| Ravingdork |
Nothing happens. Flaming weapons, even flaming spiked armor, only do damage with a successful attack roll.
You're right in that, passively speaking, nothing happens, but isn't a combat maneuver check (such as to grapple and deal damage with armor spikes) considered a modified attack roll? As such, wouldn't you deal the extra fire damage when you succeed on a grapple attack when using flaming armor spikes?
| dunelord3001 |
Mynameisjake wrote:Nothing happens. Flaming weapons, even flaming spiked armor, only do damage with a successful attack roll.Isn't a combat maneuver check (such as to grapple and deal damage with the spikes) considered a modified attack roll? As such, wouldn't you deal the extra fire damage when you succeed on a grapple attack?
I don't mean you use a weapon to grapple, I mean you grapple someone who has flaming weapons on there person. In the old 3x D&D it was like grabbing any other flaming object, and I am not aware of any rule stating either way on it in Pathfinder.
| Mynameisjake |
Mynameisjake wrote:Nothing happens. Flaming weapons, even flaming spiked armor, only do damage with a successful attack roll.You're right in that, passively speaking, nothing happens, but isn't a combat maneuver check (such as to grapple and deal damage with armor spikes) considered a modified attack roll? As such, wouldn't you deal the extra fire damage when you succeed on a grapple attack when using flaming armor spikes?
That wasn't the OP's question.
King of Vrock
|
I don't see any reason why you would take any fire damage. If you are the grappler and the target has a flaming longsword you are going to be holding that weapon away from yourself on a successful grapple. The only way that weapon can be brought to bear against you is if the target chooses option 3 of "If you are grappled"
If You Are Grappled: If you are grappled, you can attempt to break the grapple as a standard action by making a combat maneuver check (DC equal to your opponent's CMD; this does not provoke an attack of opportunity) or Escape Artist check (with a DC equal to your opponent's CMD). If you succeed, you break the grapple and can act normally. Alternatively, if you succeed, you can become the grappler, grappling the other creature (meaning that the other creature cannot freely release the grapple without making a combat maneuver check, while you can). Instead of attempting to break or reverse the grapple, you can take any action that requires only one hand to perform, such as cast a spell or make an attack with a light or one-handed weapon against any creature within your reach, including the creature that is grappling you. See the grappled condition for additional details. If you are pinned, your actions are very limited. See the pinned condition in Conditions for additional details.
If the target has flaming Armor Spikes, they still have to reverse the grapple to do damage to you.
--Figure Four Leg Vrock!