Expedition to White Plume Mountain [PFRPG]


Play-by-Post

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The Exchange

Female Human (Keleshite) Rogue 1
Spoiler:
HPs:10/10 AC:17,14,13 F:+2,R+5,W+1 Init+3,Perc+5

As the party realise that there is only one way down, Jequine suggests that if they go down the chute, they should do it in a controlled manner. She has a rope which might help, "Do we have any magic which might help? I have a scroll which can help you breath under water. If I could climb down the chute without falling into the water, I might be able to give you some more details on what we face."

Liberty's Edge

Male Dwarf Fighter 7

Kurgand adds to the consensus. "Let's get over to the chute, folks. I'd be willing to make it over there and take the first plunge - hopefully we can make our way without having to swim - but I can manage if we must." He taps the armor for emphasis on the difficulties for himself. The dwarf then makes his way towards the chute to see what they can do to cross down to the next level.


As you reach the chute, you look down it, and it plunges into water, it doesn't look like there are air pockets...the surface of the chute is the same metal, though a bit rougher as it is corroding more at the water level, due to the briny water you can now smell.

The Exchange

Female Human (Keleshite) Rogue 1
Spoiler:
HPs:10/10 AC:17,14,13 F:+2,R+5,W+1 Init+3,Perc+5

Just to clarify my understanding, the end of the chute is submerged under the water, rather than ending above the water.

Jequine searches through her bag, "I did have some magical scrolls here, I don't know if any would help. "

Hmmm, what's this...no not that one...

Ohh! there we have it, I am such a lucky person, we have a scroll of magic which can help us breath under water, that would be useful..."

Jequine, brings out a scroll, covered in arcane writings and the occasional depiction of water and being walking under a wavy blue sky.

A scroll of Water Breathing, not sure the level it was cast at?

Dark Archive

Male Human Summoner 7
Jequine wrote:
A scroll of Water Breathing, not sure the level it was cast at?

Unless specified otherwise (which usually means they cost more), scrolls are always cast at their minimum level, which for water breathing is 5.

Sheridan puts out a hand to stop Kurgand. "One moment friend, if we are to follow this path it should be me who goes first - I can transform myself into something capable of swimming." He turns to Jequine "Your magic would be greatly appreciated. You may leave Gannertung unaffected - for now I will call something more suited to the water, and resummon him on the other side."
Once we are all ready to proceed, Sheridan will switch out Gannertung for a Medium Water Elemental and cast alter self to turn into a Boggard (both effects last 7 minutes). Then he will follow the elemental down the chute.

Liberty's Edge

Male Dwarf Fighter 7
Sheridan Barlow wrote:
"One moment friend, if we are to follow this path it should be me who goes first.

Kurgand looks at Sheridan for a bit and shrugs. "Fair enough, Barlow. Lead on and let's hope it works." The dwarf takes on a defensive stance and watches the man go to work.

"Strange stuff indeed," he mumbles watch Sheridan's transformation and summoning.


Sheridan:
You hit the water, you look around the water, you can see movement on the distance...coming....toward you...you look theother direction, another....coming toward you...


I'[m extremely hammered with work currently, so if anyone wants to update your characters per the APG, now would be the time to do it, before we proceed to the next room.


Xaldinaar the Ancient wrote:
I'[m extremely hammered with work currently, so if anyone wants to update your characters per the APG, now would be the time to do it, before we proceed to the next room.

anyone updating or shall I proceed?

The Exchange

Female Human (Keleshite) Rogue 1
Spoiler:
HPs:10/10 AC:17,14,13 F:+2,R+5,W+1 Init+3,Perc+5

I'm good to go

Are we using the water breathing scroll, gives 10hrs shared between those touched? Between, Valenos, Jequine, Kurgand, Geraint and our botted Healer, gives 2hrs each.

Liberty's Edge

Male Dwarf Fighter 7

I'm good. I'll stick with it as is.
Kind of waiting for Sheridan's feedback for how to get to the next level after the water level. But I have feeling we'll need to use the scroll, so I'll vote yes.

Dark Archive

Male Half Elf Fighter 7

I don't have the APG, I will requisition it eventually.

"Waiting on a shape changer, not my ideal scenario....."

