal.
Now I am officially confused, two entries contradict one another in the SAME BOOK.


wraithstrike wrote:
Charender wrote:
Princess Of Canada wrote:

Alright, I am officially confused now, the Core Rulebook contradicts itself. I just found a second entry in the Core Rulebook for Spellike Abilities and its confusing as hell...

Entry mentioned on Page 221 of the Core Rulebook.

Quote:


Spellike Abilities

Usually a spellike ability works just like the spell of that name. A spelllike ability has no verbal, somantic or material components, nor does it require a focus. The user activates it mentally. Armor never affects a spellike ability's use, even if the ability resembles an arcane spell with a somantic component (EDIT : Such as a 'Burning Hands' spell would not require the caster to use ANY hands whatsoever, it just 'appears' in midair)
A spellike ability has a casting time of 1 standard action unless otherwise noted in the ability or the spells description. In all other ways, the spellike ability functions just like a spell.
Spellike abilities are subject to spell resistance and dispel magic. They do no function in areas where magic is suppressed or negated. Spellike abilities cannot be used to counterspell or can they be counterspelled.
Some creatures actually cast arcane spells as sorcerors do, using components when required. Some creatures have both spellike abilities and actual spellcasting power.

NOW EVEN MORE CONFUSING...

Entry found for Spellike Abilities (Sp) on Page 554 of the Core Rulebook.

Quote:


Spell-Like Abilities (Sp): Spell-like abilities, as the name implies, are magical abilities that are very much like spells. Spell-like abilities are subject to spell resistance and dispel magic. They do not function in areas where magic is suppressed or negated (such as an antimagic field). Spell-like abilities can be dispelled and counterspelled as normal.
Now I am officially confused, two entries contradict one another in the SAME BOOK.

your formatting is a bit weird, FYI.

But are you sure you're using the latest book?

Grand Lodge

ZawkT wrote:
wraithstrike wrote:
Charender wrote:
Princess Of Canada wrote:
Now I am officially confused, two entries contradict one another in the SAME BOOK.

your formatting is a bit weird, FYI.

But are you sure you're using the latest book?

My current PDF has the same text on those pages.


ZawkT wrote:
wraithstrike wrote:
Charender wrote:
Princess Of Canada wrote:

Alright, I am officially confused now, the Core Rulebook contradicts itself. I just found a second entry in the Core Rulebook for Spellike Abilities and its confusing as hell...

Entry mentioned on Page 221 of the Core Rulebook.

Quote:


Spellike Abilities

Usually a spellike ability works just like the spell of that name. A spelllike ability has no verbal, somantic or material components, nor does it require a focus. The user activates it mentally. Armor never affects a spellike ability's use, even if the ability resembles an arcane spell with a somantic component (EDIT : Such as a 'Burning Hands' spell would not require the caster to use ANY hands whatsoever, it just 'appears' in midair)
A spellike ability has a casting time of 1 standard action unless otherwise noted in the ability or the spells description. In all other ways, the spellike ability functions just like a spell.
Spellike abilities are subject to spell resistance and dispel magic. They do no function in areas where magic is suppressed or negated. Spellike abilities cannot be used to counterspell or can they be counterspelled.
Some creatures actually cast arcane spells as sorcerors do, using components when required. Some creatures have both spellike abilities and actual spellcasting power.

NOW EVEN MORE CONFUSING...

Entry found for Spellike Abilities (Sp) on Page 554 of the Core Rulebook.

Quote:


Spell-Like Abilities (Sp): Spell-like abilities, as the name implies, are magical abilities that are very much like spells. Spell-like abilities are subject to spell resistance and dispel magic. They do not function in areas where magic is suppressed or negated (such as an antimagic field). Spell-like abilities can be dispelled and counterspelled as normal.
Now I am officially confused, two entries contradict one another in the SAME BOOK.
your formatting is a bit...

I did not type anything. I only hit the reply button and then the post button so I could FAQ it, and get others to do so.


5 people marked this as FAQ candidate. Answered in the FAQ. 1 person marked this as a favorite.
wraithstrike wrote:
Charender wrote:
Princess Of Canada wrote:

Alright, I am officially confused now, the Core Rulebook contradicts itself. I just found a second entry in the Core Rulebook for Spellike Abilities and its confusing as hell...

Entry mentioned on Page 221 of the Core Rulebook.

Quote:


Spellike Abilities

Usually a spellike ability works just like the spell of that name. A spelllike ability has no verbal, somantic or material components, nor does it require a focus. The user activates it mentally. Armor never affects a spellike ability's use, even if the ability resembles an arcane spell with a somantic component (EDIT : Such as a 'Burning Hands' spell would not require the caster to use ANY hands whatsoever, it just 'appears' in midair)
A spellike ability has a casting time of 1 standard action unless otherwise noted in the ability or the spells description. In all other ways, the spellike ability functions just like a spell.
Spellike abilities are subject to spell resistance and dispel magic. They do no function in areas where magic is suppressed or negated. Spellike abilities cannot be used to counterspell or can they be counterspelled.
Some creatures actually cast arcane spells as sorcerors do, using components when required. Some creatures have both spellike abilities and actual spellcasting power.

NOW EVEN MORE CONFUSING...

Entry found for Spellike Abilities (Sp) on Page 554 of the Core Rulebook.

Quote:


Spell-Like Abilities (Sp): Spell-like abilities, as the name implies, are magical abilities that are very much like spells. Spell-like abilities are subject to spell resistance and dispel magic. They do not function in areas where magic is suppressed or negated (such as an antimagic field). Spell-like abilities can be dispelled and counterspelled as normal.
Now I am officially confused, two entries contradict one another in the SAME BOOK.

This post is tagged as "answered in the errata", but it still reads the same unless they are referring to the next errata which has not been put out yet. I just downloaded the newest book about 10 minutes ago.

Page 221: Spell-like abilities cannot be usedvto counterspell, nor can they be counterspelled

Page 554:Spell-Like Abilities (Sp): Spell-like abilities, as the
name implies, are magical abilities that are very much like
spells. Spell-like abilities are subject to spell resistance and
dispel magic. They do not function in areas where magic is
suppressed or negated (such as an antimagic field). Spell-like
abilities can be dispelled and counterspelled as normal.


bump


wraithstrike wrote:
bump

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wraithstrike wrote:
wraithstrike wrote:
bump
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Dark Archive

wraithstrike wrote:
wraithstrike wrote:
wraithstrike wrote:
bump
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Assisting with the FAQ'ing for great justice!


I FAQ'd it good.


Could you FAQ this one since it calls out the other one as being an error also.

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