ZawkT's page

1 post. Alias of Cheapy.


RSS


wraithstrike wrote:
Charender wrote:
Princess Of Canada wrote:

Alright, I am officially confused now, the Core Rulebook contradicts itself. I just found a second entry in the Core Rulebook for Spellike Abilities and its confusing as hell...

Entry mentioned on Page 221 of the Core Rulebook.

Quote:


Spellike Abilities

Usually a spellike ability works just like the spell of that name. A spelllike ability has no verbal, somantic or material components, nor does it require a focus. The user activates it mentally. Armor never affects a spellike ability's use, even if the ability resembles an arcane spell with a somantic component (EDIT : Such as a 'Burning Hands' spell would not require the caster to use ANY hands whatsoever, it just 'appears' in midair)
A spellike ability has a casting time of 1 standard action unless otherwise noted in the ability or the spells description. In all other ways, the spellike ability functions just like a spell.
Spellike abilities are subject to spell resistance and dispel magic. They do no function in areas where magic is suppressed or negated. Spellike abilities cannot be used to counterspell or can they be counterspelled.
Some creatures actually cast arcane spells as sorcerors do, using components when required. Some creatures have both spellike abilities and actual spellcasting power.

NOW EVEN MORE CONFUSING...

Entry found for Spellike Abilities (Sp) on Page 554 of the Core Rulebook.

Quote:


Spell-Like Abilities (Sp): Spell-like abilities, as the name implies, are magical abilities that are very much like spells. Spell-like abilities are subject to spell resistance and dispel magic. They do not function in areas where magic is suppressed or negated (such as an antimagic field). Spell-like abilities can be dispelled and counterspelled as normal.
Now I am officially confused, two entries contradict one another in the SAME BOOK.

your formatting is a bit weird, FYI.

But are you sure you're using the latest book?