Infernal

Spoiler:
We need to move and be gone from this place, I have things to do.


also waiting on Sheridan to react to the situation

The Exchange

Female Human (Keleshite) Rogue 1
Spoiler:
HPs:10/10 AC:17,14,13 F:+2,R+5,W+1 Init+3,Perc+5

I'll wait too

Dark Archive

Male Human Summoner 7
Xaldinaar the Ancient wrote:
also waiting on Sheridan to react to the situation

Sorry, I made a post last weekend before I left but apparently it didn't take. I stated that Sheridan puts his back to the elemental and waits with his sword (readied action to strike back if anything attacks), and also reminded you that I currently have both Darkvision and Low-light vision. Regarding the scroll, I thought we were already using it. I don't have any ability to breathe underwater - alter self only gives me a swim speed. Regarding the APG, I think I'm mostly set, but I'll have to wait to be sure until Monday when I have something bigger than a cell phone to type on.


Sheridan Barlow wrote:
Xaldinaar the Ancient wrote:
also waiting on Sheridan to react to the situation
Sorry, I made a post last weekend before I left but apparently it didn't take. I stated that Sheridan puts his back to the elemental and waits with his sword (readied action to strike back if anything attacks), and also reminded you that I currently have both Darkvision and Low-light vision. Regarding the scroll, I thought we were already using it. I don't have any ability to breathe underwater - alter self only gives me a swim speed. Regarding the APG, I think I'm mostly set, but I'll have to wait to be sure until Monday when I have something bigger than a cell phone to type on.

They're out of range for underwater vision, reardless of lighting conditions, and I didn't say they were elementals, which they're not.

Sheridan: Perception DC 17:
Lobster like creatures, large crustaceans.

The Exchange

Female Human (Keleshite) Rogue 1
Spoiler:
HPs:10/10 AC:17,14,13 F:+2,R+5,W+1 Init+3,Perc+5
Sheridan Barlow wrote:
Regarding the scroll, I thought we were already using it. I don't have any ability to breathe underwater - alter self only gives me a swim speed.

I guess we will have used the water breathing scroll then...If we need a 'use magical device' roll, having got in this pickle, then I trust Xaldinaar to do that. By my calculations we have 1hr 40 mins of water breathing, which includes giving some to the healer bot.

Liberty's Edge

Male Dwarf Fighter 7

If Sheridan doesn't emerge with a status report soon, Kurgand will follow him in - since it sounds like we can all breath underwater then.

Dark Archive

Male Human Summoner 7
Xaldinaar the Ancient wrote:
Sheridan Barlow wrote:
Xaldinaar the Ancient wrote:
also waiting on Sheridan to react to the situation
Sorry, I made a post last weekend before I left but apparently it didn't take. I stated that Sheridan puts his back to the elemental and waits with his sword (readied action to strike back if anything attacks), and also reminded you that I currently have both Darkvision and Low-light vision. Regarding the scroll, I thought we were already using it. I don't have any ability to breathe underwater - alter self only gives me a swim speed. Regarding the APG, I think I'm mostly set, but I'll have to wait to be sure until Monday when I have something bigger than a cell phone to type on.

They're out of range for underwater vision, reardless of lighting conditions, and I didn't say they were elementals, which they're not.

** spoiler omitted **

Perception1d20 + 6 ⇒ (18) + 6 = 24

"Elemental" was not referring to the creatures, it was referring to my own summoned elemental. And if the creatures are that far away and not immediately moving closer, Sheridan will leave them be and explore further.


Sheridan Barlow wrote:
Xaldinaar the Ancient wrote:
Sheridan Barlow wrote:
Xaldinaar the Ancient wrote:
also waiting on Sheridan to react to the situation
Sorry, I made a post last weekend before I left but apparently it didn't take. I stated that Sheridan puts his back to the elemental and waits with his sword (readied action to strike back if anything attacks), and also reminded you that I currently have both Darkvision and Low-light vision. Regarding the scroll, I thought we were already using it. I don't have any ability to breathe underwater - alter self only gives me a swim speed. Regarding the APG, I think I'm mostly set, but I'll have to wait to be sure until Monday when I have something bigger than a cell phone to type on.

They're out of range for underwater vision, reardless of lighting conditions, and I didn't say they were elementals, which they're not.

