| Full Name |
Koloran Melldorn |
| Race |
Human |
| Classes/Levels |
Cleric 2 |
| Gender |
Male |
| Size |
Medium |
| Age |
22 |
| Alignment |
Lawful Good |
| Deity |
Iomedae |
| Languages |
Common, Dwarven |
| Strength |
17 |
| Dexterity |
17 |
| Constitution |
10 |
| Intelligence |
13 |
| Wisdom |
16 |
| Charisma |
14 |
About Koloran
Appearance
Fair haired and fair complected, Koloran's impeccably groomed appearance lead some to believe him naive, yet the firm set of his jaw and confident posture leave little doubt that this is a man of action.
Character Background:
Current condition
Spells cast: 5, Lightx2, Bless, Cure Light Wounds x2(dropped Obscuring Mist and Command)
Energy Channeled:3/5
Damage Taken: 0
Touch of Law: 1
Touch of Glory: 0
Money
GP: 10
SP: 2
CP:
XP Total
1735
Skills
Acrobatics -2
Appraise +1
Climb -2
Diplomacy +8
Disguise +2
Escape Artist -2
Heal +7
Intimidate +2
Knowledge (religion) +6
Perception +5
Sense Motive +3
Survival +3
Ride -1
Swim -2
Feats
Improved Shield Bash
Two-Weapon Fighting
Traits
Fencer - +1 bonus to attacks of opportunity with swords/daggers
Conspiracy Hunter +1 trait bonus (Diplomacy)
Favored Class
Cleric
Domains
Law
Power: Touch of Law 6 times/day creature touched can take an 11 on all attacks, skill rolls, ability checks and saving throws for 1 round.
Glory
Power: Touch of Glory 6 times/day Allows creature touched +1 bonus on one Charisma based skill check taken within 1 hour.
Class Abilities
Aura: Lawful Good
Channel Energy 5 times daily: Heal the living or Harm undead 1d6 Will save DC 12
Spells
Orisons: 4 per day DC 13
Bleed
Create Water
Detect Magic
Detect Poison
Guidance
Light
Mending
Purify Food and Drink
Read Magic
Resistance
Stabilize
Virtue
First Level: 2+1 (+1 bonus) per day DC 14 - * chosen
Bane
Bless *
Bless Water
Cause Fear
Command *
Comprehend Languages
Cure Light Wounds
Curse Water
Death Watch
Detect Choas/Evil/Good/Law
Detect Undead
Divine Favor
Doom
Endure Elements
Entropic Shield
Hide from Undead
Inflict Light Wounds
Magic Stone
Magic Weapon
Obscuring Mist *
Protection from Chaos/Evil/Good/Law
Remove Fear
Sanctuary
Shield of Faith *
Summon Monster I
Protection from Chaos
Saves
Fort: +3
Reflex: +3
Will: +6
Combat Info
HP: 14
Init: +3
BAB: +1
AC: 19 (10 + 5(armor) +1(shield)+ 3(Dex)) Flat-Footed: 16 Touch: 13
CMB: +4 (+1(BAB) + 3(Str))
CMD: +17 (10 + 1(BAB) + 6(Str+Dex))
Attacks
Longsword(one-Handed) +3 (1d8+3 19-20/x2)
Longsword(two-weapon + lt shld) +1 (1d8+3 19-20/x2)
Shield bash (two-weapon secondary) +1 (1d3+3)
Gear
Scale mail (+5AC +3MaxDex -4ACPen 25% 30')
lgt sheild(+1 AC, -1 ACP, 5%)
longsword
BackPack
Holy Symbol, silver
dagger
Flint & Steel
Rope, silk(50')
Waterskin, 2
Sack, 2
Trail Rations, 2 days
Bedroll
Lamp, Common
Oil, 2 1-pint flasks
candle x 5
chalk x 3
scroll case
ink vial x 1
ink pen
parchment x 4 sheets