| DisturbedGM |
At the bottom of the stairs, the hallway turns left and ends in a simple wooden door. A short message has been artfully carved on the door, but someone seems to have marred the message with slashes from a sharp instrument.
The door carving reads, “Praise and thanks to those who spent their lives in service to Erastil—their work strengthens us all.”
You see Drolgun and James with thier ears planted on the closed door.
| James 'Deadpool' Ross |
"Allllllright."
James will slowly try to turn the knob on the door [if their is one] (Stealth) 1d20 + 12 ⇒ (10) + 12 = 22 to see if its locked. if their is no knob or if its locked then he will try to pick the lock.
"Oh it's one of these, nasty ones, you see what you got here is the PX9400 secret locking device. It uses chemicals and natural magic from the mecurial steel to seal the lock shut but I know the secret around em."
Disable Divice-1d20 + 10 ⇒ (19) + 10 = 29
"And uhhh that should do."
| DisturbedGM |
You step through the door that has now been kicked open. The walls are made of carved stone and a door is visible (thanks to Koloran's light for those without darkvision) to the east. The room is cold and quiet. Koloran's shield is the only thing lighting the area.
Koloran's shield will provide normal light in a 20 ft. radius and dim light in a 20 ft. radius outside that. Combat in dim light (for those without darkvision) take a 20% miss chance, in darkness it goes up to 50%. Also, those with low-light vision should double the normal light radius and the dim light radius (normal light and dim light radius goes out to 40 ft.)
| DisturbedGM |
Drolgun stands in the doorway, his axe and shield ready, listening and looking for anything unusual.
In the mean time, Lythar pushes his way past Drolgun into the room while Koloran moves up behind Drolgun to shed light into the darkened area.
John follows up behind Koloran as James makes moaning noises and moves across the room as if he were undead.
Drolgun's character is under Koloran's as I figured Drolgun hasn't moved into the room just yet and Koloran is shining his shield over Drolgun's head into the room.
| DisturbedGM |
Failed saving throw, charm person suggesting you go to get more potions back home. By the way...there was no door there, just a doorway.
Map
Initiative and actions if you plan to do anything since you can see the targets.
Map
Map
| DisturbedGM |
Twelve brick-lined crypts take up most of the wall space in this room, yet strangely, a number of large cushions are strewn about the floor. A door on the north end is open.
As James gets out of the way, you rush in shield ready and dwarven waraxe set. You strike out at the first tiefling you see causing him to drop his crossbow as he takes a shot from your waraxe. At the same time the tiefling behind him fires wildly taking out his friend in front of him.
The tiefling to your left drops his crossbow and picks up his mace, but your shield blocks his blow.
The tiefling behind him fires with his crossbow as well but misses horribly as the shot goes into the next room.
Behind the group of normal tieflings meanders a thing from nightmares. It's skin appearing withered and hard, almost as if it had dried to a leathery-like shell after being preserved in a tomb. He raises a hand slowly and a bolt of magic fires towards you. Hitting you full on. 5 points of damage, not bad for all that took you on!
| DisturbedGM |
A tiefling from the back row steps in to swing with his mace, but his blow glances off your shield.
You can hear Koloran casting a spell from behind, encouraging you to continue fighting.
Lythar steps up to try and help but he seems to be momentarily distracted.
The other tiefling attempts to fire toward you or Lythar. However, he seems to not have the same blessing as you have gathered for his crossbow string breaks.
All of a sudden the mummy like creature in the back sends another volley of magical fire your way.3 points of damage.
Darkness begins permeating from the room where Drolgun had entered. Even the brightness of your shield cannot penatrate this magical darkness.
'Whats going on? Are you hurt?'
| Drolgun Scorehamer |
In response to Kolroan, he yells I could use some divine help in here. This mummy ain't gonna die on its own.
Drolgun says to the mummy as feels its magical fire, Ooh, that's starting to tickle bandage man.
Drolgun will attack the tiefling with the mace in hand, again with Power Attack.
To hit 1d20 + 4 ⇒ (14) + 4 = 18
Damage 1d10 + 4 ⇒ (1) + 4 = 5
| DisturbedGM |
As the tiefling hits the ground you can hear Koloran and Lythar coming up from behind; trying to make their way in to help out in the fight.
You can see Lythar trying to navigate in this darkness and you spot his adversary coming in for the chance to hit him full on. You see it smile as it hits Lythar in the chest with it's mace.
The bandaged creature in the back laughs at your futile attempt at humor and unleashes another bolt of magic.2 points of damage
Koloran attempts to contact Drolgun to aid him if possible.
Lythar moves into the darkness, his weapon at the ready. Suddenly he is hit full on in the chest by something who follows the hit with mocking laughter. 3 points of damage
All of a sudden the darkness lightens up for a second as a bolt of magic goes flying into Drolgun. But just as suddenly it goes out.
When the flash happened, Drolgun is to Lythar's immediate right and 10 feet ahead of Koloran. Directly in front of Lythar is a tiefling and behind that is what looks like a mummy.
For those wishing to attack in darkness I need a percentage roll and the action you are performing. Including any necessary rolls.
He is under some spell! Arael says.
| Drolgun Scorehamer |
Drolgun's attack on the tiefling will be with Power Attack. If he hits the tiefling, he will use Cleave to attack the mummy. If an attack on the mummy is made, Drolgun's AC takes -2 until his next turn.
Disturbed -- what's the dotted line between the teiflings and the mummy representing, just an open doorway I'm hoping
To hit tiefling 1d20 + 4 ⇒ (8) + 4 = 12
Damage 1d10 + 4 ⇒ (8) + 4 = 12
To hit Mummy 1d20 + 4 ⇒ (11) + 4 = 15
Damage 1d10 + 4 ⇒ (3) + 4 = 7
| Koloran |
Making use of the quick flash of light to get his bearing Koloran picks out Drolguns form and move straight towards him. Iomedae grant us mercy!
Perception roll to spot Drolgun 1d20 + 5 ⇒ (1) + 5 = 6
Cure Light Wounds1d8 + 2 ⇒ (1) + 2 = 3
| DisturbedGM |
Out of the corner of your eye you spot Koloran feeling around in the dark with the words of a spell coming from his lips. You see him swipe out with his hand to feel nothing.
Swinging for all he is worth, Lythar attempts to hit the one who hurt him so, but to no avail.
Fortunately for Lythar, the movement with his blade is enough to cause the tiefling to miss.
The mummy like creature puts his hands together for another spell but the spell seemed to fizzle at his attempt.
The dashed line is just an outline of where you are at under the temple itself.
Spell did not go off, so it can still be used.
| Drolgun Scorehamer |
Drolgun says, Lythar he's directly in front of you.
Drolgun will pretty much take the same action as last round, only his first attack will be against the mummy and the Cleave attack will be against the Tiefling.
To Hit (Mummy) 1d20 + 4 ⇒ (18) + 4 = 22
Damage (Mummy) 1d10 + 4 ⇒ (8) + 4 = 12
To Hit (Tiefling) 1d20 + 4 ⇒ (1) + 4 = 5
Damage (Tiefling) 1d10 + 4 ⇒ (4) + 4 = 8