** spoiler omitted **

Perception1d20+6

"Elemental" was not referring to the creatures, it was referring to my own summoned elemental. And if the creatures are that far away and not immediately moving closer, Sheridan will leave them be and explore further.

ooc:
They were definitely coming toward you; sorry misunderstood the elemental bit.
Dark Archive

Male Human Summoner 7
Xaldinaar the Ancient wrote:
** spoiler omitted **

ooc:
How fast? If there's time, I'll pop back up and warn everyone else that there are big lobsters in the water. If there isn't enough time, I'll continue to wait with sword at the ready.

Also, APG updates are done. My third-level Summon Monster got upgraded to Summon Monster 4, and Gannertung had to lose the extra reach on his bite attack to pick up the 'mount' evolution.


Sheridan Barlow wrote:
Xaldinaar the Ancient wrote:
** spoiler omitted **

** spoiler omitted **

Also, APG updates are done. My third-level Summon Monster got upgraded to Summon Monster 4, and Gannertung had to lose the extra reach on his bite attack to pick up the 'mount' evolution.

Spoiler:
You can make it back to the chute, probably around the time they arrice.
Dark Archive

Male Human Summoner 7
Xaaon of Korvosa wrote:
Sheridan Barlow wrote:
Xaldinaar the Ancient wrote:
** spoiler omitted **

** spoiler omitted **

Also, APG updates are done. My third-level Summon Monster got upgraded to Summon Monster 4, and Gannertung had to lose the extra reach on his bite attack to pick up the 'mount' evolution.
** spoiler omitted **

Sheridan pops his head up out of the water. "There's at least two big lobster-like things coming towards me. I'm assuming they're hostile, but I'll try talking to them." He pops back underwater.

Spoiler:

Sheridan keeps his sword readied to strike back if attacked, and calls out in Aquan and then Draconic "Hello?"


Sheridan hears:
a clacking and the grind of mandibles in return.

Liberty's Edge

Male Dwarf Fighter 7

Assuming the water-breathing is in effect...

Kurgand readies his weapon, and makes for the water. "Time to crack some lobster then," he clucks.

The Exchange

Female Human (Keleshite) Rogue 1
Spoiler:
HPs:10/10 AC:17,14,13 F:+2,R+5,W+1 Init+3,Perc+5

Jequine is the 4th or 5th down the shute, at least after Kurgand and Valenos go down after Sheridan. In her hands are a rapier and a dagger, "Someone's gonna pay for getting my hair wet!!"

Once in the water she will try and get into a flanking position behind a creature, or if lucky get surprise on a creature.

Dark Archive

Male Half Elf Fighter 7

Infernal

Spoiler:
"All this water, such an inconvenience. Is there nowhere I can wear armor!?"

Valanos will remove his armor, except his helm, and move down the chute.

So armor was a horrible idea for this scenario, I may as well not wear any. I have a dagger as a secondary weapon, which will be equipped, can't move a flail through water well. The check penalty for plate armor is too much, and drowning is the only foreseeable end.


Valanos wrote:

Infernal

** spoiler omitted **

Valanos will remove his armor, except his helm, and move down the chute.

So armor was a horrible idea for this scenario, I may as well not wear any. I have a dagger as a secondary weapon, which will be equipped, can't move a flail through water well. The check penalty for plate armor is too much, and drowning is the only foreseeable end.

You'll have water breathing from the scroll...

Dark Archive

Male Half Elf Fighter 7

Maybe the scroll is active, but swimming is only 50% operative, and the dimensions of the underwater area are unknown. I suppose I can chance it and maybe throw rope or something if I need to climb. Screw it, I will see how "well" I do with swimming and fighting in water.

Amendment to earlier post: Valanos moves down the chute with all gear equipped and flail ready.


Valanos wrote:

Maybe the scroll is active, but swimming is only 50% operative, and the dimensions of the underwater area are unknown. I suppose I can chance it and maybe throw rope or something if I need to climb. Screw it, I will see how "well" I do with swimming and fighting in water.

Amendment to earlier post: Valanos moves down the chute with all gear equipped and flail ready.

Valanos sinks to the bottom of the level, 20 feet down. feet firmly planted on the bottom. Though you feel the resistance of the water with every movement. The others float near you, more buoyant in their lighter armors.

personally, I would have tried to fight them on firm ground...heh...make them come up the chute, oh well die is cast.


Start of combat round, they are 30 feet from the group. Initiatives por favor.

The Exchange

Female Human (Keleshite) Rogue 1
Spoiler:
HPs:10/10 AC:17,14,13 F:+2,R+5,W+1 Init+3,Perc+5

Initiative 1d20 + 10 ⇒ (18) + 10 = 28

Jequine, stands behind Valenos and Kurgand, defers her action until one of the creatures comes in close to attack one of the two sturdy fighters.

