| Mikael Sebag RPG Superstar 2014 Top 16 |
Hey guys,
So my DM is running an upcoming FR game and he's being super cool by allowing me to play a really outlandish character concept so long as I have the proper mechanics for it. My character concept is to play a Netherese diviner who foresaw Karsus' folly and preserved himself by transfering his mind/soul/personality/what-have-you into a magic ring. The ring in and of itself dominates (I guess?) the creature that wears it and replaces the host creature's mind with his own sentience, which is more or less a form of immortality. Tale as old as time. It's kind of a clone of Record of Lodoss War's Karla the Grey Witch concept, with a dash of LotR thrown in.
So basically this guy's been body-hopping for centuries, but it's just as likely that he's been sitting in a Halruaan workshop for many years as well. Anyway, it could very well be an artifact, but it also smacks of being a cursed item with intelligence . . . And does this already exist anywhere? It seems iconic enough that it just might.
So, anyone familiar with what sorts of numbers would need to go into making a magic ring that permanently replaces the wearer's sentience so long as it is worn?
Thanks guys!
(PS. I don't know what level the game is starting at, but it's likely that the guy restarts his class levels every time he takes over a new body. Oh yeah, and this is 3.5 FR with PFRPG rules, pre-Spellplague, etc.)
| Carpjay |
I'm not sure what numbers you are talking about...creation costs? PC abilities? CR level of your PC as a template, for comparison with other PCs in the group? Especially given that you don't know yourself what level you are starting at. So we might give some guidance that the item should cost 87K to create, or is a CR+4...but then you find out you start at 3rd level. Does the cost prohibit you from playing the PC?
But the first thing that stands out to me is that the "PC" you will be playing is more like a construct with a soul or spirit and sentience, and the effect you describe sounds like Magic Jar. Perhaps your DM can rule that your PC is a living ring with a soul and mind (tied to the ring as your body instead of an elvish or human body, for example), and it has permanent/at-will magic jar ability versus any living being that puts it on.
The ability seems very powerful, but it also depends on living beings to move you around to different bodies...if you don't have any specific influence between fingers, you might end up in a drawer somewhere, or a goblin's pocket.