Dark Archive

Male Half Elf Fighter 7

Init 1d20 + 2 ⇒ (7) + 2 = 9
Ready action to attack if hostile using Vital Strike, and they move within melee range, OR take a 5ft step if they have reach to be within melee range.
Attack 1d20 + 14 ⇒ (18) + 14 = 32
Damage 2d10 + 8 ⇒ (2, 7) + 8 = 17
Valanos moves in front of jequine


Keep in mind this is now underwater combat, unless you have free action...you're not going to be taking any 5' steps for free...

UNDERWATER COMBAT

Dark Archive

Male Human Summoner 7

Initiative 1d20 + 2 ⇒ (7) + 2 = 9
Still have the readied action from a while ago to attack back if struck. If it gets to my actual turn first, Summon Monster 4 for 1d3 ⇒ 2 Celestial Crocodiles and arrange them and the Elemental around the party with readied actions to attack once an enemy gets in range (Crocodiles also use Smite)

Liberty's Edge

Male Dwarf Fighter 7

1d20 + 6 ⇒ (3) + 6 = 9
Looks like we're all rather stodgy in the water except Jequine, who's making like Esther Williams as a rogue. ;-)

Kurgand readies his axe to swing harder than usual - given his circumstances - on the lobster monsters.

He'll try deft swings of his axe when they attack.
1st Attack:
1d20 + 13 - 3 ⇒ (20) + 13 - 3 = 30
1d20 + 13 - 3 ⇒ (12) + 13 - 3 = 22*confirm critical*
Standard damage:1d10 + 7 ⇒ (5) + 7 = 12
Critical Damage:1d10 ⇒ 11d10 ⇒ 8
Damage total: 21/2 = 10 due to underwater combat

2nd Attack
1d20 + 8 - 2 ⇒ (4) + 8 - 2 = 10
Standard damage:1d10 + 7 ⇒ (6) + 7 = 13
Damage total: 13/2 = 6


Kurgand August wrote:

1d20+6

Looks like we're all rather stodgy in the water except Jequine, who's making like Esther Williams as a rogue. ;-)

Kurgand readies his axe to swing harder than usual - given his circumstances - on the lobster monsters.

He'll try deft swings of his axe when they attack.
1st Attack:
1d20+13-3
1d20+13-3*confirm critical*
Standard damage:1d10+7
Critical Damage:1d10;1d10
Damage total: 21/2 = 10 due to underwater combat

2nd Attack
1d20+8-2
Standard damage:1d10+7
Damage total: 13/2 = 6

Axe critical multiplier is x3 and you multiply your strength bonus as well, just not any precision based or magical effects.

SHERIDAN: You'll get your readied attack, but will be in combat for the summoning.

Dark Archive

Male Human Summoner 7

Sheridan Power Attack 1d20 + 8 ⇒ (14) + 8 = 22 Damage 1d10 + 12 ⇒ (8) + 12 = 20 halved for underwater.
Water Elemental Attack 1d20 + 8 ⇒ (4) + 8 = 12 Damage 1d8 + 5 ⇒ (6) + 5 = 11
Defensive Casting 1d20 + 10 ⇒ (17) + 10 = 27
How many are we fighting and how big are they?

The Exchange

Female Human (Keleshite) Rogue 1
Spoiler:
HPs:10/10 AC:17,14,13 F:+2,R+5,W+1 Init+3,Perc+5

Swim check 1d20 + 5 ⇒ (15) + 5 = 20

Move to flanking position without getting nearer than 10ft until coming from the back. I expect that this would take up the whole round.

Dark Archive

Male Half Elf Fighter 7

Underwater rules applied:
Damage 17/2=8 bludgeoning(rounded down)

Swim check 1d20 + 9 ⇒ (17) + 9 = 26 Armor check penalty -6, so total 20 swim check. Ranks in swim, I didn't think it would be needed, but I was not sure.

Liberty's Edge

Male Dwarf Fighter 7
Xaldinaar the Ancient wrote:

Axe critical multiplier is x3 and you multiply your strength bonus as well, just not any precision based or magical effects.

That's why I rolled damage three times; forgot about adding strength bonus. So if I take the first damage roll + str bonus and multiply = 15+9 = 24/2 = 12 for damage amount.

Better or did I just make a mess of it?


Sorry all, kid's birthday and the freelance work have been taking up a lot of my time, I'll try to update this tonight.


In seconds the creatures are upon you, not quite lobsters these creatures have tentacles trailing from their mouth area in addition to their claws as they tower 8 feet tall.Kurgand, Valanos and Sheridan are all ready for the attack striking before the creatures have a chance to strike. Kurgand's axe swings slowly but powerfully through the water, cathing Creature 1 off guard, drawing a thick blackish green ichor from the wound inflicted on it. Sheridan strikes Creature 2 with his attack stopping it in it's tracks, though the water elemental can't even hit the thing. Valanos standing on the bottom of the level swings a slow arcing strike that catches creature two as well. You feel a surge of divinity wash over you from above [i]Bless from Delwyn.[/i]

Knowledge (Aberration) DC 17:
These aren't giant lobsters, they're Chuul, Aquatic Aberrations. All aberration characteristics.

Knowledge (Aberration) DC 22:
Above plus, The tentacles of a Chuul are paralytic

Keraptis has tortured these fellows enough that they stay in the water and don't wander.

Jequine [i28] held action, then top of round 1.
Creature 1 [i25] 12dmg
Creature 2 [i18] 19dmg
Kurgand [i9.3]
Valanos [i9.215]
Sheridan [i9.214]

The Exchange

Female Human (Keleshite) Rogue 1
Spoiler:
HPs:10/10 AC:17,14,13 F:+2,R+5,W+1 Init+3,Perc+5

Round 1

Jequine, Rapier and dagger in hand strikes at the the closest lobster type thing.

Flanking lobster
Attack with rapier 1d20 + 9 - 2 ⇒ (7) + 9 - 2 = 14
Damage 1d6 + 2 ⇒ (1) + 2 = 3 Sneak damage 3d6 ⇒ (5, 1, 1) = 7
Attack with dagger 1d20 + 9 - 2 ⇒ (1) + 9 - 2 = 8
Damage 1d4 + 2 ⇒ (4) + 2 = 6 Sneak damage 3d6 ⇒ (6, 4, 3) = 13

Best stick to finding traps and stuff...this fightings not for me!!


That's what I get for posting just before bed...obviously that should be Knowledge (dungeoneer) not Knowledge (Aberration)...well now you know something's up...LoL

The Exchange

Female Human (Keleshite) Rogue 1
Spoiler:
HPs:10/10 AC:17,14,13 F:+2,R+5,W+1 Init+3,Perc+5

Knowledge (dungeon) 1d20 + 4 ⇒ (6) + 4 = 10

Liberty's Edge

Male Dwarf Fighter 7

Knowledge (Dungeon):1d20 + 7 ⇒ (6) + 7 = 13

Clueless...but Kurgand will keep on swinging.


anyone else want a knowledge dungeoneer before I move on?

Dark Archive

Male Half Elf Fighter 7

Know dungeoneering 1d20 + 9 ⇒ (5) + 9 = 14

I started school recently so attention has been elsewhere, I should be back on normal timeline.


"Invaders in Keraptis' realm, must kill them or be punished, yesss..." Issues from the first creature

"Yes yes, kill, many trophies do these carry..."replies the other

They spoke....and in common...

The first spins and returns the attack on Jequine, the second attacks Kurgand

COMBAT ROLLS:

Attacker 1 vs. Jequine
[attack]1d20 + 14 ⇒ (11) + 14 = 25
[attack]1d20 + 14 ⇒ (12) + 14 = 26
damage: 2d6 + 7 ⇒ (2, 5) + 7 = 14
damage: 2d6 + 7 ⇒ (3, 1) + 7 = 11
Free Grapple 1d20 + 19 ⇒ (6) + 19 = 25
Jequine is grappled

Attacker 2 vs. Kurgand
[attack]1d20 + 14 ⇒ (18) + 14 = 32
[attack]1d20 + 14 ⇒ (12) + 14 = 26
damage: 2d6 + 7 ⇒ (3, 4) + 7 = 14
Free Grapple 1d20 + 19 ⇒ (3) + 19 = 22


Jequine [i28] 25dmg grappled
Creature 1 [i25] 12dmg
Creature 2 [i18] 19dmg
Kurgand [i9.3] 14dmg
Valanos [i9.215]
Sheridan [i9.214]

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